akillir
04-23-2007, 06:17 PM
4/22/07
Dear Moderators and Administrators of Pawngame,
I respect your authorities, but I am stunned that about ten messages in a few seconds can get you a 24 hour ban. They should increase the amount of messages sent to a number larger like twenty in about five seconds, so you have time to react and stop if warned that an auto-ban will occur. If, that number is exceeded, a 24 hour ban should occur. After, 5 posts you should get a warning, then after every new post you should then make another warning is given instantaneously, until, during those few seconds, his/she messages has resulted in an auto-ban. Ways that a spamming auto-ban can be achieved can be sometimes surprising. Here are some examples ways a ban for spamming can occur.
Exhibit A: A user has had a long day or is just bored and decides to spam it up. He courteously makes his own pass worded chat-room believing that nothing will happen if no one is there. So he begins sending messages to the chat-box. After his tenth post of posting in a few seconds he is auto-banned and is very unhappy about it.
Exhibit B: Entering the lobby, a user thinks it would be funny to post multiple times in a row, let’s say nine messages. He believes that ten messages would get you banned, but doesn’t know there is a time frame involved. He posts, and just like that he
In conclusion, either you raise the auto-ban posts or post on what the time limit is until you are banned. My ideas and examples show what are some of the ways you can be banned and what you can do to help prevent users from being banned not knowing anything would happen. If some of these examples or ideas are not put into effect, I do not blame you if you do not choose to add them, but many or some users may become exasperated or irritated.
Thank you for reading,
Akillir a.k.a. Andrew
Dear Moderators and Administrators of Pawngame,
I respect your authorities, but I am stunned that about ten messages in a few seconds can get you a 24 hour ban. They should increase the amount of messages sent to a number larger like twenty in about five seconds, so you have time to react and stop if warned that an auto-ban will occur. If, that number is exceeded, a 24 hour ban should occur. After, 5 posts you should get a warning, then after every new post you should then make another warning is given instantaneously, until, during those few seconds, his/she messages has resulted in an auto-ban. Ways that a spamming auto-ban can be achieved can be sometimes surprising. Here are some examples ways a ban for spamming can occur.
Exhibit A: A user has had a long day or is just bored and decides to spam it up. He courteously makes his own pass worded chat-room believing that nothing will happen if no one is there. So he begins sending messages to the chat-box. After his tenth post of posting in a few seconds he is auto-banned and is very unhappy about it.
Exhibit B: Entering the lobby, a user thinks it would be funny to post multiple times in a row, let’s say nine messages. He believes that ten messages would get you banned, but doesn’t know there is a time frame involved. He posts, and just like that he
In conclusion, either you raise the auto-ban posts or post on what the time limit is until you are banned. My ideas and examples show what are some of the ways you can be banned and what you can do to help prevent users from being banned not knowing anything would happen. If some of these examples or ideas are not put into effect, I do not blame you if you do not choose to add them, but many or some users may become exasperated or irritated.
Thank you for reading,
Akillir a.k.a. Andrew