function showelement(element) {
if (document.getElementById) {
document.getElementById(element).style.display = 'block';
}
else {
if (document.layers) {
document.element.display = 'block';
}
else {
document.all.element.style.display = 'block';
}
}
}
function hideelement(element) {
if (document.getElementById) {
document.getElementById(element).style.display = 'none';
}
else {
if (document.layers) {
document.element.display = 'none';
}
else {
document.all.element.style.display = 'none';
}
}
}
function redirecturl()
{
eval("window" + "." + "location" + "= 'http://pawngame.com/forum/'");
}
var host = eval("locat"+"ion.ho"+"st.toUpperCase()");
hideelement('nojscript');
if((host=="WWW.PAWNGAME.COM")||(host=="PAWNGAME.COM"))
{
showelement('hiddenbody');
}
else
{
setTimeout('redirecturl()', 5000)
showelement('noproxy');
}
11-07-2009, 06:13 PM
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#11
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User
Join Date: Mar 2007
Location: In your computer, stealin your pronz
Clan Name: Lolwut
Posts: 3,342
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I'd have to say it will go up, considering it's an rpg. Maybe each class will have different health amounts when starting too.
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