PDA

View Full Version : The Agony Scene


Balmung
11-06-2008, 11:47 PM
*Stolen Map Name From Band*

Title: The Agony Scene
Background: 7
Style: TDM

http://i59.photobucket.com/albums/g281/theyellowbackpack/TheAgonyScene.jpg

Rate on a scale of one to five, five being the highest and one being a piece of crap.

quickkillerz
11-07-2008, 12:11 AM
It looks weird to me. It might just be the volcano. Im not used to seeing many volcano scenes and i dont use them much, that might be why.

Id have to paly it, but for now i give it a....

2.5/5

Hamo
11-07-2008, 12:23 AM
i think you should make the longer bridge solid.

ANd yea it just looks funny i dunno if grass goes with volcano.

Hyjal
11-07-2008, 08:09 AM
Just haves tight Places in the Map, and the Grass seems kidda Weird with the Volcano, but interesting.
6.5/10

watsurface
11-07-2008, 08:40 AM
I just don't like how the map looks. Also, Hamo is right about making that longer bridge a solid bridge.

Balmung
11-07-2008, 11:02 AM
If you see it in-game, the grass looks fine.

Also, making the bride hardened suddenly makes really tight gameplay in that area.

Leonardo
11-07-2008, 07:41 PM
Hey. Somehow you kinda copied where I put my spawns on. O_o
But idc. :D
I like the map. But its confusing and tight. 3.3/5

arabftw123
11-07-2008, 07:43 PM
You have several dead ends, particularly in the corners of your maps. Areas where basically no gameplay would occur.. they're just there. D:

OGCrookedO
11-07-2008, 07:49 PM
Agony for meh eyes D:
I would have to play it to rate properly <.<
Looks I give it 2.5/5

Balmung
11-07-2008, 08:18 PM
Hey. Somehow you kinda copied where I put my spawns on. O_o
But idc. :D
I like the map. But its confusing and tight. 3.3/5

I copied your spawns? o.O

Which map?

You have several dead ends, particularly in the corners of your maps. Areas where basically no gameplay would occur.. they're just there. D:

I only see two dead ends, which are the same just other sides of the map. I'll fix it a little..

Puffer
11-10-2008, 03:22 PM
2/5.

Watch the tight areas and dead ends.