View Full Version : Under The Sea
slipknotfr33k11
12-27-2008, 04:33 AM
http://i43.tinypic.com/24yblvd.jpg
Background is the underwater one.
I give credit to irrixiatdowne for the idea to put the support thingies on the mounds.
Irrixiatdowne
12-27-2008, 04:41 AM
It's a good place to play.
I give this map my personal seal of approval!
No offense to you or your map making skills put this map is not too good.
Several pointless areas of the map
Most of the map space is wasted.
All conflict is confined to the center screen
I played on it earlier and quite frankly it was boring.
Too open. The center screen doesn't really have enough in it.
slipknotfr33k11
12-27-2008, 05:12 AM
No offense to you or your map making skills put this map is not too good.
Several pointless areas of the map
Most of the map space is wasted.
All conflict is confined to the center screen
I played on it earlier and quite frankly it was boring.
Too open. The center screen doesn't really have enough in it.
Like where?
I'm sorry for not making it too cramped for you.
Absolutely not true, when I hosted it earlier there was fighting on both sides as well as in the middle.
I don't remember you playing on it at all.
There's not much more I could do with the center screen, that is, unless you want me to make is super cramped.
FusiouS
12-27-2008, 05:41 AM
it's kinda horrible
pointless places
most combat in middle
a lil flat
bad refill placements
RESULTS:
1.5/5 :\
slipknotfr33k11
12-27-2008, 05:48 AM
it's kinda horrible
pointless places
most combat in middle
a lil flat
bad refill placements
RESULTS:
1.5/5 :\
Thank you for posting almost the exact same thing as rbot posted.
All of it's the same except you have added the glorious comment "bad refill placements"
The refill placements force players to fight on the top of the middle and forces players to come out of their base.
I already prove everything else wrong, look at my reply to rbot for that.
FusiouS
12-27-2008, 05:50 AM
Thank you for posting almost the exact same thing as rbot posted.
All of it's the same except you have added the glorious comment "bad refill placements"
The refill placements force players to fight on the top of the middle and forces players to come out of their base.
I already prove everything else wrong, look at my reply to rbot for that.
I know but sorry dude map making isn't your thing but story telling is :D
You have proven nothing. Only that you are willing to stick up for a map that was destined to fail.
Please, take our advice. Before you post a thread with your map in it, make sure you :
1) Show someone it that actually has some rep. in the map making world. Do not host it for a bunch of noobs to come in who their best map is a 2x2 filled with spawns.
2) Make sure it is actually decent before you post it.
The base take up 1/2 of the left and right screens. Playing is going to happen mostly in the center.
I have told you my opinion an in my early post I stated "no offence to you or your map making skills" which you seemed to ignore and take offense to anyway. So I ask you this : Calm down and realize "Hey, 2 people have said the same thing it must be true."
EDIT* rofl. FrozenThrone...maybe he should take up Story telling? We could make a user group just for him? PST = Pawn Story Tellers.
slipknotfr33k11
12-27-2008, 05:55 AM
I know but sorry dude map making isn't your thing but story telling is :D
Lol....
Everyone I played it with liked it, why don't you try it yourself? I'm hosting it right now. The game name is "water".
Read my post. The "everyone you played with" were probably the people I described above.
slipknotfr33k11
12-27-2008, 06:02 AM
Read my post. The "everyone you played with" were probably the people I described above.
Shush, you joined the game for half a second, before doing anything said "epic fail", got killed, then left.
I joined, killed 3 people, got camped ( from the spawn where you have to crouch to get out, which is one of the things that was wrong with it.), then I realized how completely and uterly stupid the map was and left.
slipknotfr33k11
12-27-2008, 06:17 AM
It's fun. Nice job.
Thank you.
@ Rbot: Only people I'm playing with are noobs ey?
Edit: @Rbot again: There are THREE different exits from the base THREE, I did this to avoid spawn camping, you did not HAVE to crouch to get out.
I never said you have to. The fact that you have to crouch to get out means that if you go to that point and you don't crouch you can, here is a new word for your vocabulary, camp.
slipknotfr33k11
12-27-2008, 06:33 AM
I never said you have to. The fact that you have to crouch to get out means that if you go to that point and you don't crouch you can, here is a new word for your vocabulary, camp.
If you are seriously able to get spawn camped on this map one of these three things must be true.
1. You're the only one on your team.
2. You're really really new to the game.
3. You just really suck.
THREE exits, three.
If you're trying to say that people can camp in their own base, that's why I put the refills outside. Yet you still say it has bad refill placement.
I give up. Go ahead, keep making horrible maps. Don't take my advice. This map will never be servered and neither will any of the other maps you make.
slipknotfr33k11
12-27-2008, 06:44 AM
I give up. Go ahead, keep making horrible maps. Don't take my advice. This map will never be servered and neither will any of the other maps you make.
I don't want to keep making horrible maps, I want constructive criticism, something to help me get better but you're not helping me. You're just bashing it and telling me it sucks, I need some suggestions or something so I know what to do instead next time. I know you most likely have a main account that is a credible map maker but I don't see that and I don't know if you're truly a credible source to take advice from. I would appreciate it if you could tell me how I could fix the things I did wrong and what spots you think are useless and why. The only reason why I keep trying to prove you wrong is because only then you go into specifics about things you see wrong.
To tell you the truth, I told you what was wrong with your map. You took it the wrong was and it turned into a battle of proving that one was correct and the other wasn't.
Give me 10 minutes. I'll post something that should help you.
Now, I know that the picture makes it look extremely bad but...
http://img72.imageshack.us/img72/245/24yblvdal8.jpg (http://img72.imageshack.us/my.php?image=24yblvdal8.jpg)
The picture says it all. If you can't read it then black dots = change and red dots = wasted space.
There is alot of wasted or unused space in the map.
Having 2 unaccesably spawns are usually a no no unless its a Drop like map.
Anywhere you have to crouch is also normally a no no. There are exceptions such as Castle Wars, where you don't have to crouch, you can go over.
Get inspiration from allready servered maps, well-known map makers or just some map that you see and you think you can improve.
My opinion is the best way to improve on your overall map flow is to enter in MOTW or PM a MMT member and ask for tips on improving your skills.
If you want me to go into specifics on what is wrong with your map, then next time just say so. If I say " Too open" then you should ask " Where?" or "How can I change that?"
I'm not saying that I am the best map maker or that I know everything about map making and everyone should follow my lead and I understand if you disregard everything I am saying.
slipknotfr33k11
12-27-2008, 07:09 AM
Thanks dude, I really appreciate that you put in the time to do that for me. I'll take your advice any ask for specifics next time and maybe start entering in the MOTW's. I might try to fix this later or just try to make another map, but I'm not going to do either right now because I'm tired.
lol.
I'm tired too. Its 6:00 AM here. >.< I've been up all night playing CoD World at War. =D
If you want advice just PM me. I get on this account almost everyday so...
under the sea? Where's spongebob and his pineapple? :(
Irrixiatdowne
12-27-2008, 05:03 PM
Now, I know that the picture makes it look extremely bad but...
http://img72.imageshack.us/img72/245/24yblvdal8.jpg (http://img72.imageshack.us/my.php?image=24yblvdal8.jpg)
The picture says it all. If you can't read it then black dots = change and red dots = wasted space.
There is alot of wasted or unused space in the map.
Having 2 unaccesably spawns are usually a no no unless its a Drop like map.
Anywhere you have to crouch is also normally a no no. There are exceptions such as Castle Wars, where you don't have to crouch, you can go over.
Get inspiration from allready servered maps, well-known map makers or just some map that you see and you think you can improve.
My opinion is the best way to improve on your overall map flow is to enter in MOTW or PM a MMT member and ask for tips on improving your skills.
If you want me to go into specifics on what is wrong with your map, then next time just say so. If I say " Too open" then you should ask " Where?" or "How can I change that?"
I'm not saying that I am the best map maker or that I know everything about map making and everyone should follow my lead and I understand if you disregard everything I am saying.
Hmm...I think RBot got some things right here, but also overlooked a bit. About half of what he listed as wasted space, in particular the parts in between the mounds in the center screen and between the ledges and upper spawn points on each base, are actually necessary for bullets to travel straight and avoid that nasty close-quarters combat. However, the fact that the crouching zone does provide a clear shot at the spawn point is a bit of a problem. His mention of Castle Wars fits right in here, though: you can just move the blockades from the celing to the floor, and then the spawn point is protected while still letting the players who can crouch and jump at the same time exit from the middle of the base, just like the top tier of Castle Wars.
I also just realized that a way to reduce base size and open up more playing space, although some might just say that it's more "wasted space", would be to combine the two base ladders into a single two-level ladder, and to move the architecture back accordingly. And to fill out the center a little bit, maybe you could put some ledges coming out of the solid sectionson the upper level on the far side of each mound, then...do something where, while players could still just go over the mound, they could also turn around and jump/climb onto the ledges and open fire across the space on the upper half of the screen. But I'm not entirely sure how that would be accomplished, because there should still need to be room for players to jump the steps of the mound under the ledge, and you wouldn't want a ledge so high that whoever uses it would have to crouch to get on...
I'm thinking much like the upper portion of the lower screens of the Arena map, but just as a place to stand against the wall. Maybe make it so that a crafty player could sneak up behind them?...
But I think that you should leave the upper exit of the bases the same. Maybe not even move them back with the rest of the base if you choose to follow my newer suggestion about the ladders. You can't stand there and fire on bystanders, but they can't fire up into it either.
SmoothCopyCat
12-27-2008, 10:34 PM
I think that the map i good!
Underwater is a hard tile set up to play with and make a good map out of!
i have tried and it is really hard!
i personly like the open space!
its easier to work with!
close space is hard, good for only experts!
i think its good!
Brandon0104
12-28-2008, 12:17 AM
WTF. Most of the people I that are posting here are people I never heard of. Some only have 5 posts and are judging other people already :eek:.
If you don't have a main account I consider you wierd.
Irrixiatdowne and RBot you guys type alot...
Irrixiatdowne
12-28-2008, 12:59 AM
WTF. Most of the people I that are posting here are people I never heard of. Some only have 5 posts and are judging other people already :eek:.
If you don't have a main account I consider you wierd.
Irrixiatdowne and RBot you guys type alot...
Yeah; I've had an account for a year or two, but I was never active in the forums before. I joined the game SlipKnoTFr33k11 was hosting to test the map, and gave my opinion on the design structure with regard to my experience in the game, then decided to try out the forums to support the map and it's maker.
We all start somewhere, and this happens to be my starting point. I'm not a very talkative person, so I don't usually post in the forums(although I have occasionally read them); and because I am not well-practiced at talking, I do not know of any way to say what I intend to say in a shorter way via the inefficient English language. Unfortunately, English happens to be the only language which I can fully read and write in. Thank you for your consideration.
gunerysergent
12-28-2008, 01:05 AM
Looks like a new and improved unerwater-mayhem, and yes I would play it.
5/5, it pleases me much, 100%.
Paulcow
12-28-2008, 09:01 PM
interesting keep try'n 2/5
Quantooce
12-28-2008, 09:03 PM
The seaweed is always greener
In somebody else's lake
You dream about going up there
But that is a big mistake
Just look at the world around you
Right here on the ocean floor
Such wonderful things surround you
What more is you lookin' for?
I lol at the noobs who have never rated a map and don't know what a good map is are rating it high. :/
Leonardo
12-28-2008, 09:07 PM
I like what RBot said. Crouches, useless space.
1/5
Why, thank you iFreak.
Hopefully he will learn from this and make improvements on the next map.
Irrixiatdowne
12-29-2008, 06:59 AM
I lol at the noobs who have never rated a map and don't know what a good map is are rating it high. :/
Meh. At least we play.
Not every map has to be made out of the same segments; there is more than just one type of player. Diffent play styles would naturally be suited to different maps.
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