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SpectreFlare
07-29-2008, 09:34 PM
Here is Missle Site. Assault map. Two way combat, making hard conflict for defense.

http://img222.imageshack.us/img222/8356/misslesiterg6.png (http://imageshack.us)

arabftw123
07-29-2008, 09:50 PM
- Climbing that ladder every time you die would be a pain in the arse.
- Red will be camped on like hell.
- Parts of the inside are really tight.
- Two artifacts? O_o
- Bad tile usage/flow.
- Screen glitches.
- This is a 3 x 3 map, an Assault no less, and there are no refills. :confused:
- I might be wrong, but it seems impossible for Red to make it to the arti's, literally, it's impossible.

1/5.

quickkillerz
07-29-2008, 10:06 PM
Its real open, wasted space, and that lader clicmg looks like a B word.

LoveStruck
07-29-2008, 10:13 PM
- Climbing that ladder every time you die would be a pain in the arse.
- Red will be camped on like hell.
- Parts of the inside are really tight.
- Two artifacts? O_o
- Bad tile usage/flow.
- Screen glitches.
- This is a 3 x 3 map, an Assault no less, and there are no refills. :confused:
- I might be wrong, but it seems impossible for Red to make it to the arti's, literally, it's impossible.

1/5.

He said it all.
I agree with Arab.
Nice try though.

Tman340
07-29-2008, 11:14 PM
1/5 the destructible tiles can completely throw a wrench into the red team plans, because its like finally the reds have made it near the artifact but oh no the block won't break here come the blues every red is dead and the reds will never make it. absolutely awful map.

drunkdestroyer
07-30-2008, 04:33 AM
Fail. For Next time, try make blue have to move a bit too, instead of Spawning where they need to be, make sure the ladders are long enough for Red to actually reach the artifact, and dont use 3x3s, they are hard to make effective.

Dpballer
07-30-2008, 04:49 AM
Never put d blocks but ok map 2.5/5

ElitePwner
07-30-2008, 05:46 AM
Wow

Thats a REALLY long Ladder and make sure plan your design before making (it helps m3h)

2/5

Puffer
07-30-2008, 06:15 AM
- Climbing that ladder every time you die would be a pain in the arse.
- Red will be camped on like hell.
- Parts of the inside are really tight.
- Two artifacts? O_o
- Bad tile usage/flow.
- Screen glitches.
- This is a 3 x 3 map, an Assault no less, and there are no refills. :confused:
- I might be wrong, but it seems impossible for Red to make it to the arti's, literally, it's impossible.

1/5.

You forgot spawn glitches. xD

jormis
07-30-2008, 09:17 AM
Blue team can destroy artifacts and the game is over... You should have 1 normal artifact there.

XxXAGurlXxX
07-30-2008, 10:48 AM
yeah.. like anab said... its sorta imposs 4 red to get to arti screen... the ladder isnt tall enuff
crouch jumps = bad
and no refils sux

gunerysergent
07-30-2008, 11:10 AM
yeah it looks awsome man

Nolanpwnsall
07-30-2008, 12:47 PM
yeah it looks awsome man

Are you serious? This map is a peice. And it's not the good kind.

It IS impossible to reach even the blue spawn point let alone the arti room. And how can they win? Blue can climb up, destroy the artis, and even though red cant reach them anyway, it's game over. You also can't set the game to more than 200, as they will be destroyed too early. If at 200, blue CAN NOT be allowed to hit them even once, or game over.

Think your map over next time.

0/5.

DS
07-30-2008, 03:24 PM
- Climbing that ladder every time you die would be a pain in the arse.
- Red will be camped on like hell.
- Parts of the inside are really tight.
- Two artifacts? O_o
- Bad tile usage/flow.
- Screen glitches.
- This is a 3 x 3 map, an Assault no less, and there are no refills. :confused:
- I might be wrong, but it seems impossible for Red to make it to the arti's, literally, it's impossible.

1/5.He said it all and he's right red can't make it to the arti.

SpectreFlare
07-31-2008, 01:48 PM
It was designed to make both clash at the same time and the right place.
So if the red doesn't make it, well, too bad!