View Full Version : deeper game mechanics
pwillie
01-05-2008, 12:56 AM
more customization for the games ladder and custom where it lets you pick which guns are allowed maybe make it a blacker gray than the non-purchased. To symbolize blocked/unavailable because the creator of the game chose not to have the. this will allow a more variety of game play such as specialty matches.
RogerTheRabbit
01-05-2008, 12:59 AM
more customization for the games ladder and custom where it lets you pick which guns are allowed maybe make it a blacker gray than the non-purchased. To symbolize blocked/unavailable because the creator of the game chose not to have the. this will allow a more variety of game play such as specialty matches.
Great Idea, I was thinking this a couple days ago...Im so sick of the n00bs who shoot in mazes with 99,999 life. If this goes through, i'd turn all weps off for mazes.
Phazer
01-05-2008, 02:40 AM
It won't happen. Or more doubtful.
1. People will be ***** and make games with no "noob" weapons. Which in some other players' case will ruin the match for them. And their are quite the amount of P90 users, and "SG" (shotgun) users. And as for that, it'll also get rid of the ump. Very powerful gun, with 40 ammunition. 8dmg a hit. 40dmg a head shot.
2. With that being said, other's will also try the whole "Deagle setup." Which is completely unfair for those who do not like this gun.
3. And do you mean this for custom matches only? Or all around game play. I know Blank101 will not accept the fact of it being in ladder matches.
4. Whats the point in putting a gun in this game, and limit it's usage? Their isn't one. Might as well make the up most upgrade, and take out all the "noob" weapons. Completely unfair in that case.
Kismet
01-05-2008, 05:41 PM
A nice idea, but would be quite difficult to preform. It has to be noted that Phazer made some very valid points, very valid indeed. Most "Noob" weapons were designed to help them fight regs,exps, and pro's because they mostly make up for their shortcomings. I personally wouldn't think the UMP would be taken out since it does have weakness of being uncontrollable, wildly inaccurate, ineffective at long range, and relatively short ammo supply does make up for it's strengths. The Deagle as I've always seen it has been the most pro weapon I've ever seen, so it would absolutely unfair to expect people who don't like it to use it much less be good with it.
It would work on customs I think with some reconfiguring on higher health would probably turn out to be fun as long as KC isn't set to thousands otherwise the game would be pointless as they can just restock over and over again. Ladder games would be out of the question for sure. To answer your last question Phazer, I wonder about that myself, what is the point of putting A gun in the game and limiting it's usage can be said about today. There are basically only A handful of weapons that are used out of all that is available. These weapons basically make every other weapon non existent.
Most are so quick to pick up weapons only to toss them aside when they get their hands on them in A process I call as the "Chain" effect. There is almost no variety when I play sometimes because some weapons are obviously vastly superior to others which is A shame. The way I see it A weapon you never use is the same as if it was never there at all.
pwillie
01-06-2008, 03:42 AM
yes but maybe a decription mode could be implemented so as to see what the game statistics are... such as what weapon restrictions if any the type and the amount of kills maybe the people too..
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