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vSkyzv
10-21-2007, 09:07 PM
"Smart" tiles are not new tiles but will simply be attributes we an apply to existing tiles.

New Attributes *Note: BCF\RCF tiles do not allow a person to shoot out either.

Leave no attributes to leave a tile the way it is
BCF = Acts like a foreground or background tile to Blue Team but a Collidable to Red Team
RCF = Acts like a foreground or background tile to Red Team but a Collidable to Blue Team
SCF = Acts like a BCF or RCF if either are also applied and can also block protogun fire
NLOS = Allows somebody to see though a CF, RCF, or BCF. Stands for No Line of Sight


*Note: There will also be attribute removing tiles such as BCFC which removes The BCF attribute

Current Attributes
C = Collidable
CF = Collidable Foreground
F = Foreground
S = Special
None = Background

HOW?
The different attributes will cause the view of the tile to change in the map editor but not when a game is played. Keep in mind only 3 attributes can be applied to a tile [RCF cancels out BCF and BCF does vice-versa] These are to help a map maker know what attributes are applied.
BCF causes a tile to be covered in a blue gradient [Gradients are only 50% on the top to 25% opacity on the bottom.]
RCF causes a tile to be covered in a red gradient
SCF causes a tile to contain the number 1
NLOS causes a tile to contain the number 2

Chickletman
10-21-2007, 09:10 PM
Ahh ok ok!! I just read it completely now!! I like the idea of tiles having there own attributes. I think they would only be used for custom games though.

vSkyzv
10-21-2007, 09:14 PM
Seems confusing..And does one cancel LOS?

Nope. I am only suggesting 4 attributes which do what I post here.

BCF = Blues can go past it but Reds can't
RCF = Reds can go past it but Blues can't
NLOS = Means I can see though the tile
SCF = Means I cannot shoot a protogun and harm somebody on the other side

vSkyzv
10-21-2007, 09:15 PM
Ahh ok ok!! I just read it completely now!! I like the idea of tiles having there own attributes. I think they would only be used for custom games though.

Nope it could also be used in Ladder games. For example the opposing team usually rapes the other. With these the other team can't go inside the other team's base.

In Arena BCF tiles can be applied near the Blue Spawn spot so reds can't spawn kill.

Chickletman
10-21-2007, 09:16 PM
Oh man this would be fun for assualt games!

Zeraninator
10-21-2007, 09:39 PM
Does seem like a good idea, like someone elses suggestion of blue and red tiles, where the red tiles only red can go through and blue tiles is where only blue can come through.

OGCrookedO
10-21-2007, 09:41 PM
thats a very good idea to stop spawn campers which cause MAJOR lag especially on arena on the lower blue spawn everyones always there

boomfrogg
10-21-2007, 10:03 PM
You have the support of Ed Kemper....

vSkyzv
10-22-2007, 09:58 PM
YEah Bumped lol

boomfrogg
10-24-2007, 12:21 AM
Bump!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

terminating
08-23-2009, 12:42 AM
i liek it, it would be nice to be able to put bcf or rcf around spawns to keep people from spawn camping also if you need to go afk for something you dont have to die =P also for example in june sometimes reds only go for points or mvp so they get into blue base and go through the bottem shoot and spray fire at head level so you could make that bcf or something

MissLadie
08-23-2009, 07:19 AM
!Support. :cool:

DefyGravity
08-23-2009, 10:46 AM
I suggested those 'team tiles' a while ago and everyone said it failed... Anyways, I support.

NuMbA
08-23-2009, 02:03 PM
This idea may be good, but you all need to notice how this thread was made in 2007...

Fatty
08-23-2009, 02:04 PM
good idea skys =]

Villyer
08-23-2009, 03:11 PM
Fail 07 bump.