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View Full Version : Burn, Poison, and Bleeding?


LotSX
08-06-2008, 08:08 PM
Post your opinion about these things if they were in the game.
Flaregun burn effect: Fast weak damage
Poisonous Bullets poison effect: Medium speed Medium damage
L85A1 bleeding effect (since it's armor piercing):Slow strong damage

Alright since daramini90 makes a point, how about a flaregun instead of a flamethrower?It's will be a pistol that shoots a red bullet and burns the enemy?
And since it would be uber for these things to kill an enemy through a lucky shot after your death, how about the q button for a 1 k/c antidote at a reload box? Also 3 k/c reloads come with a free antidote.
And finally, they all have a duration time.
And if poisonous bullets can't poison you...can rusty bullets cause tetanus?

Damixnarai
08-06-2008, 08:11 PM
anything that has to do with rpg games + pawn will suck.

ex.) bows, meale weapons, magic, etc.

FAILURE!

LotSX
08-06-2008, 08:12 PM
anything that has to do with rpg games + pawn will suck.

ex.) bows, meale weapons, magic, etc.

FAILURE!

Did the words bullets and flamethrowers get to your mind?

SpectreFlare
08-06-2008, 08:13 PM
Pawn needs this stuff! Because it will b alot of fun. Just like gears of war 2

Damixnarai
08-06-2008, 08:13 PM
Did the words bullets and flamethrowers get to your mind?

oh yeah my bad let me add that too.

1) flamethrowers would just cause major lag in pawn.

2) there are already bullets in pawn noob.

SpectreFlare
08-06-2008, 08:15 PM
oh yeah my bad let me add that too.

1) flamethrowers would just cause major lag in pawn.

2) there are already bullets in pawn noob.

dude, theres a flash 6 game that doesnt lagg

Damixnarai
08-06-2008, 08:17 PM
dude, theres a flash 6 game that doesnt lagg

is it tactics arena? because if it is then no crap noob. all u do is take turns doing random stuff and ur account gets deleted after 30 days because they want u to waste ur money on something worse than rs.

LotSX
08-06-2008, 08:17 PM
oh yeah my bad let me add that too.

1) flamethrowers would just cause major lag in pawn.

2) there are already bullets in pawn noob.

you're thinking of explosives, not fire.

Damixnarai
08-06-2008, 08:23 PM
you're thinking of explosives, not fire.

no i am thinking fire noob. explosives would cause less lag then fire.

LotSX
08-06-2008, 08:25 PM
no i am thinking fire noob. explosives would cause less lag then fire.

explosion:a lot of damage all at once so fast that it causes lag.
fire:fast damage in a area in one direction.

Damixnarai
08-06-2008, 08:27 PM
explosion:a lot of damage all at once so fast that it causes lag.
fire:fast damage in a area in one direction.

explosion would be very fast and last for only like a second. fire would take like forever until the bullets run out. how many times do i have to tell u that ur a noob?

LotSX
08-06-2008, 08:32 PM
explosion would be very fast and last for only like a second. fire would take like forever until the bullets run out. how many times do i have to tell u that ur a noob?
actually that would cause lag...But why haven't they discontinue grenades in PT,then?

SketchZ
08-06-2008, 08:41 PM
actually that would cause lag...But why haven't they deleted grenades in PT though?

That's different :)

Nightmare
08-06-2008, 08:45 PM
it would be a cheap way of winning if even though you died u manage to get one lucky shot with a poisen bullet :P and youd need to think if there was a way to get rid of the ailments, like when you reload at the green box

BANGdead
08-06-2008, 08:54 PM
This is all stupid.

LotSX
08-06-2008, 09:29 PM
That's different :)

Okay, instead of a flamethrower, would a flaregun cause lag?

it would be a cheap way of winning if even though you died u manage to get one lucky shot with a poisen bullet :P and youd need to think if there was a way to get rid of the ailments, like when you reload at the green box

Permanent burn/poison/bleeding would be too uber and not acceptable. So temporary and antidotes.

Ryuk
08-06-2008, 09:31 PM
Idiot. There are grenades in Pawn Tactics because the playing fields are many times bigger. Most of the Pawn Game maps are very small.

Ryuk
08-06-2008, 09:32 PM
When they burn they will be on fire, right? Now imagine 5 burning guys running around crazy. I'm pretty that WILL cause lag.

LotSX
08-06-2008, 09:39 PM
When they burn they will be on fire, right? Now imagine 5 burning guys running around crazy. I'm pretty that WILL cause lag.

I don't think moving would cause lag.
It's lag that makes moving mess up.
And antidotes will have low prices.

Ryuk
08-06-2008, 09:43 PM
OMG. Adventure Quest is taking over the last decently fun flash games. STOP TRYING TO TURN THIS INTO ADVENTURE QUEST!!!!!!

BANGdead
08-06-2008, 09:44 PM
I don't think moving would cause lag.
And antidotes will have low prices.

No, stop it. That is just stupid. It will add more lagg to the server. Just because there's flames or poison in the games you play is because it's for one person only. Multiply that by like 500,000 and then there will be lag.

LotSX
08-06-2008, 09:48 PM
OMG. Adventure Quest is taking over the last decently fun flash games. STOP TRYING TO TURN THIS INTO ADVENTURE QUEST!!!!!!

Uhh what does this have to do with AQ?

No, stop it. That is just stupid. It will add more lagg to the server. Just because there's flames or poison in the games you play is because it's for one person only. Multiply that by like 500,000 and then there will be lag.

What if there wasn't any animation for burn, poison, or bleed, just damage and your health bar will change colors to tell you that it's happening.

Ryuk
08-06-2008, 09:50 PM
Well, burn, poison, and antidotes are just the kind of junk you find in cheap cut-rate RPGs.

LotSX
08-06-2008, 09:55 PM
Well, burn, poison, and antidotes are just the kind of junk you find in cheap cut-rate RPGs.

They have burn and poison on GunZ.
Bleed starts when a bullet goes into your skin and blood comes out -_-.
As for antidotes, what about Zombie games these days, eh?

Ryuk
08-06-2008, 09:57 PM
Bleeding could pass I guess. But antidotes?!?!?! Let me remind you that this isn't a zombie game!!! Besides, I have never seen a zombie game with antidotes.

LotSX
08-06-2008, 10:00 PM
Bleeding could pass I guess. But antidotes?!?!?! Let me remind you that this isn't a zombie game!!! Besides, I have never seen a zombie game with antidotes.

Okay there's healing in this game and I don't see you calling a cheap-cut RPG thing.

Ryuk
08-06-2008, 10:04 PM
Of course there's healing. But we don't do it with a potion or a spell.

LotSX
08-06-2008, 10:09 PM
Of course there's healing. But we don't do it with a potion or a spell.

Who said antidotes had to be in a potion?

Ryuk
08-06-2008, 10:11 PM
I'm saying that Pawn players just want a simple traditional shooter game, not a fantasy RPG shooter.

LotSX
08-06-2008, 10:31 PM
I'm saying that Pawn players just want a simple traditional shooter game, not a fantasy RPG shooter.

The Protogun kind of says otherwise.

Eiliosdraye
08-06-2008, 10:34 PM
Poisoned bullets.

WHAT
THE
LAMP.

If you have any brains you realise this is completely impossible. The poison would fly off and even if it hits... how will it do anything to effect you? The impact would wedge the poison inbetween the bone and the bullet, and the only other possibility is the bullet kills you instantly, or it goes through. You can't smear deadly poison on a bullet and expect the poison to kill people -,-

Blowdarts work because the darts aren't moving like 500 mph...


And flareguns would be an epic lag.

Bleeding I support somewhat, but again, laggy, and pretty useless.

LotSX
08-06-2008, 10:38 PM
Poisoned bullets.

WHAT
THE
LAMP.

If you have any brains you realise this is completely impossible. The poison would fly off and even if it hits... how will it do anything to effect you? The impact would wedge the poison inbetween the bone and the bullet, and the only other possibility is the bullet kills you instantly, or it goes through. You can't smear deadly poison on a bullet and expect the poison to kill people -,-

Blowdarts work because the darts aren't moving like 500 mph...


And flareguns would be an epic lag.

Bleeding I support somewhat, but again, laggy, and pretty useless.

I still don't understand how flaregun or bleeding causes lag...unless even slow bullets causes lag...
And poison bullets... coat with poison, wrap in a weak material like rubber... and impact will break the rubber and poison comes out?

SpectreFlare
08-06-2008, 10:43 PM
maybe all these ppl who thinks of laggs are frustrated by their old games and probably end up here.

what a shame. Move on.

Eiliosdraye
08-06-2008, 10:46 PM
I still don't understand how flaregun or bleeding causes lag...unless even slow bullets causes lag...
And poison bullets... coat with poison, wrap in a weak material like rubber... and impact will break the rubber and poison comes out?

Sure the poison comes out, but a bullet travelling at 500 mph will probably end up hitting a bone or going right through the body. So the poison will probably NOT go into the bloodstream, and no bloodstream, poison is useless.

Flaregun= causes flame.

Flame=needs visuals

Visuals + DoT=lag

SpectreFlare
08-06-2008, 10:48 PM
ive seen the protogun puffs blue mist after fire. so all of this ideas LotsX made probably wouldnt lagg. gj

LotSX
08-06-2008, 10:49 PM
Sure the poison comes out, but a bullet travelling at 500 mph will probably end up hitting a bone or going right through the body. So the poison will probably NOT go into the bloodstream, and no bloodstream, poison is useless.

Flaregun= causes flame.

Flame=needs visuals

Visuals + DoT=lag

Flareguns shoot red bullets, not fire.
and the poison can hit a vein.....

Eiliosdraye
08-06-2008, 10:50 PM
ive seen the protogun puffs blue mist after fire. so all of this ideas LotsX made probably wouldnt lagg. gj

...

Learn flash before you post random stuff, mmk?


The blue mist is part of the MovieClip. Now in order to make the flame come out you would have to program it to go on the character, and since there are many characters playing at once, it has to try even harder to find the right target. And once it does, that was a large strain on the server, and it has to move with your character. So there is a large chance the thing will lag and end up to the left/right of you, and you die anyways.

LotSX, the chance of hitting a vein is extremely small. Even if it does, the chance of the poison actually going in the vein is smaller.

SpectreFlare
08-06-2008, 10:52 PM
nah. c for urself. go to custom games and shoot the MK1. it'll blow off blue mist. trust me

Eiliosdraye
08-06-2008, 10:54 PM
nah. c for urself. go to custom games and shoot the MK1. it'll blow off blue mist. trust me

Two things.

1: Your sig is too big. Change it.


2: IT'S PART OF THE FREAKING MOVIECLIP!!!

LotSX
08-06-2008, 10:58 PM
...
Now in order to make the flame come out you would have to program it to go on the character, and since there are many characters playing at once, it has to try even harder to find the right target. And once it does, that was a large strain on the server, and it has to move with your character. So there is a large chance the thing will lag and end up to the left/right of you, and you die anyways.

Okay I guess the poison thing won't work out...
but the flaregun thing...
it's burn(you know, touching the end of a cigarette), not set on fire?
So the burn just hurts a lot, there's no need for a guy set on fire animation.

Tman340
08-06-2008, 11:14 PM
None of what will ever happen in pawn, sorry.

Killerrrrrr
08-07-2008, 02:23 PM
its a PHAIL

TopHatMan
08-07-2008, 02:25 PM
no, no, and no.

ArmyDude
08-07-2008, 02:38 PM
So what you're saying is that if you get shot by a red bullet, but if you don't see it, you'll be losing health randomly and be going "Wtf? Hax." and then end up dying in the end not knowing what killed you. If you randomly shoot your Kimber pistol for about a few seconds, you'll notice for some split seconds, that you'll hear the gun shot, but not see the round.

mondo909
08-09-2008, 02:23 AM
Epic Phail
Ok Antidotes??? Wtf
Poision??? Wth
Fire??? Gives Me Erection

LotSX
08-09-2008, 02:58 PM
what about rusty bullets?
Can that cause tetanus???

TicTacToe
08-09-2008, 03:23 PM
no i am thinking fire noob. explosives would cause less lag then fire.

hum, did you created a game named pawngame and you created fire so it lagged so you removed it? I dont think so.

I think that only flamethrower and blood would be cool.

EduardoIceddude
08-09-2008, 04:24 PM
hum, did you created a game named pawngame and you created fire so it lagged so you removed it? I don't think so.

I think that only flamethrower and blood would be cool.

fail.

blood is fail because of too much coding, because mroe shots from L8A1 would mean more bleeding and etc, which is lag.

lamethrower (missed F on purpose) is super fail.