Chaoscurtis647
08-23-2008, 10:36 AM
I think there should some hazards that is you set or run into them the will take away
some health
also falling from a certain height on the map should do some damage but there should
be a option when you start your map to turn it on or off
Here are some i think you should consider
Hazards
Spikes: They will do damage if fallen or junped on but running or walking through them will do no damage
Broken Glass and Shrapnel: They will do damage is you crouch while in this hazard
Bolders: If you stay on one of these for too long it will turn making your person fall off. 10 seconds should be the limit of time to be on one
One way walls: There should be a option when placing foreground tiles to make one a one way wall, so you can only go through one one way it would be good for protecting spawn points from the oppssing so they dont camp there and kill you right after you spawn
Laser walls: These will be fore groung walll that if you go through them they will take
off a considerable amount of healt
Portals: a way to get from one isde of the map to the other
these could make asults a lot harder because if there were mutiple portals you wouldnt
know wich one went wear
some health
also falling from a certain height on the map should do some damage but there should
be a option when you start your map to turn it on or off
Here are some i think you should consider
Hazards
Spikes: They will do damage if fallen or junped on but running or walking through them will do no damage
Broken Glass and Shrapnel: They will do damage is you crouch while in this hazard
Bolders: If you stay on one of these for too long it will turn making your person fall off. 10 seconds should be the limit of time to be on one
One way walls: There should be a option when placing foreground tiles to make one a one way wall, so you can only go through one one way it would be good for protecting spawn points from the oppssing so they dont camp there and kill you right after you spawn
Laser walls: These will be fore groung walll that if you go through them they will take
off a considerable amount of healt
Portals: a way to get from one isde of the map to the other
these could make asults a lot harder because if there were mutiple portals you wouldnt
know wich one went wear