Rage
04-23-2007, 11:50 PM
Raid is much like assult, but instead of attacking one artifact, Red is trying to destroy the blue spawn points. The health for each spawn point is set by the map creator in custom games, or selected from the ladder games. The whole round is timed, like assult, but typicly longer since you are destroying more than one target. The game ends when all of Blue's spawn points have been sacked, or when time runs out, the ladder resulting in blue to win. Now I go more into detail on how Red might go about destroying these spawn points. Like I said, each spawn point's health is set by the host, in addition, it's health regenerates if any Blue are in a three square radius of the spawn point, the regeneration rate is as follows:
1 Blue: +2 health every 2 seconds.
2 Blue: +4 health every 2 seconds.
3 Blue: +8 health every 2 seconds.
4 Blue: +10 health every 2 seconds.
5 Blue: +12 health every 2 seconds.
Once a spawn point has lost all of it's health, it will be deactivated, so no more Blue can spawn from it. While deactivated, it does not regenerate on its own, to reactivate, a Blue member must be within a three square radus of it until it returns to at least a tenth of it's health. Now on to how the spawn points take damage. If a Red team member is within the three square radius, all health regeneration is negated, and begins to degenerate health, unless a blue team member is within the same three square radius. in that case, all regeneration/degeneration is halted until one side backs off. The degeneration rate is as follows:
1 Red: -5 health every 2 seconds.
2 Red: -10 health every 2 seconds.
3 Red: -15 health every 2 seconds.
4 Red: -25 health every 2 seconds.
5 Red: -50 health every 2 seconds.
MPV, as usual, goes to the person who gets the most kills during the game.
What do you think? Any suggestions to improve or balance it are appriciated.
1 Blue: +2 health every 2 seconds.
2 Blue: +4 health every 2 seconds.
3 Blue: +8 health every 2 seconds.
4 Blue: +10 health every 2 seconds.
5 Blue: +12 health every 2 seconds.
Once a spawn point has lost all of it's health, it will be deactivated, so no more Blue can spawn from it. While deactivated, it does not regenerate on its own, to reactivate, a Blue member must be within a three square radus of it until it returns to at least a tenth of it's health. Now on to how the spawn points take damage. If a Red team member is within the three square radius, all health regeneration is negated, and begins to degenerate health, unless a blue team member is within the same three square radius. in that case, all regeneration/degeneration is halted until one side backs off. The degeneration rate is as follows:
1 Red: -5 health every 2 seconds.
2 Red: -10 health every 2 seconds.
3 Red: -15 health every 2 seconds.
4 Red: -25 health every 2 seconds.
5 Red: -50 health every 2 seconds.
MPV, as usual, goes to the person who gets the most kills during the game.
What do you think? Any suggestions to improve or balance it are appriciated.