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View Full Version : A leapard map (2)


laughingleapard
12-24-2008, 08:55 PM
I was told that my maps were to cramped, so this is my wider style map. I need some help on the room with the artifact in it and also the blue spawn points. Any other pointers would also be liked.

Keep in the mind the bricks are foreground in the building
1551

MasterKillerGOD
12-24-2008, 09:01 PM
Mhmm.


Im glad to see that you listen to what we
say..


For this map i would suggest taking out
the maze jumps, Now that you have widend
your maps up try to add some intersting
game play designs, like blocks, drops, etc.


Your visual style is shakey, i would
also suggest trying to make things fit
and flow some more..

I do not wish to rate this map because
it seems to need many improvements...

If you would kindly post an updated version
with all the things fixed that i just told you
about, i will gladly rate it then.

Leonardo
12-24-2008, 09:02 PM
Looks good from far.. O_O
Host on Tinypic.com

laughingleapard
12-24-2008, 10:20 PM
Alright my revised version
1552

Tell me what you think, I think it flows better, but Im not the expert. I still need help with blue spawn point placements

FusiouS
12-25-2008, 12:27 AM
no image yo O_o

laughingleapard
12-25-2008, 12:33 AM
What do you mean? No image?

FusiouS
12-25-2008, 01:38 AM
lack of space used
cramped
spawn camp

RESULTS:
2/5

RaptorZ
12-25-2008, 05:32 AM
repetitive, thats the main thing
too much unused space on the top
i give it a 1.5/5

medalkiller
12-25-2008, 05:50 AM
Plain.
Even more plain at top.
Mazing tricks.
easy assault.
1.5/5