Balmung
11-29-2008, 03:39 AM
Spawn Suggestion
Instead of just the plain Red and Blue spawns, we should have purple spawns. Why? Red and blue make purple. This purple spawn would generate both the red and blue players. Suggested before, I'm sure of it. This would probably only be used in TDM, since assaults using purple spawns would give red a huge advantage.
Another spawn suggestion is that we finally add the yellow and green team. Blank101 admitted he almost did it back in beta, but never got around to it. Well, you should get around to it. >.>
Artifact Suggestion
Alright, I know this already possible. This is more of a suggestion for you assault map makers!
Basically, you make a symmetrical map for an assault. Usually, this can be annoying because there will be two artifacts. Not this time.
Make the reds spawn towards the middle, and blues on either the left, right, or top. (If they're at the top, make it so that they may drop down to either the left or right, possibly down as well.)
Now make an artifact on the left, and an artifact on the right as well. Make them both destructable, with 100 health points. This way, if one artifact is destroyed, they still have to go around to destroy the next one. I know, this last part belongs in map making. Oh darn.
-EDIT-
Crap, didn't put part of the second suggestion. Okay, we can obviously do the destructible artifact thing, but we need to make it so only red can destroy the artifact. This way blue doesn't rush to arti, destroy it themselves (making it impossible to lose points in game) and then make reds lose automatically. comprehende?
Instead of just the plain Red and Blue spawns, we should have purple spawns. Why? Red and blue make purple. This purple spawn would generate both the red and blue players. Suggested before, I'm sure of it. This would probably only be used in TDM, since assaults using purple spawns would give red a huge advantage.
Another spawn suggestion is that we finally add the yellow and green team. Blank101 admitted he almost did it back in beta, but never got around to it. Well, you should get around to it. >.>
Artifact Suggestion
Alright, I know this already possible. This is more of a suggestion for you assault map makers!
Basically, you make a symmetrical map for an assault. Usually, this can be annoying because there will be two artifacts. Not this time.
Make the reds spawn towards the middle, and blues on either the left, right, or top. (If they're at the top, make it so that they may drop down to either the left or right, possibly down as well.)
Now make an artifact on the left, and an artifact on the right as well. Make them both destructable, with 100 health points. This way, if one artifact is destroyed, they still have to go around to destroy the next one. I know, this last part belongs in map making. Oh darn.
-EDIT-
Crap, didn't put part of the second suggestion. Okay, we can obviously do the destructible artifact thing, but we need to make it so only red can destroy the artifact. This way blue doesn't rush to arti, destroy it themselves (making it impossible to lose points in game) and then make reds lose automatically. comprehende?