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DafyydGKH
03-28-2008, 10:05 PM
http://img389.imageshack.us/img389/9877/mapjc7.png


This is Jungle Night. I have edited it quite a bit. It has ups and downs, but I want it rated. I want to see if it is worthy for being an official map. Here are some good things about it.
1. It is spawn-camp proof.
2. The base has nearly full protection. Offering a bit of block from bullets when you're defending or getting out.
3. It has a realistic, battlefield style layout.
4. No ammo box on the battlefield. Why? Because in the past it has bugged me AND others that people just keep tapping it and racking up kills. Taking way to long to die, and offering winning advantages over the opposing team.
5. The only ammo boxes are in the forts, for base defense.
6. Offers some cover on the battlefield, and camoflauge.
7. The bases have two openings. Great for defense because an enemy can only aim in one place, not two.
8. Many glitches have been eliminated, due to its layout.
9. It offers fast paced action, since the battle happens in limited places.
10. It is fairly small, battle-area wise.
11. It also offers some other things, which I seem to be very good at not remembering them when I really want to. Observe the map though, you can play it by joining JUNGLESREIGN when it's up, whici is fairly often. I am not giving the code because people tend to steal them. It's average rating is anywhere between 6-10 of 10. Please, rate it. And give some feedback, and help, or suggestions for the map. Thank you for your attention.

VOTE ON THE POLL PLEASE
Please post your comments on it.

WolfHowlz
03-28-2008, 10:06 PM
sorry...buts whats with the palm trees sticking out of the spawn area

Knis
03-28-2008, 10:12 PM
I think it's camlaflouge for the bases. Ya know. Hiding the base.

Also, Daf, it's not completely Spawn Camp proof. I see one way of one team getting into another team's base. It's called the OGM Jump*. It's a mazing jump. It's mostly Luck, But some people can do them like nobodies business. Fix that, and Maybe add a bit to the middle, and you'll be bettar.

*Bottom Exit of Bases. Look at the Maze Guide (http://pawngame.com/guides.php?p=98967) to fix it.

DafyydGKH
03-28-2008, 10:15 PM
Hmm, I see. I didn't say it was completely spawn proof, just mostly. And if I actually see someone do that jump on this map, I'll change it. But not once in months have I yet. Also, I really can't add anymore to the middle. I'd have to take out the bridge, a cover-crate, or trees. And I don't want to give either of those up. I'm trying to make it as packed as possible. But, I'll think about it, it might make the map better.I think it's camlaflouge for the bases. Ya know. Hiding the base.

Also, Daf, it's not completely Spawn Camp proof. I see one way of one team getting into another team's base. It's called the OGM Jump*. It's a mazing jump. It's mostly Luck, But some people can do them like nobodies business. Fix that, and Maybe add a bit to the middle, and you'll be bettar.

*Bottom Exit of Bases. Look at the Maze Guide (http://pawngame.com/guides.php?p=98967) to fix it.

DafyydGKH
03-28-2008, 10:23 PM
sorry...buts whats with the palm trees sticking out of the spawn area
Noone has EVER asked that question, but yeah. It's to symbolize leaves, or camoflauge for the bases. Like what the other guy said.

DafyydGKH
04-05-2008, 01:34 AM
Anyone going to reveiw? I really need reveiws.

M1dnightCobra
04-05-2008, 01:49 AM
u should take out the letters if u want this map to b servered...

too plain n too flat..no objects in the way..gameplay looks like its juss all out n thers no way u can stand behind n object
to save urself...and plus thers no refill spots..but this is sumtimes how a battleground is..xD


and instead of making the pawn players come up..make them come down..so they cant go bak n juss camp on the spawn point..

spiritz
04-05-2008, 08:12 AM
also the middles gameplay SUCKS. its just a flat ground for about1-2 screens. you need to take out the trees and put boxes. maybe put ladders. just put something other than a billion trees

spiritz
04-05-2008, 08:12 AM
oh ya and u asked us what we thought and what u should changge. if u wont change the ogm then ur lose

DafyydGKH
04-05-2008, 07:01 PM
1. I don't have ammo refills because they aren't neccessary. By the time you run out of ammo, you're dead. And if you're not, you just headshot with your pistol.

2. I don't see why I have to take the OGM out, I've NEVER seen anyone do it. However, I will take it out. ( EDIT: ) I DID take it out. :)

3.Why would I put boxes in a JUNGLE MAP? There's boxes for cover on the map, and they work very well for cover. When you duck behind them, they block a good amount of bullets, although not pinpointed headshots to that little lump that still sticks out. (Top of head.)

4. Yes, it's flat. But it's a jungle map, in real life do you see land hovering obove the ground? No, you don't. I make semi-realistic maps. And it's hard to make hills since what you're using to make the maps are square tiles.

5. Why would I need to put more? And it's not boring (In my and other peoples opinions.), many people have played this map and all said they liked it in some way. The OGM never came up, neither did camoflauge, or ammo crates, or cover-crates.

6. Please be more descriptive? I don't mean to be rude or anything like that, I just want more described things of what I should do.
1.What's wrong.
2.Where?
3.How is it wrong?
4.What are some things I could do to fix it?
These are the things I need to know.

I DO, however, have lots of underground space, perhaps I could put something down there, yah? Maybe tunnels coming from the bases, or drop-downs from the main part of the map?

DafyydGKH
04-12-2008, 07:29 PM
Replies would be nice. I need more than just a few, I need lots of info. And by the way, on the poll, be serious. If you're trying to be funny by clicking "I think you missed a few keys when you rolled your face across the keyboard." then stop.