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View Full Version : ArtifactAssault#2, Custom Map


Zero18
05-24-2008, 04:17 AM
Hello Again.
This is a new version of AA!

Artiface Assault
Map:1 http://www.pawngame.com/forum/showthread.php?t=62696
Artifact Assualt
Map:2

New Features!:

More destructable objects

Sniper Tower!
More Of A Challenge
Much More!


I have taken in Gatlings oppinion.
Taken it in , thought about it and improved my AA Maps!

Thankyou Gatling.

@ Gatling;
I have made it more of a challenge, the Defensive side can get to the artifact more easily, Sniper tower to snipe down the Offensive players, The 'Artifact Case' Has a box that leads into it, having 300hp!

Here is a picture for you people:


http://img211.imageshack.us/img211/2108/aa2yc7.jpg

Feedback is welcome!

Thankyou to the following people for helping me out:


XT- thanks for your feedback!
Gatling- thankyou for your creative feedback that helped me to improve my map.



Thankyou!
Please rate!

PenguinPwns
05-24-2008, 04:57 AM
uve just made the burnt toast map into off milk

Zero18
05-24-2008, 05:02 AM
Uhm

Ok?

XT
05-24-2008, 05:11 AM
I like how you helped us understand vedy vedy good

Zero18
05-24-2008, 05:14 AM
:')
I want you to be the first tester!!!

PenguinPwns
05-24-2008, 05:23 AM
* s p a m *

GrimReperSlayer
05-24-2008, 05:27 AM
um u do noe red has to do a v jump to get to the artifact right??

Zero18
05-24-2008, 05:34 AM
Whats a v jump, and what do u mean

XT
05-24-2008, 06:19 AM
Whats a v jump, and what do u mean

lol a v jump is hard maze sumtin

its for pro mazers only gawd dammit lol

Ravin
05-24-2008, 06:32 AM
Dont post a separate thread advertising another thread -.-

Also, I rated it for you :)
And added points for improvement:D

Zero18
05-24-2008, 06:50 AM
i didnt mean to advertise another thread, im just showing if you havnt seen my first version.

Pope
05-24-2008, 09:27 AM
Don't like the map layout.
1. Ladders should not touch.
2. Don't like V-jumps*
3. Blue cannot get out of base. (very difficult for someone who doesn't know how)
4. Hard for blue to advance and meet red attackers before they get into the artifact screen.


*V jumps or xVx jumps are not hard, but in a continuous line they are nearly impossible. There should not be any in a non maze set-up. BTW a v jump is a jump where you only have 2 blocks before the "cieling", and since you require 3 for a normal jump across, you have to do a special crouch jumping maneuver known as a v jump.

dz23
05-24-2008, 10:28 AM
That map made the lazy worker get off his butt to try out the map.

Gatling
05-24-2008, 10:34 AM
i didnt mean to advertise another thread, im just showing if you havnt seen my first version.


I think he is talking to somebody else.

This map can still use improvements. It seems a little cluttered so you might want to refine it. Try to get just enough blocks and not add meaningless ones.

FrostyPenguin
05-24-2008, 11:05 AM
Don't like the map layout.
1. Ladders should not touch.
2. Don't like V-jumps*
3. Blue cannot get out of base. (very difficult for someone who doesn't know how)
4. Hard for blue to advance and meet red attackers before they get into the artifact screen.


*V jumps or xVx jumps are not hard, but in a continuous line they are nearly impossible. There should not be any in a non maze set-up. BTW a v jump is a jump where you only have 2 blocks before the "cieling", and since you require 3 for a normal jump across, you have to do a special crouch jumping maneuver known as a v jump.


You've took the words right out of my mouth. :eek: