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Chaoscurtis647
08-23-2008, 10:36 AM
I think there should some hazards that is you set or run into them the will take away
some health
also falling from a certain height on the map should do some damage but there should
be a option when you start your map to turn it on or off

Here are some i think you should consider

Hazards
Spikes: They will do damage if fallen or junped on but running or walking through them will do no damage
Broken Glass and Shrapnel: They will do damage is you crouch while in this hazard
Bolders: If you stay on one of these for too long it will turn making your person fall off. 10 seconds should be the limit of time to be on one
One way walls: There should be a option when placing foreground tiles to make one a one way wall, so you can only go through one one way it would be good for protecting spawn points from the oppssing so they dont camp there and kill you right after you spawn
Laser walls: These will be fore groung walll that if you go through them they will take
off a considerable amount of healt

Portals: a way to get from one isde of the map to the other
these could make asults a lot harder because if there were mutiple portals you wouldnt
know wich one went wear

flak153
08-23-2008, 04:48 PM
there are going to be alot of people saying no so ill agree with them

Chickletman
08-23-2008, 04:49 PM
Portals: a way to get from one isde of the map to the other
these could make asults a lot harder because if there were mutiple portals you wouldnt
know wich one went wear

We already have that, it's called lagg

The rest sound weird :O

sparkz
08-23-2008, 07:01 PM
i Already Cam Up With Something Like That.
But This Is A Downgraded Version
HERES THE REAL VERSION (http://pawngame.com/forum/showthread.php?t=75011)

Toph
08-23-2008, 07:27 PM
Where is the enjoyment of killing other people?

No traps.

Portals will probably be abused.

And cause lag.

So no.

Chaoscurtis647
08-23-2008, 07:58 PM
no the trap would take away some health not all of It and they would be better for asualts anyway

sparkz
08-23-2008, 08:03 PM
I think there should some hazards that is you set or run into them the will take away
some health
also falling from a certain height on the map should do some damage but there should
be a option when you start your map to turn it on or off

Here are some i think you should consider

Hazards
Spikes: They will do damage if fallen or junped on but running or walking through them will do no damage
Broken Glass and Shrapnel: They will do damage is you crouch while in this hazard
Bolders: If you stay on one of these for too long it will turn making your person fall off. 10 seconds should be the limit of time to be on one
One way walls: There should be a option when placing foreground tiles to make one a one way wall, so you can only go through one one way it would be good for protecting spawn points from the oppssing so they dont camp there and kill you right after you spawn
Laser walls: These will be fore groung walll that if you go through them they will take
off a considerable amount of healt

Portals: a way to get from one isde of the map to the other
these could make asults a lot harder because if there were mutiple portals you wouldnt
know wich one went wear

THERE ARE ALL DUMB
ITS MAKES IT SO THE BEING ON IT, MAKE LIKE A "CROUCH JUMP" THING

Chaoscurtis647
08-23-2008, 08:19 PM
Well it isnt perfect
and the portals would work if they went to fancy

daxter3000
08-23-2008, 08:53 PM
most of those sound like realy good ideas:)