ThorGold
05-31-2007, 06:01 PM
I had this idea awhile ago, but wouldn't it be so holy awesome if when you got a headshot on someone, their head flew off (would basically disapeer) in a spray of blood (there's already blood in this game you stinkin bloodophobics) and your body would fall backwards instead of forwards. You like?
Also, I think on some maps (not the underwater ones, or ones that are predominately underwater) you could drown/nearly drown. That blue-tinted square that represents water should be a danger to all players, something to avoid. So what if your visor (little yellow line), and basically your nose and mouth/breathing holes, went underwater. I like doing this in castle wars, and say on chat "I'm holding my breath forever!" before some guy headshots me. So, if you went underwater for say, 5 seconds without "coming up for air," you'd start taking damage (10hp for every 1 second over limit). Damage would be low enough to not kill you for 1 second over, but would get you up. This would a limit on my next idea, underwater defense. It's been proven that water is 'bulletproof' and will stop bullets from killing you if you're under water. So the idea is: you underwater, you safe from anything (cept the laser gun). Thats what the limit is for. Also, you can't shoot underwater either, since that would just suck for anyone above water. One alternative to jumping up from the water to breath would be scuba gear. Like a weapon, would supply you with like 10 extra seconds of air before running out (so 10+5 is... long enough to get out of the water). Good thing about it is, that it is a 'dual' weapon. Meaning, you can wear your scuba gear (btw, it's activated by contact with water, so it won't run out when you spawn) and go crazy with that Desert Eagle, too. It'd be worth around 2 coins (not expensive), but would be free on certain levels (underwater ones, mostly water ones). It would look darn cool (who doesn't like little tubes curling around your neck and into your visor, and a big tank on your back?). It'd be refilled (10 sec of air) normally at a ammo crate.
Ahhh.... ever dream that you're falling off Mount Everest, then softly land in a bed of daisies? Me either. But anyway, you NEVER softly land in a bed of daisies (I have scars to prove it). So why do you in Pawn? I say, if you jump (or fall) more than 20-40 (whatever) squares (some maps are that tall) you die a bloody death, in which your corpse is mush on the floor. So, why jump? PARACHUTES (ice *cough cough* ice) BABY!!! Not complicated considering it'll just be a thin piece of tissue paper above your head (seriously, that's my vision of it).
If parachutes aren't your thing, I still think there should be a limit on how far you could fall wihout dying. Once I played a 9 height map, where you could jump out of this building to the ground 9 height things (I think its 100 squares?) and while I fell I wondered "Am I going to die when I hit the ground?" Nope. I landed with a soft touch and was immediately headshotted by a Desert Eagle
Let me know what you think!
Also, I think on some maps (not the underwater ones, or ones that are predominately underwater) you could drown/nearly drown. That blue-tinted square that represents water should be a danger to all players, something to avoid. So what if your visor (little yellow line), and basically your nose and mouth/breathing holes, went underwater. I like doing this in castle wars, and say on chat "I'm holding my breath forever!" before some guy headshots me. So, if you went underwater for say, 5 seconds without "coming up for air," you'd start taking damage (10hp for every 1 second over limit). Damage would be low enough to not kill you for 1 second over, but would get you up. This would a limit on my next idea, underwater defense. It's been proven that water is 'bulletproof' and will stop bullets from killing you if you're under water. So the idea is: you underwater, you safe from anything (cept the laser gun). Thats what the limit is for. Also, you can't shoot underwater either, since that would just suck for anyone above water. One alternative to jumping up from the water to breath would be scuba gear. Like a weapon, would supply you with like 10 extra seconds of air before running out (so 10+5 is... long enough to get out of the water). Good thing about it is, that it is a 'dual' weapon. Meaning, you can wear your scuba gear (btw, it's activated by contact with water, so it won't run out when you spawn) and go crazy with that Desert Eagle, too. It'd be worth around 2 coins (not expensive), but would be free on certain levels (underwater ones, mostly water ones). It would look darn cool (who doesn't like little tubes curling around your neck and into your visor, and a big tank on your back?). It'd be refilled (10 sec of air) normally at a ammo crate.
Ahhh.... ever dream that you're falling off Mount Everest, then softly land in a bed of daisies? Me either. But anyway, you NEVER softly land in a bed of daisies (I have scars to prove it). So why do you in Pawn? I say, if you jump (or fall) more than 20-40 (whatever) squares (some maps are that tall) you die a bloody death, in which your corpse is mush on the floor. So, why jump? PARACHUTES (ice *cough cough* ice) BABY!!! Not complicated considering it'll just be a thin piece of tissue paper above your head (seriously, that's my vision of it).
If parachutes aren't your thing, I still think there should be a limit on how far you could fall wihout dying. Once I played a 9 height map, where you could jump out of this building to the ground 9 height things (I think its 100 squares?) and while I fell I wondered "Am I going to die when I hit the ground?" Nope. I landed with a soft touch and was immediately headshotted by a Desert Eagle
Let me know what you think!