View Full Version : Castle Raid (Assault Map)
drunkdestroyer
07-28-2008, 02:13 AM
This is a quick map, still unedited. I hosted it a few times, mostly with good results, although Sgs and P90s have too much effect and are a bit unfair. The gameplay works, and is even (although red seems at a disadvantage) Please remember this is my 3rd real map (Doesnt include mazes) So dont be too harsh (lol)
http://i41.photobucket.com/albums/e271/DrunkDestroyer/mappything.jpg
arabftw123
07-28-2008, 02:17 AM
I've seen you rate some maps, you know better than this. =/
- Way too open.
- Flat.
- Bad refill locations.
1.8/5.
deathrogue
07-28-2008, 02:20 AM
only good thing is that you can't spawn camp.. or can you
Puffer
07-28-2008, 02:50 AM
A little too short with a bad concept here.
jaredthekiller
07-28-2008, 02:59 AM
its to open and bluue will end up wiining its not fair to red and more refil stations
TacticalKiller1
07-28-2008, 03:48 AM
Its UNFAIR Bec. If all The Blue's Have Died And Their About to Respawn REDS Can get a chance to ENTER it with out difficulty and Blues must Go IN and Kill Them While They Attck the ARTI!! Good But I Just Wanted to Change the Respawn point of Blues:D Thats my OPINION!!!
Badkiller00
07-28-2008, 07:35 AM
i agree arab....bad refill location...
Nolanpwnsall
07-28-2008, 11:06 AM
How is this unfair to red? They have a route along the ground which is painfully long, or one through the sky which could take a maximum of 15-20 seconds to reach arti room/
Hyjal
07-28-2008, 11:13 AM
- Spawn Camping
- Unfair for Blue
- Screen Glitching
Overall: 2.5/10
beef0594
07-28-2008, 11:15 AM
ugh too fast of a game to go and too much unused space.
1/10
Dpballer
07-28-2008, 11:16 AM
wow ghey map 0/10
Tman340
07-29-2008, 09:43 AM
a quick map isn't usually a good map. try spending more time on the creation of the maps. The layout and flow of the tiles looks bad. its too open and it looks just bad. 2/5
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