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vSkyzv
03-27-2008, 12:34 AM
Many of the beta players want the minigun back. However many newbies just wanted firepower and got this on the do not suggest list. Well, unlike the newbie minigun which will cause tremendous lag and can kill in just one hit, I will attempt to balance this. Please read everything. Just skipping parts will give you the impression that it is a n00 weapon.

Also I made a sprite without taking parts from other guns.
http://img206.imageshack.us/img206/6555/minigunrg2.png (http://imageshack.us)

One of the problems with the minigun was the long barrel. As you can see my suggestion, the trigger is located on the front and has a thumbhole. The minigun will be put on the shoulder.

Next I will show you the stats. Now I know the stats is what will make or break many guns.

Recoil: There will be heavy recoil, which will be UNLIKE NO OTHER.

Here is an example of the heavy recoil. Picture you are in the middle of Castle Wars. You are firing the minigun in full automatic mode and you on on the ground and on the far left side. Imagine the recoil being so severe that a few bullets will go over your opponents' head EVEN if you were shooting AT THEIR FEET. That is 5x the recoil of the UMP!

Rate of Fire: Miniguns are fast but we can't have them so bad that the Pawn servers crash. The only machine gun fires at about 7 rounds per second. My minigun will fire 14-18 bullets per second. Although 14-18 bullets per second is a little extreme, it is only 4 - 8 bullets faster than the Mac-11. Also keep in mind the extreme recoil and that the beta version was quick enough to expend 60 bullets in seconds.

Ammo: As you can see towards the end, there are two clips. Why? Well, the minigun is fast, and the recoil is high. Besides a gun like the minigun should have good ammo. It will have 150-200 ammo meaning 75-100 per clip.

Damage: As with the automatic weapons on Pawn (P90, MK48) it will have the same damage. 7 to the body and 35 to the head will be it. No stronger, and no weaker because of the recoil.

Cost: 60kc

Special Features: Now that you've seen the stats. You might think it would be even underpowered, or too laggy!

Well I have thought of special controls just for the new minigun.

M - This command will fire five 3 round bursts every second. This means it will fire 12 rounds per second in burst mode. Each burst can kill if fire to the head. However, only three bursts will be 100% accurate, the other two will work but not in long ranged.

Quick points for the people who skipped reading the whole thread

Debate or support?
Please support this return of the minigun or debate it but please remember the main points. If you don't like it or parts of it then please express it. We want the most balanced weapons here on Pawn.

- The minigun if fired by an inexperienced player with low aim will only get about 8-10 bullets to hit. This means an experienced player with a much less expensive weapon such as the P90 or L85 can easily counter the minigun.

- The minigun will only fire three accurate lethal bursts while the other two will have shaky accuracy. The M29 has equal lethality as it can fire three lethal rounds per second accurately. Therefore, a minigun can be countered by an M29 equally at long range. In short range the minigun is still superior.

- If a newbie grabs the minigun as sees it as ownage, he\she will be surprised by the inaccuracy and forced into burst mode where a more experience player with a much less expensive weapon like the P90 or L85 can counter the minigun.

- Overall, the minigun can be countered easily by other players with the right skill. However, with an experienced player, the minigun is a deadly weapon.

BrokenGlass
03-27-2008, 01:32 AM
We had this before. It shot through walls if done correctly, it was NOT the best gun, and did not kill in 1 hit, ever. It might be ok to bring this back, but it caused lots of lag, and seemed unrealistic for a weapon.

vSkyzv
03-27-2008, 01:38 AM
We had this before. It shot through walls if done correctly, it was NOT the best gun, and did not kill in 1 hit, ever. It might be ok to bring this back, but it caused lots of lag, and seemed unrealistic for a weapon.

If you read mt suggestion it will have the trigger at the front and it will be placed on the shoulder like an RPG. It will have the same rounds as a P90 or Mk48, have 5 round bursts (lethal if they hit they head) and some more specs...

B.t.w. congrats to promotion to stealth mod :D

poe101591
03-27-2008, 03:03 AM
i dis-like the minigun 'settings' b/c this would be unfair to other guns. If the minigun gets different settings, why not others, that question will be asked, then people will start to blow the different features out of proportion. Plus how do you suppose we change the settings on the guns any way, I don't think adding more keys on to the controls is worth it.

Other then the special features, i like the idea, maybe tweak it a bit more on its power/speed/accuracy once in the game, but its fine with me

Galm
03-27-2008, 06:51 AM
I was never in Beta, but from what I've heard, if it's used properly then it can be even more devistating than the P90...

Just a reminder that it may become just ANOTHER 'n00by' gun..
I have nothing against any gun, but I do have a small problem with people flaming you for using a 'n00by gun'. ( preferably not a gun in the 1337 rules, EG. UMP, P90, SG, MK48)

Bringing teh minigun back may cause a serious n00b gun debate; if that happens we'll just have to kick them :p

vSkyzv
03-27-2008, 12:59 PM
i dis-like the minigun 'settings' b/c this would be unfair to other guns. If the minigun gets different settings, why not others, that question will be asked, then people will start to blow the different features out of proportion. Plus how do you suppose we change the settings on the guns any way, I don't think adding more keys on to the controls is worth it.

Other then the special features, i like the idea, maybe tweak it a bit more on its power/speed/accuracy once in the game, but its fine with me

Actually its really inaccurate. An M29 user could easily kill a minigun user. The only way to make the minigun accurate is to use the special functions.

Burst mode turns it into a sniper weapon.

Shotgun mode turns it into a shotgun, but will do only as much damage as an LK2.

poe101591
03-27-2008, 01:28 PM
Actually its really inaccurate. An M29 user could easily kill a minigun user. The only way to make the minigun accurate is to use the special functions.

Burst mode turns it into a sniper weapon.

Shotgun mode turns it into a shotgun, but will do only as much damage as an LK2.

:\
i'm talking about haveing one gun do different things, i dis-like that idea. Other then that, i'm fine with the gun

kyubinarutoCS2
03-27-2008, 02:09 PM
yes but then if ur going to change the modes wouldn't the controls be a little different? wait nvm. u could just use the scroll button on the mouse. anyway if u play warrock(which i highly doubt) u should know that the minigun takes a little bit to start in the first place. the barrel will start to spin and then the bullet's come out. and if u do want to change the modes then it will be cool but wtf. it will be unrealistic and possibly cheap to. the shotgun is reasonable but turning it into a sniper rifle wtf. ill vote for the mini gun to come back but it might turn pawn into a living hell.

ex.):mad:

now do u want that to happen
and also for hackers they could find a way to make the minigun hit accuratly and have infinite ammo. so try to make that not happen.

buffoldguy
03-27-2008, 02:17 PM
i dis-like the minigun 'settings' b/c this would be unfair to other guns. If the minigun gets different settings, why not others, that question will be asked, then people will start to blow the different features out of proportion. Plus how do you suppose we change the settings on the guns any way, I don't think adding more keys on to the controls is worth it.

Other then the special features, i like the idea, maybe tweak it a bit more on its power/speed/accuracy once in the game, but its fine with me

Actually, I agree. Why does the mini-gun get special settings? Shotgun mode? wtf man.

Why cant we just keep the Mk-48, its the same thing but more ammo and a different model.

vSkyzv
03-27-2008, 02:36 PM
Actually, I agree. Why does the mini-gun get special settings? Shotgun mode? wtf man.

Why cant we just keep the Mk-48, its the same thing but more ammo and a different model.

Well it has to be realistic and balanced. A gun firing many rounds quickly will cause lots of recoil if carried by a human being. However lots of recoil will also make the gun suck. That is why I put in burst modes. (I took out shotgun mode).

This gun is especially hard to make. You want fast rate of fire (hence the name) but you want it balanced. I had a hard time trying to balance it. Burst modes solved the problem but some people go crazy when they hear of secondary functions.

poe101591
03-27-2008, 03:25 PM
Well it has to be realistic and balanced. A gun firing many rounds quickly will cause lots of recoil if carried by a human being. However lots of recoil will also make the gun suck. That is why I put in burst modes. (I took out shotgun mode).

This gun is especially hard to make. You want fast rate of fire (hence the name) but you want it balanced. I had a hard time trying to balance it. Burst modes solved the problem but some people go crazy when they hear of secondary functions.

if you have ever seen a minigun in action in real life, there is no way you can put that in pawn and it be balanced o.O

1. i think blank has tryed to stick to the gun's origanal stats with out changing any thing
2. the minigun fires so fast and so powerfull in real life(must of the time it is mounted) that it can't be put in pawn, this doesn't mean i don't want it in pawn. I would like to see it in pawn one day




i'm not crazy :[

kyubinarutoCS2
03-27-2008, 04:13 PM
Well it has to be realistic and balanced. A gun firing many rounds quickly will cause lots of recoil if carried by a human being. However lots of recoil will also make the gun suck. That is why I put in burst modes. (I took out shotgun mode).

This gun is especially hard to make. You want fast rate of fire (hence the name) but you want it balanced. I had a hard time trying to balance it. Burst modes solved the problem but some people go crazy when they hear of secondary functions.

good job. u took out the shotgun mode. and also when will the minigun come back to pawn anyway? tommorow? next friday? 2 weeks? ah u get the point. anyway like i said before in my last post(i think) that the secondary functions would be unfair and possibly suck. well it's ur game so do wat ever the hell u want with it. the good thing is that there isn't an rpg or any other kind of explosive. that would really make pawn unfair and really send it to hell.

ex.) :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad: :mad: x1,000,000

well that's it

willwest123
03-27-2008, 04:21 PM
Actually its really inaccurate. An M29 user could easily kill a minigun user. The only way to make the minigun accurate is to use the special functions.

Burst mode turns it into a sniper weapon.

Shotgun mode turns it into a shotgun, but will do only as much damage as an LK2.



shotgun mode..... isnt that why we have shot guns and burst mode...isnt that we we have the m 29 n l8s?

CMD1
03-31-2008, 08:54 PM
i think this is a really good idea

Ransacker
03-31-2008, 11:14 PM
I like the idea and the fact the unlike the P90 it would be very expensive thus making it harder for n00bs to get. as for the burst and normal modes... idk

skimmy2
03-31-2008, 11:16 PM
this is really great truefully i dont really see the need for a minigun no 1 uses covering fire (or no 1 covers me at least) but ya its a great idea (how long did it take to make this suggestion)

Eiliosdraye
04-01-2008, 03:24 PM
When I first saw this idea I was thought "SWEET!" Then I saw the stats and tremendous KC cost, and I thought "ok...", then you totally lost me in SG mode and Burst mode. I mean seriously. SG MODE? It's a minigun! And come on, burst mode is OK, but why? That would make it cheap! If the minigun has like 150 ammo and burst mode kills in a headshot, you have an overpowered weapon! For 60kc it is NOT worth it. Maybe 40kc is good, but with SG mode and Burst Mode, custom games will suck forever, as noobs will abuse their miniguns, just because they can. Their miniguns will be so overpowered, that all balance in this game will be lost.


Good idea, bad presentation.

FAIL.

EaEaEa
04-01-2008, 04:33 PM
un-realistic that a new gun would be added this long after beta...

vSkyzv
04-01-2008, 09:29 PM
un-realistic that a new gun would be added this long after beta...

Can you please stay on topic and try not to spam.