vSkyzv
03-27-2008, 12:34 AM
Many of the beta players want the minigun back. However many newbies just wanted firepower and got this on the do not suggest list. Well, unlike the newbie minigun which will cause tremendous lag and can kill in just one hit, I will attempt to balance this. Please read everything. Just skipping parts will give you the impression that it is a n00 weapon.
Also I made a sprite without taking parts from other guns.
http://img206.imageshack.us/img206/6555/minigunrg2.png (http://imageshack.us)
One of the problems with the minigun was the long barrel. As you can see my suggestion, the trigger is located on the front and has a thumbhole. The minigun will be put on the shoulder.
Next I will show you the stats. Now I know the stats is what will make or break many guns.
Recoil: There will be heavy recoil, which will be UNLIKE NO OTHER.
Here is an example of the heavy recoil. Picture you are in the middle of Castle Wars. You are firing the minigun in full automatic mode and you on on the ground and on the far left side. Imagine the recoil being so severe that a few bullets will go over your opponents' head EVEN if you were shooting AT THEIR FEET. That is 5x the recoil of the UMP!
Rate of Fire: Miniguns are fast but we can't have them so bad that the Pawn servers crash. The only machine gun fires at about 7 rounds per second. My minigun will fire 14-18 bullets per second. Although 14-18 bullets per second is a little extreme, it is only 4 - 8 bullets faster than the Mac-11. Also keep in mind the extreme recoil and that the beta version was quick enough to expend 60 bullets in seconds.
Ammo: As you can see towards the end, there are two clips. Why? Well, the minigun is fast, and the recoil is high. Besides a gun like the minigun should have good ammo. It will have 150-200 ammo meaning 75-100 per clip.
Damage: As with the automatic weapons on Pawn (P90, MK48) it will have the same damage. 7 to the body and 35 to the head will be it. No stronger, and no weaker because of the recoil.
Cost: 60kc
Special Features: Now that you've seen the stats. You might think it would be even underpowered, or too laggy!
Well I have thought of special controls just for the new minigun.
M - This command will fire five 3 round bursts every second. This means it will fire 12 rounds per second in burst mode. Each burst can kill if fire to the head. However, only three bursts will be 100% accurate, the other two will work but not in long ranged.
Quick points for the people who skipped reading the whole thread
Debate or support?
Please support this return of the minigun or debate it but please remember the main points. If you don't like it or parts of it then please express it. We want the most balanced weapons here on Pawn.
- The minigun if fired by an inexperienced player with low aim will only get about 8-10 bullets to hit. This means an experienced player with a much less expensive weapon such as the P90 or L85 can easily counter the minigun.
- The minigun will only fire three accurate lethal bursts while the other two will have shaky accuracy. The M29 has equal lethality as it can fire three lethal rounds per second accurately. Therefore, a minigun can be countered by an M29 equally at long range. In short range the minigun is still superior.
- If a newbie grabs the minigun as sees it as ownage, he\she will be surprised by the inaccuracy and forced into burst mode where a more experience player with a much less expensive weapon like the P90 or L85 can counter the minigun.
- Overall, the minigun can be countered easily by other players with the right skill. However, with an experienced player, the minigun is a deadly weapon.
Also I made a sprite without taking parts from other guns.
http://img206.imageshack.us/img206/6555/minigunrg2.png (http://imageshack.us)
One of the problems with the minigun was the long barrel. As you can see my suggestion, the trigger is located on the front and has a thumbhole. The minigun will be put on the shoulder.
Next I will show you the stats. Now I know the stats is what will make or break many guns.
Recoil: There will be heavy recoil, which will be UNLIKE NO OTHER.
Here is an example of the heavy recoil. Picture you are in the middle of Castle Wars. You are firing the minigun in full automatic mode and you on on the ground and on the far left side. Imagine the recoil being so severe that a few bullets will go over your opponents' head EVEN if you were shooting AT THEIR FEET. That is 5x the recoil of the UMP!
Rate of Fire: Miniguns are fast but we can't have them so bad that the Pawn servers crash. The only machine gun fires at about 7 rounds per second. My minigun will fire 14-18 bullets per second. Although 14-18 bullets per second is a little extreme, it is only 4 - 8 bullets faster than the Mac-11. Also keep in mind the extreme recoil and that the beta version was quick enough to expend 60 bullets in seconds.
Ammo: As you can see towards the end, there are two clips. Why? Well, the minigun is fast, and the recoil is high. Besides a gun like the minigun should have good ammo. It will have 150-200 ammo meaning 75-100 per clip.
Damage: As with the automatic weapons on Pawn (P90, MK48) it will have the same damage. 7 to the body and 35 to the head will be it. No stronger, and no weaker because of the recoil.
Cost: 60kc
Special Features: Now that you've seen the stats. You might think it would be even underpowered, or too laggy!
Well I have thought of special controls just for the new minigun.
M - This command will fire five 3 round bursts every second. This means it will fire 12 rounds per second in burst mode. Each burst can kill if fire to the head. However, only three bursts will be 100% accurate, the other two will work but not in long ranged.
Quick points for the people who skipped reading the whole thread
Debate or support?
Please support this return of the minigun or debate it but please remember the main points. If you don't like it or parts of it then please express it. We want the most balanced weapons here on Pawn.
- The minigun if fired by an inexperienced player with low aim will only get about 8-10 bullets to hit. This means an experienced player with a much less expensive weapon such as the P90 or L85 can easily counter the minigun.
- The minigun will only fire three accurate lethal bursts while the other two will have shaky accuracy. The M29 has equal lethality as it can fire three lethal rounds per second accurately. Therefore, a minigun can be countered by an M29 equally at long range. In short range the minigun is still superior.
- If a newbie grabs the minigun as sees it as ownage, he\she will be surprised by the inaccuracy and forced into burst mode where a more experience player with a much less expensive weapon like the P90 or L85 can counter the minigun.
- Overall, the minigun can be countered easily by other players with the right skill. However, with an experienced player, the minigun is a deadly weapon.