vSkyzv
10-21-2007, 09:07 PM
"Smart" tiles are not new tiles but will simply be attributes we an apply to existing tiles.
New Attributes *Note: BCF\RCF tiles do not allow a person to shoot out either.
Leave no attributes to leave a tile the way it is
BCF = Acts like a foreground or background tile to Blue Team but a Collidable to Red Team
RCF = Acts like a foreground or background tile to Red Team but a Collidable to Blue Team
SCF = Acts like a BCF or RCF if either are also applied and can also block protogun fire
NLOS = Allows somebody to see though a CF, RCF, or BCF. Stands for No Line of Sight
*Note: There will also be attribute removing tiles such as BCFC which removes The BCF attribute
Current Attributes
C = Collidable
CF = Collidable Foreground
F = Foreground
S = Special
None = Background
HOW?
The different attributes will cause the view of the tile to change in the map editor but not when a game is played. Keep in mind only 3 attributes can be applied to a tile [RCF cancels out BCF and BCF does vice-versa] These are to help a map maker know what attributes are applied.
BCF causes a tile to be covered in a blue gradient [Gradients are only 50% on the top to 25% opacity on the bottom.]
RCF causes a tile to be covered in a red gradient
SCF causes a tile to contain the number 1
NLOS causes a tile to contain the number 2
New Attributes *Note: BCF\RCF tiles do not allow a person to shoot out either.
Leave no attributes to leave a tile the way it is
BCF = Acts like a foreground or background tile to Blue Team but a Collidable to Red Team
RCF = Acts like a foreground or background tile to Red Team but a Collidable to Blue Team
SCF = Acts like a BCF or RCF if either are also applied and can also block protogun fire
NLOS = Allows somebody to see though a CF, RCF, or BCF. Stands for No Line of Sight
*Note: There will also be attribute removing tiles such as BCFC which removes The BCF attribute
Current Attributes
C = Collidable
CF = Collidable Foreground
F = Foreground
S = Special
None = Background
HOW?
The different attributes will cause the view of the tile to change in the map editor but not when a game is played. Keep in mind only 3 attributes can be applied to a tile [RCF cancels out BCF and BCF does vice-versa] These are to help a map maker know what attributes are applied.
BCF causes a tile to be covered in a blue gradient [Gradients are only 50% on the top to 25% opacity on the bottom.]
RCF causes a tile to be covered in a red gradient
SCF causes a tile to contain the number 1
NLOS causes a tile to contain the number 2