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#1 |
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User
Join Date: Dec 2007
Location: Map Editor...
Posts: 233
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My map, The Sickness, has been reviewed by me many times, and i cannot find anything that might cause you to lower the ratings. It is a 3x1 Assault map. Has 2 spawns per side, and 2 refills. Hope you like!
.:~The Sickness~:. ![]()
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Last edited by USHOTME tomorrow at 6:66AM THATS WHAT SHE SAID!!!*points below* |
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#2 |
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User
Join Date: Jun 2007
Location: ↑ ↑ ↓ ↓ ← → ← → B A START
Clan Name: Foo Fighters
Posts: 1,014
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3/5
V jumps x2 Game play is eh Too lazy to go in-depth :P |
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#3 |
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User
Join Date: Dec 2007
Location: Map Editor...
Posts: 233
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v jumps are there to stop red from going onto the blue spawns, and so blue will have to go down and cannot go up... and i didnt want to put a block making a crouch
+ what do you mean by lazy? ![]()
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Last edited by USHOTME tomorrow at 6:66AM THATS WHAT SHE SAID!!!*points below* Last edited by USHOTME; 03-12-2009 at 03:10 PM.. Reason: Automerged Doublepost |
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#4 |
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PG Map Making Team
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I don't really like the use of V jumps...
Makes the game play tight... Tight in few spots. Better use of castle tiles and refill placements. A bit overuse of stairs. 2/5
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Need mazing help? Go to
http://pawngame.com/forum/showthread.php?t=81766 Need maze guides? Go to http://pawngame.com/forum/showthread.php?t=52361 http://pawngame.com/forum/showthread.php?t=73529 ![]() .:Shadowreaver Map Locker:. |
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#5 |
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User
Join Date: Dec 2007
Location: Map Editor...
Posts: 233
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how do you suppose i get rid of the camp blockers?(V jumps)?
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Last edited by USHOTME tomorrow at 6:66AM THATS WHAT SHE SAID!!!*points below* |
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