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Winter Raid
By: Knis/Larking
^For Those of you who Cannot Read Grease Moneky^
Rate out of 5/10, whichever you please.
Extramrdo
11-13-2007, 11:06 PM
It's too hard to navigate in Blue base. To get onto the center platform obtrusion thing, you have to go up the ladder, over, across, and back down. That seems a bit long for a sniper spot. Perhaps add a ladder on the right side, so blue can climb up easier. What red is going to go up it, anyhow?
CORRECTION I see the ladders.
Good blue interior, you don't need the entrance ladder (from floor to celing once you're inside).
What is up with the center structure, though? It's even, fair, and not for an assault. Assault structures should be slanted toward blue a bit, while this is a) excessive (people aren't going to climb up it, they just need to go under it to get to the door, there's no advantage up there, etc) and b) fair for both sides, which is bad. Red should have to fight against odds and Blue, too. (Though, not so unfair that it's unfair.)
Good, you caught me in a good mood.
This has to be my shortest review yet.
As it stands,
8.8/10 but I have yet to play it.
You did good with the flow,
yet the top of Blue is excessive, slow, and nobody'll use it.
betterthanurmom
11-13-2007, 11:09 PM
It's too hard to navigate in Blue base. To get onto the center platform obtrusion thing, you have to go up the ladder, over, across, and back down. That seems a bit long for a sniper spot. Perhaps add a ladder on the right side, so blue can climb up easier. What red is going to go up it, anyhow?
CORRECTION I see the ladders.
Good blue interior, you don't need the entrance ladder (from floor to celing once you're inside).
What is up with the center structure, though? It's even, fair, and not for an assault. Assault structures should be slanted toward blue a bit, while this is a) excessive (people aren't going to climb up it, they just need to go under it to get to the door, there's no advantage up there, etc) and b) fair for both sides, which is bad. Red should have to fight against odds and Blue, too. (Though, not so unfair that it's unfair.)
Good, you caught me in a good mood.
This has to be my shortest review yet.
As it stands,
8.8/10 but I have yet to play it.
You did good with the flow,
yet the top of Blue is excessive, slow, and nobody'll use it.
Cant say it better than him
Even it out on reds side and this would be a good deathmatch map
But no not a great assault map 3/5 (6/10)
Fail... way to many damn crouch jumps. plus you have a ladder crouch jump, BIG NO NO
It doesnt make sense to have the two blue spawns right next to each other, spread them out.
the middle area, not in either base, is hella cramped.
2/5
4/10
The blue spawns gave me a slight dilema with spreading them out. Spread them out to where?
Also, the ladder crouch jump is not really meant to be used, but just for non-existant techies to get access to air ducts. Such techies are not found in battle. So yeah. I see no reason to take the LC Jump out.
Who cares about the Crouch Jumps. If you can't do them (Which most people CAN do them) don't do them. That simple. However, that one in the supply depot (The middle), I should take out. Just add one tile. XP
Extramrdo: If you would be willing to tweak the map around a bit, feel free to do so. Just PM me for the code. Regarding the Entrance Ladder: Without, it looked too plain.
Could anyone comment on the RED side of the map? Also, ammo depots. Are there too many? Too much? The four in that tunnel are used for 'Non-Existant' Techies, so those don't count.
I know I shouldn't really Bump, but yeah. Comments?
Puffer
11-14-2007, 07:18 PM
Fail... way to many damn crouch jumps. plus you have a ladder crouch jump, BIG NO NO
It doesnt make sense to have the two blue spawns right next to each other, spread them out.
the middle area, not in either base, is hella cramped.
2/5
4/10
Took the words right outta my mouth.
timster0
11-16-2007, 12:36 AM
Cant say it better than him
Even it out on reds side and this would be a good deathmatch map
But no not a great assault map 3/5 (6/10)
Ya, not very good for assult. 2.5/5
Last time I checked, I'm pretty sure I wanted constructive criticism? Not just ratings. Or pointless quotes (Puffer, I can read, ya know).
Extramrdo
11-17-2007, 11:15 AM
Ok. Make red base accessable from the outside. Make the center(ish) obelisk less cramped, maybe put some cover on the sides of it. Blue base, make it easier to use the ducts. Maybe make it so you don't have to crouch through it, make a few pieces of cover there or something.
In general: If people are going to be going through an area alot, or to escape, crouch jumps slow them down considerably. Avoid them.
I already rated this, but make red accessable from the outside, without ladder-crouch jumps, and you might have a 6/10 deathmatch map.
Oh, and guys? We're here to help the newbs, not scold the n00bs. Snide comments and just ratings may cause people to say "WTF? This is blapsmey! You guys are mapless!" I say, "Mapless? We... Are... REVIEWERS!!!!!!!"
Lol that's going in sig.
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