--- Version 1.04.02 Game Changes: -Clans can now practice fighting with themselves with the new practice button in clan wars -Clan wars maps are now sorted by their game type and name -Clan wars groups can now be joined during a game if slots are available -All clan wars groups (including in-game ones) will now display Bug Fixes: -Fixed a bug that sometimes showed maps having a really high population count -When leaving a clan you will now be removed from any clan wars group you may be part of at the time Security Updates: -None --- Version 1.04.01 Game Changes: -Some minor changes to the main lobby games list -Added a new King of the Hill game mode (Both FFA and Team) Bug Fixes: -None Security Updates: -None --- Version 1.03.03 Game Changes: -The friends and clan members lists both have horizontal scroll bars now -The main lobby list will now gray out games with no players in them -The first game with people in it is now selected automatically -Pressing random will automatically join you into the closest matching game for the randomly selected map/game type Bug Fixes: -Fixed a bug that made random join you into the last chosen game instead of picking randomly Security Updates: -None --- Version 1.03.02 Game Changes: -When cloaked the recon will no longer have the smoke effect -Changed around the structure of the main roomlist (Idea courtesy of wisnoskij) Bug Fixes: -None Security Updates: -None --- Version 1.03.01 Game Changes: -Force spawning in clan wars matches has been changed so that you will only be forced to spawn 15 seconds after the timer reaches 0 -Kill, Death and Assist point notifications now include either who you killed or who killed you -Achievements have been added (Collect them all to get a special prize!) -Quickplay users have been seperated into games which have a 5000 score maximum limit for regular users -At the end of every match quickplay users now have an option to save their stats by registering an account Bug Fixes: -None Security Updates: -None --- Version 1.02.05 Game Changes: -Players will now automatically respawn after the countdown reaches 0 in clan wars matches -Increased the explosive damage versus Heavy armor back up to 50% from 20% -Damage taken from frag grenades or Mauler M32 grenades through a Guardian's shield has been lowered to 20% from 100% -The Lancer's gauss rounds now go through enemies and can strike multiple targets (Each hit lowers damage by 25%) Bug Fixes: -Fixed a bug that brought players to the clan wars tab after the end of a match -Fixed a bug that would cause some clan matches to give score multipliers less than 1 Security Updates: -None --- Version 1.02.04 Game Changes: -Changed the font on the score text indicator -When a clan group is create an invitation will automatically be sent to all online clan members -A notification that your clan group has been challenged will be sent to all group members now -You can no longer score objectives if you are the only player in the game -Clan members will now auto-join their clan rooms instead of one of the lobbys -Clans match will now receive score multipliers based on the lowest player's score Bug Fixes: -Fixed a bug that allowed quickplay users to send private messages -Fixed a bug that was not displaying users properly that just changed their names -Fixed a bug that was causing assists to not be given properly Security Updates: -None --- Version 1.02.03 Game Changes: -Increased the duration that the radio icon appears above player's heads -Players who shoot other players only to have them suicide will still get the kill now -Holding shift will bring up a list of the radio commands -You now get score for assisting a kill and healing a team mate -An text indicator will now appear on the screen when you get score Bug Fixes: -Completing objectives didn't give you points multiplied by the multipliers - this has been fixed Security Updates: -None --- Version 1.02.02 Game Changes: -Clan challenges to the same group can only be sent every 20 seconds now to reduce challenge spam -When joining/leaving a clan your name will update automatically now -New radio commands have been added -A radio indicator will now appear above the player who sent the radio message Bug Fixes: -None Security Updates: -None --- Version 1.02.01 Game Changes: -Moved "User has been kicked" message to the group chat -When the clan group leader challenges another group to a battle all group members will be notified Bug Fixes: -You can no longer join private clan games by joining friends/clan-mates games -Clan group chat messages will no longer disappear when switching tabs -Fixed a bug that allowed quickplay users to join the lobby chat Security Updates: -None --- Version 1.02.00 Game Changes: -Claymore must now take 60+ damage in one hit to blow up -Replaced Lobby 9 with clan chat -Clan Wars! You can now fight in private clan vs clan matches Bug Fixes: -Fixed a bug that caused players to press the respawn button a bunch before actually respawning in some FFA games -Fixed a minor bug with the lobby chat -Computers with 16-bit colour could see recons even when they were cloaked - this has been fixed Security Updates: -None --- Version 1.01.02 Game Changes: -Map and room updates can now be issued without restarting the server Bug Fixes: -Flags do one hit kill against every class again -Fixed a bug that caused a negative score for next rank to show up after just ranking -Fixed a rare bug that caused the screen to freeze up Security Updates: -None --- Version 1.01.01 Game Changes: -Updated the game to be compatible with the new site -Lancer has 1 flashbang now -Close range weapons have been lowered from 50% damage to heavy armor to 10% damage -Explosive weapons have been lowered from 50% damage to heavy armor to 20% damage -6 month old accounts will no longer be deleted -Recon MP5 damage increased to 14 from 11 -The lobby games list will now auto-scroll to show games at your skill level -The map testing feature will now automatically trim away excess whitespace -Increased the Lancer's Gauss Rifle damage to 60 from 50 Bug Fixes: -During game loads the back button could enable quick play users to get into the lobby - this has been fixed -Fixed a bug in which players would not move the round end screen when a round ended Security Updates: -None --- Version 1.01.00 Game Changes: -Added a back button to the loading screen -Clans with leaders who have been inactive for longer than 1 month are subject to automatic deletion -Accounts that have been inactive for 6 months are subject to automatic deletion -Added a new Guardian class -Grenades can no longer impact team players (Applies to M32/Frag/Flash) -Added a new Lancer class -You can now steal flags of empty teams Bug Fixes: -Fixed a bug that caused the death animation to freeze at frame 1 sometimes -Fixed a rare bug that sometimes occured in which failed game loads would result in the user being in lobby, but still able to communicate with the game Security Updates: -None --- Version 1.00.03 Game Changes: -Improved the game speed by lowering the graphic quality of player models (Lots of players will no longer cause excessive lag) -Clicking the PT logo no longer pops up a window to www.pawntactics.com -The lobby will now display your current and next rank as well as the points required to reach the next rank -Changed rank requirement to score requirement for clarity -Decreased Vulcan chaingun damage from 14 to 9 -Decreased Vulcan chaingun cooldown from 120 ms to 80 ms -Increased Vulcan chaingun ammo from 200 to 300 Bug Fixes: -Fixed a bug that allowed players to hold the close button to make the game run really fast for a while Security Updates: -None --- Version 1.00.02 Game Changes: -Lowered high ping threshold to 400 ms -Improved the accuracy of the game timer -The debugger version of flash player is no longer allowed Bug Fixes: -Fixed a bug in the accuracy of the ping timer -Fixed a bug that allowed well timed melee attacks on corpses to damage the player on their next respawn -All classes now walk/run at their given speeds precisely Security Updates: -None --- Version 1.00.01 Game Changes: -You must be at rank Private First Class to be on the rank list (1000+ score) -Quickplay now displays a warning message that encourages users to sign up to get access to all of PT's features -Quickplay will now place users into an empty room only if there is no partially full ones available Bug Fixes: -Fixed a bug that showed users with negative scores to have really high scores in the lobby userlist -Fixed a bug that caused quickplay users to retrieve previous quickplay user's scores when entering a game -When a player entered into another player's screen holding down the mouse button the primary weapon would always appear regardless of what the actual weapon was - this has been fixed Security Updates: -Added some security features to local data --- Version 1.00.00 Game Changes: -Increased Mauler M32 damage from 60 to 80 Bug Fixes: -None Security Updates: -None --- Version 0.03.04 Game Changes: -Claymores will now explode if you move too far away from them -Removed flash associated with M32 grenade impact -Frag, M32 and Claymore projectiles no longer cause friendly damage (You can still injure yourself) -Improved the visual presentation vs control responsiveness algorithm -Included a new option for users who are still getting control response time lag -The assault and heavy melee attacks can now hit targets much easier -Changed the Mauler knifing animation -The mouse can now be held down to keep the Mauler knife ready for striking Bug Fixes: -Users can no longer send line feed characters in chat Security Updates: -None --- Version 0.03.03 Game Changes: -Replaced the Specialist class with a new class called the Mauler Bug Fixes: -Fixed a bug which could potentially freeze the users flash player during game load -Fixed a minor glitch which would cause rapid clicking to prevent weapons that can be held down from discharging Security Updates: -None --- Version 0.03.02 Game Changes: -None Bug Fixes: -Fixed a bug that allowed players to switch between weapons before the cooldown expired -Fixed an issue that caused excessively slow response time to keyboard/mouse changes Security Updates: -None --- Version 0.03.01 Game Changes: -Creating a clan now requires a unique clan abbreviation -Removed Friendly Fire option from games -Added score multiplier info to games -Improved visual game performance -Decreased jumpiness of players to allow for smoother playability -Removed low FPS warning -Added a pre-loader -Added a ranking system with 4 tiers of avatars -Clan creation score requirement increased to 100,000 -Colored all moderator/administrator chat red and gold respectively -Replaced clan moderator/owner symbols with red and gold coloring respectively -Added sortable columns in the lobby games list -Players in cover will now receive only half damage -Replaced Scout class with a new class called Specialist -Clan ranks are now searched by clan tags instead of clan names -Clan tags must now be unique for every clan -Standardized the mapping format to prevent gameplay confusion -Heavy's Vulcan and Assault's M16 can now preform a melee attack using the secondary fire button -Map updates can now be applied without the need for an update -Quickplay users now only join rooms where there is at least one player present -Added a logo Bug Fixes: -Fixed a bug which didn't count suicides as deaths in team games -Fixed a bug which didn't highlight searched clans in the clan ranks -Failing to join a quickplay game now displays an error Security Updates: -None --- Version 0.02.07 Game Changes: -Removed low FPS kick -Users will now disconnect after 15 minutes of inactivity Map Changes: -None Bug Fixes: -Fixed a bug that showed players to appear in the top left corner of your screen every now and then -Fixed a bug that didn't remove minimap player tokens after respawn Security Updates: -Removed packet injection auto-ban --- Version 0.02.06 Game Changes: -Removed MSG90 scoping for mostly technical reasons -MSG90 cooldown lowered from 1600 to 1200 -Improved network synchronicity -Your player minimap token will now be outlined to tell which is yours Map Changes: -Firefight - Fixed the glitch which got you stuck in the left part of the map -The Citadel - Switched around the spawns so that Red and Blue are on opposite sides Bug Fixes: -Fixed a bug that caused kills to count for the next round when killing another player right before round end Security Updates: -None --- Version 0.02.05 Game Changes: -Lowered Assault M16 damage from 20 to 17 -Raised Heavy damage from 13 to 14 Map Changes: -None Bug Fixes: -Firefight will now load properly -Fixed some potential synchronization bugs -Fixed a bug that caused the ranks to not show up sometimes -Several minor server bug fixes Security Updates: -None --- Version 0.02.04 Game Changes: -Tie games will now report as such -Sniper fire is now more visible -Clan info will now auto-refresh when switching screens -Swear filter now works in-game as well as in the lobby Map Changes: -Territory War - Increased map spacing and added more spawns -Overwatch - New Remote Base CTF map added -Firefight - New Team Deathmatch map added -King of the Hill - New Team Deathmatch map added Bug Fixes: -Swear filter is now case insensitive -Fixed a bug that caused an incorrect direct load detection -Fixed a bug where capturable zones didn't display if the underlying tile was rotated or flipped -Fixed a bug in which you could fill the rank list with more than 25 entries if you rapidly pressed buttons Security Updates: -None --- Version 0.02.03 Game Changes: -Team killing no longer counts as a death for the player being team killed -Added error correction for database errors Map Changes: -Warzone - Removed fast walking in craters -Warzone DM - Removed fast walking in craters -Crossroads - New Deathmatch map added -Compound - Added another entrance to the final holding area -Hurdles - New Assault map added Bug Fixes: -Fixed a bug that counted a round end as quitting and gave you another death if you were alive Security Updates: -None --- Version 0.02.02 Game Changes: -Quitting the game while you are still alive now counts as a death -Run can now also be toggled by the '?' key -Minimap key has been moved from '?' to '>' -Clan moderators can no longer boot clan members Map Changes: -Clash - New CTF map added -Territory War - Lowered the height of the map -Warzone - New CTF map added -Warzone DM - New Deathmatch map added Bug Fixes: -Fixed a bug in test map that reloaded the map every 10 seconds -Fixed a bug that kept the recon class cloaked after being killed with the nighthawk pistol equipped -Fixed a bug which caused a "Room not found." error to appear when loading a game Security Updates: -Add protection for direct shell loads --- Version 0.02.01 Game Changes: -Changed in-game text color to white with a black outline for improved visibility -Changed run toggle from shift to spacebar -Changed radio command button to Shift + # -Frag grenades can now detonate claymores within their blast radius -Increased heavy armor damage reduction from 40% to 50% -Removed team color aura animation to improve game performance -Clan ranks now show the clan owner as well -Changed Post-Game Carnage Report screen graphics -Increased all around font size for 600x450 resolution users -Recon stays hidden while firing the nighthawk pistol, only briefly coming into view -Added a swear filter Map Changes: -Territory War - Added new Deathmatch/Team Deathmatch map -Courtyard - Minor graphical fixes Bug Fixes: -Fixed a bug in which minimap player tokens would not disappear if a player left the game while standing far away from you -Fixed a bug in Firefox 3 which caused the mouse scroll wheel to make the weapons scroll by 2 instead of 1 -Fixed a bug with the test map feature which caused the loader bar to not move -Fixed a bug with the test map feature that caused the screen to goto the lobby and flash rapidly when loading -Fixed a bug which caused 'Unknown Team: undefined' to show up lots of times on the score board in team deathmatch games -Fixed the game fonts -Minimap updates now occur for non-assault area captures Security Updates: -None --- Version 0.01.06 Game Changes: -The spawn timer has been increased from 4 seconds to 8 seconds in Assault and CTF games -A notification to log out and back in to update your name with a clan tag is now sent after joining a clan -Create throttle limit of 3 msgs / 8 seconds for radio commands to prevent spamming -Clan tag now appears before clan name in ranks -Added new minimum flash player version requirement (PT only runs on Flash Player 9.0.45.0 or later) -Assault zones must now be captured in order -Assault now has round information in the top right -Added module to ignore rendering and updating players that are off the screen - this should help to increase the FPS Map Changes: -The Guardian - Heavy modifications Bug Fixes: -Fixed a bug that filled the rank list with empty entries if you switched between clan and player rank quickly -Fixed a bug that ocassionally prevented players from spawning in Assault maps -Minimap wouldn't update to reflect graphical changes in the map - this has been fixed -Fixed a bug that caused a map cycle de-synchronization Security Updates: -None --- Version 0.01.05 Game Changes: -Increased the Vulcan Chaingun cooldown from 100 to 120 -Decreased the Vulcan Chaingun damage from 15 to 13 -Decreased the MSG90 Sniper Rifle cooldown from 2000 to 1600 -Increased MP5 damage from 8 to 11 -Changed "LOGON" to "LOGIN" on login screen -Numpad 1-4 can now be used to switch weapons -Assignment of clan owner position now requires selected clan moderator to have at least 5000 score -You can now select a user's name in the lobby chat and whisper them -Maximum chat message display has been decreased from 6 to 4 in 600x450 resolution Map Changes: -None Bug Fixes: -Fixed a bug that randomly caused certain player's scores to increase rapidly -Dead bodies could set off claymores - this has been fixed -Fixed a bug that prevented you from joining fellow clan members games through the clan page join button -Fixed a bug that prevented you from respawning in the 600x450 resolution Security Updates: -None --- Version 0.01.04 Game Changes: -Quickplay users no longer have access to whispering Map Changes: -The Citadel - Lowered heights and added more spawn points -Courtyard - New Team Deathmatch map added -Hillsides - New Team Deathmatch map added Bug Fixes: -Fixed a bug in which the game load screen would jump to the game screen before it was finished loading Security Updates: -None --- Version 0.01.03 Game Changes: -Added a warning when trying to steal a flag of an empty team -Lobby chat now has a 2 msg/3 second message throttle limit to prevent spam -Player bullet collision area increased from 20 to 22 Map Changes: -The Citadel - New Deathmatch/Team Deathmatch map Bug Fixes: -Fixed a bug that allowed you to walk through thin walls Security Updates: -None --- Version 0.01.02 Game Changes: -Lowered FPS kick threshold from 15 FPS to 10 FPS -Lobby html links will now open a new window when clicked -Heavy class now has a firing sound when carrying a flag -The game rules will now display in the lobby chat when logging in -Bad map data for test maps will now be reported instead of just failing to load -Moved message box to appear in front of respawn dialogue -Reduced Heavy armor damage reduction from 50% to 40%. -CTF teams with no players can no longer have their flag captured Map Changes: -The Crusher - Lowered the height of the blue team back wall -Last Stand - New Assault map added (Playable in 'Small Assaults') Bug Fixes: -When failing to join a game you remained in the game while appearing in the lobby - this has been fixed -Fixed a bug that made vertically placed claymores detonate backwards -Fixed a bug that prevented grenades from being thrown in test maps -Fixed a bug in which players who were holding a flag during round end caused that team's flag to be uncapturable next game Security Updates: -Enhanced the auto-ban cheat detection system --- Version 0.01.01 Changes: -Changed in-game whisper tab to Left and Right arrow keys -Changed radio command to include ctrl + alt combo for IE users -Added an arrow key positioning scope button (Numpad 0) -Lobby html links are now click-able -Added a test map mode for the game Bug Fixes: -None Security Updates: -Clan abbreviation length could be changed from 3 characters via packet injection - this has been fixed -Users could insert their own logs into the moderator logs - this has been fixed --- Version 0.00.06 Changes: -Recon class will now always be seen by allies -Added a new CTF map "Face Off" -Changed some game names Bug Fixes: -Fixed a bug that caused a client de-synchronization in larger assault games -Fixed a small graphical error in the map "Compound" Security Updates: -None --- Version 0.00.05 Changes: -Friends list will now put online users at the top of the list -Raised FPS cutoff threshold from 10 FPS to 15 FPS -Decreased support regeneration aura cooldown from 5 seconds to 2 seconds -Increased support regeneration aura range from 100 to 150 -Increased bullet check distance from 5 to 10 - this change will half the processing time used for bullets -Increased all grenades/flashbang's base speed from 100 to 200 -Added a flash effect to claymore detonation -Claymore will now do full damage to anyone inside the blast radius -The game will now compensate for slower computers by tracking the average FPS and adjusting their speed accordingly Bug Fixes: -Claymore detonates more accurately now -Fixed a bug in which some players could not see each other in bigger maps -When you are ip banned and you try to login using quickplay an error would occur - this has been fixed Security Updates: -Enhanced packet security --- Version 0.00.04 Changes: -Slightly lowered MSG90 sniper rifle damage from 100 to 80 -Mod panel logs scroll to bottom by default -Implemented upper limit on friend list (20 friends max) -Implemented upper limit on clan members (100 members max) -Implemented upper limit on clan invites (20 invites max) -Any player with a ping of over 800 or a frame rate of under 10 will now be auto-kicked from game Bug Fixes: -Improved game performance by fixing some more memory leaks -The mod log's timestamp now displays the correct month -Fixed a bug that prevented frag grenades and claymores from detonating -Fixed a bug that allowed multiple clan invites to the same user -Fixed a bug that corrupted your clan page after deleting your clan -Fixed a bug in the clan page that cut off the first letter from every clan invite listed Security Updates: -None --- Version 0.00.03 Changes: -Recon class no longer shows up on FFA minimap -A new detection system has been added to locate internal version mismatches to prevent faulty game loads -Main lobby chat will now automatically trim itself -Main lobby chat maximum message limit increased to 150 -Assault flashbangs decreased from 4 to 2 -Support flashbangs decreased from 2 to 1 -Decreased flashbang effect fade out time -Added a hide enemy bullets option for users with slower processors -Capture-able areas now show up with a blue highlight -Improved minimap cache speed -Merged game swfs so a reload is no longer necessary when switching between resolutions Bug Fixes: -Whenever a clan was closed, the clan rank table was corrupted - this has been fixed -Fixed a bug that froze the game when an empty team was present at the end of a round -Fixed an end game score sorting bug -Fixed a bug in a security system which occasionally banned users wrongfully -Fixed a bug which allowed multiple logins under the same name -Ping displays even more accurately -Fixed a bug where players sometimes appeared in certain locations and did not take damage -Fixed several memory leak issues Security Updates: -Added a domain locking security system --- Version 0.00.02 Changes: -Lobby chat text upper limit set to 75 lines -Lobby chat text size increased by 2 points for 600x450 resolution users -Increased cooldown time for the Vulcan chaingun from 70 to 100 ms -Decreased max ammo for the Vulcan chaingun from 500 to 200 -Increased the damage of the SPAS shotgun from 10 to 18 -Increased the damage of the MSG90 sniper rifle from 50 to 100 -Player collision area increased by 2 pixels -In game font color changed to black -When you kill another player a sound will now play -Stamina regeneration rate doubled -Dramatically improved lag compensation -Teams will remix and rebalance now after each round -Removed messages of players leaving and joining everytime a new round starts Bug Fixes: -Ping displays more accurately -Flashbang effects no longer remain after you respawn -Heavy class no longer auto-releases frag grenades -Fixed a bug that did not refresh the lobby userlist when switching rooms -Fixed a bug in Assault that prevented capture of any zone after zone 1 had been captured -Fixed a bug in the minimap where player tokens wouldn't disappear after the player respawned Security Updates: -Fixed an exploit which allowed players to respawn without pressing the respawn button -Fixed an exploit which allowed players to inject their own position information into other player's games ---