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KiteRider
03-29-2008, 04:13 PM
http://img176.imageshack.us/img176/396/theelectricplantgr0.png (http://imageshack.us)

Backround - 2

Basically, the battle takes place in a Hydroelectric Plant. I wanted it to be a bit like Castle Wars, but without ripping it off.

Here's the code:
Team Deathmatch&Electric Plant&2&44&12&19,19,0,0,0,0,0,0,19,31,31,31,31,19,19,19,19,19,0, 0,19,19,19,19,0,0,19,19,19,19,19,31,31,31,31,19,0, 0,0,0,0,0,19,19,19,0,0,0,0,0,0,0,19,31,31,31,31,19 ,31,31,31,31,0,0,0,0,0,0,0,0,31,31,31,31,19,31,31, 31,31,19,0,0,0,0,0,0,0,19,35,0,0,0,0,23,0,16,16,31 ,31,3,31,31,31,31,31,31,0,0,0,0,0,0,0,0,31,31,31,3 1,31,31,3,31,31,16,16,0,23,0,0,0,0,35,35,1,0,16,0, 23,0,16,16,31,19,19,31,31,31,31,19,19,0,0,0,0,0,0, 0,0,19,19,31,31,31,31,19,19,31,16,16,0,23,0,16,0,2 ,35,19,19,19,19,19,23,19,19,19,19,19,19,19,19,19,1 9,19,19,0,0,0,0,0,0,0,0,19,19,19,19,19,19,19,19,19 ,19,19,19,23,19,19,19,19,19,23,22,22,22,22,23,22,2 2,23,22,22,22,22,22,22,22,23,19,0,0,0,16,16,0,0,0, 19,23,22,22,22,22,22,22,22,23,22,22,23,22,22,22,22 ,23,23,22,1,19,22,23,22,16,23,22,22,3,16,22,22,22, 23,19,0,0,0,13,13,0,0,0,19,23,22,22,22,16,3,22,22, 23,22,22,23,22,19,2,22,23,23,19,19,19,8,23,7,19,23 ,19,19,19,19,19,19,19,23,22,23,0,0,0,0,0,0,23,22,2 3,19,19,19,19,19,19,19,23,19,8,23,7,19,19,19,23,23 ,16,16,8,9,23,9,8,23,9,7,9,23,9,7,19,23,22,23,0,0, 0,0,0,0,23,22,23,19,8,9,23,9,7,9,23,7,9,23,9,7,16, 16,23,23,16,13,9,19,23,13,8,23,8,9,8,23,8,9,19,19, 19,23,0,0,3,3,0,0,23,19,19,19,9,7,23,8,16,8,23,8,8 ,23,19,9,16,13,23,19,19,19,19,19,24,24,24,24,24,24 ,24,122,115,115,115,115,115,122,115,19,19,19,19,11 5,122,115,115,115,115,115,122,24,24,24,24,24,24,24 ,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,1 9,122,115,115,115,115,115,122,19,19,19,19,19,19,12 2,115,115,115,115,115,122,19,19,19,19,19,19,19,19, 19,19,19,19


I tried this level out already in the game, all who responded liked it. However we debated whether or not it should have the ladders leading to the second level. We left it up to you to decide.

Puffer
03-29-2008, 04:16 PM
The gameplay looks okay. Tightness of the map with the crouch jumps is bad.

The whole tile layout and flow is ruined due to the tiles you used with the background.

Boxes in the middle arent needed. Even if they are "C" kind.

urnerds101
03-29-2008, 04:18 PM
well i love the tile mixture in the map its awsomeness!

The bricks and all the urban tiles obviously go good together.

I like how you integrated the water into the map. The only thing i can think of is that the middle of the map is kinda bare and thats wher the best screen should be in a map IMO

Good job though 4/5

KiteRider
03-29-2008, 10:17 PM
Alright, three questions:

Should I use the bricks throughout the map?

Any idea for what I should do in the center?

and Puffer, where exactly are the crouch jump areas?

Puffer
03-29-2008, 11:48 PM
Alright, three questions:

Should I use the bricks throughout the map?

Any idea for what I should do in the center?

and Puffer, where exactly are the crouch jump areas?

When you spawn in the bottom right or left corner, you have to use a crouch jump to get out.

And if the there is lag with like 4 people spawn camping you, your doomed if you spawn there.

KiteRider
03-29-2008, 11:54 PM
There's another way out, through the boxes.

Puffer
03-30-2008, 12:00 AM
There's another way out, through the boxes.

But you still have to crouch jump even if you pass the 4 boxes.

KiteRider
03-30-2008, 11:32 AM
Alright, I'll fix those then

Hyjal
03-30-2008, 11:37 AM
Maze
2.5/5.0=50%
1. Spawns are well...
2. Few Spawn Camping areas
3. Refills Are cause to Number 2