View Full Version : Some Lingo definintions...
laughingleapard
12-25-2008, 04:01 PM
Hey I understand most of the lingo for a failed map, I've got it enough but if some of you super map makers could write down some of the major flaws (flat, spawn glitching, etc.) and some ways to fix it I think that would be helpful to not only myself but many others. Just a thought, thanks
Chickletman
12-25-2008, 04:05 PM
Spawn camping(The bad kind)
Flat
Touching spawns
Artifact glitch
Bad use of space
Bad refill locations
Choppy game play
Touching ladders
Bad tile flow
One spaces
Messy
To name a few
Fweem
12-25-2008, 04:17 PM
Screen Jump Glitch
Ladder Camp
Crouch Jumps
Bad spawn placement
...to name a few more.
laughingleapard
12-25-2008, 04:22 PM
Ok, and how do you impove such things as "tile flow", "Screen jump glitch", and "flat". Also what exactly is good location for spawn points and refills?
Chickletman
12-25-2008, 04:28 PM
It's easier to know about game play before actually start making maps >_>
I suggest you get to a ribbon rank before you attempt map making O:
Fweem
12-25-2008, 04:58 PM
Oh, that's mean. I was on the MMT and the highest rank I had was the Bronze Star...
Screen Jump Glitch is easy to fix. Try it out: have a look at how high you have to be to screen switch, and avoid placing blocks at that height.
Chickletman
12-25-2008, 05:03 PM
It's just, it's hard for someone to understand good gameplay if they hardly play the game >_>
EgoGrande
12-25-2008, 06:24 PM
Why are long ladders bad, and what is good refill placement?
Chickletman
12-25-2008, 06:34 PM
I like them away from the spawn points, or at least places most people wouldn't go to unless there was a refill placement
laughingleapard
12-25-2008, 06:36 PM
See all this stuff is helpful, because opinions matter alot in your ratings. A persons map tends to follow what they consider to be good gameplay. A map a sniper makes will most likely be different from one an assaulter makes. So mulitple person input is helpful for growth as a designer.
It's easier to know about game play before actually start making maps >_>
I suggest you get to a ribbon rank before you attempt map making O:
lol nah I got into MMT at blue star.
RaptorZ
12-27-2008, 05:25 PM
Yeah to name a few
cramped
too much space
any maze trick
touching spawns
touching refills
and tile flow=
look cool ex.
jungle and urban
or
jungle and canopy
Fweem
12-27-2008, 05:33 PM
By sniper I think you mean camper. There's no such thing as a real sniper in Pawn...only people with really good aim.
Leonardo
12-27-2008, 05:43 PM
Bad spawn placement
Bad gameplay
Useless space
Tiles dont match
Crouches
Screen jump
Flat
Tight
Messy
Camp spots
Double ladder side by side
Too much ammo
Bad ammo placement
Bad tile using
Tile flow
Touching refills
Touching spawns
Too many spawns
Too many ammo boxes
Maze jumps/tricks
Wrong map type
Bad Tile collabration
Too much boxes
Too open
I probably said some twice.
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