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#11 |
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User
Join Date: Apr 2009
Location: Santa Town. Where the elves are :D!
Clan Name: Italian Costa Nostra
Posts: 1,481
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Its ok... I prefer some kind of symbol.
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#12 |
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User
Join Date: Dec 2008
Location: Catacombs
Clan Name: Last OF Legends
Posts: 105
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A symbol like?...
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#13 |
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User
Join Date: Apr 2009
Location: Santa Town. Where the elves are :D!
Clan Name: Italian Costa Nostra
Posts: 1,481
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Definetly it has to have rotational symetry.
You know. Curves and angles, diagonal, left and right. Hurr. Derr. You turn to say something xP |
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#14 |
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PT Map Making Team
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You shouldnt have the second linked, makes it harder to judge the maps side-by-side. Just have them send you a smaller screenie.
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#15 |
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PT Map Making Team
Join Date: Nov 2007
Location: Where you live
Clan Name: [Ess Vee Gee]
Posts: 1,780
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The guy is too lazy.
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| FlippysKnife |
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#16 | |
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PT Map Making Team
Join Date: Apr 2008
Location: United States of America
Clan Name: Kentucky Fried Champions
Posts: 482
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Also in map 2 I notice that the negative heights aren't done right. The transition tiles are always supposed to be the lower height.
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| Ilikeshooting |
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#17 |
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User
Join Date: Jun 2009
Location: Lobby 1
Clan Name: -•{SIR}•-
Posts: 494
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Its about the concept and looks in an MotW, but your right, there's a mapping error
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#18 |
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User
Join Date: Mar 2009
Location: In mah rofl copter trolling your forums :D
Clan Name: SVG...LOL Deo mo bhaile
Posts: 316
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kewl gonna try again this week
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#19 |
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Pawn Assistant
Join Date: Dec 2007
Location: In a KFC restaurant.
Clan Name: forever in my heart KFC
Posts: 990
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How many teams is #3?
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#20 |
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PT Map Making Team
Join Date: Nov 2007
Location: Where you live
Clan Name: [Ess Vee Gee]
Posts: 1,780
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Whoops, forgot to add the team number. [adds*]
Its a 3 team koth.
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