View Full Version : New Commands
Knux57
05-29-2008, 10:44 PM
Message multiple people at the same time. I got this idea when I was recording my 2vs2 battle earlier today when I had to send the same message to 3 people, it was annoying :|
Example: /msgs/<username>/<username>/<username> <message>
Inviting people to where ever you currently are. In map editor, you would press the I key to bring up a window to invite people. When inviting people into the map editor, you can make maps together. When inviting to a game, the person you invited enters the game instantly and easily. Same thing with player-made chats. A window would come up asking the person invited if he/she wants to accept the invite.
Example: /invite or /i <username>
Leonardo
05-29-2008, 10:50 PM
I like the 2nd suggestion about the invite..
But I don't like the suggestion about multiple messaging... D: Multiple messaging is bad on Pawn, it may cause lag, too much typing (might be worth it) or it might be abused.
Halogen
05-29-2008, 11:45 PM
I like them all...hope they get accepted..
I want it to get accepted also.
It really doesn't make sense though, it seems kind of said wrong.
I am just saing it to get accepted cuz I was in the recording, lol.
BobbyB
05-30-2008, 10:35 AM
I Like the invite the most but both might be nice. Invite command more important though.
Surreality
05-30-2008, 10:57 AM
Multiple messaging wouldn't work and would lag the chatroom...
Like the /invite idea though.
vAero
05-30-2008, 11:07 AM
Yup,multi messaging would fail.The invite is good
Desipio
05-30-2008, 12:39 PM
Multiple messaging would be slower than just /msg username (at least for me)
Invite is basically FJ, which mods only have so i doubt we get it.
One more thing.
How will you be able to know how many people you are msging?
It will consider it as?
Message from Knux57: DZ23 Morenos Puffer come to this game.
You will not be able to calculate how many people you are supposed to be msging.
IOAClone7
05-30-2008, 04:10 PM
Invite is basically FJ, which mods only have so i doubt we get it.
He's saying invite, not force join. When you invite a person, they either accept or decline it, so it's not like a "force" that mods do.
devindevindevin
05-30-2008, 04:14 PM
woah mods can force join people why hasnt that ever happened to meh!! i neve heard of it well great ideas i kinda like the multiple but it look confusing i really like the invite though!!!!
Knux57
05-30-2008, 04:23 PM
Edited first post.
•Better example for Multiple Message command.
•A window would come up when invited somewhere for someone to accept or decline the invitation, so it wouldn't be like forcejoin (apparently some people didn't catch that -_-)
Ravin
05-30-2008, 04:24 PM
I like the Invite one
The multiple-messaging one Im not so keen on though :-/
Mods can force you to go somewhere (FJ)
Users cannot
But with the invite system, we can eliminate the need to multiple message people
Your First suggestion is negated by your second suggestion :p
wolfpack
05-30-2008, 04:24 PM
Awsome idea on my part both are great idea's i hope there added.
Tman340
05-30-2008, 04:40 PM
its a good idea especially when you want to start a game and have multiple people come.
BTM4444
05-31-2008, 06:08 PM
yes i would love to have more commands:)
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