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View Full Version : The biggest Threat To Pawn


superstition
04-23-2007, 04:48 AM
I am an honest pawngamer! I am in trouble. Those familiar with StickArena will understand. Pawn game is threated by the new features in the last update.

When the admins allowed players KillCoins to be saved if they leave and enter the game they had only positive intentions in mind. However becuase it allows a player costless refills it has devastating effects on the game.

The way it is being used is when a dishonest player gets low on ammo and health, he leaves the game and re enters promptly. The gain is his ammo is refilled along with his health. He is also moved from a potential sticky situation into a safe spawn area. This is a problem becuase it takes kills away from the players in the game who deserve them. The platers missing out on the kills do not earn kill coins. If a player uses this cheating manuver early in the game he can recieve the best guns the quickest and run the show from that point on.

The worst part about this is that the practice has been adopted by the greediest of pawngamers. The pawn elite, who new players look up to, are perpetrators. The300 for example, even allowed me to post his name in this thread, he knows it is unfair but does not care.

This practice allows someone to achieve a better Kill/death ratio than other wise and therefore ruins the integrity of the Top100 lists. Also since a death recieves -3 points a player cuts his death and will climb ranks quicker.

What can we do about this? For one, we could put a one time limit on the saved Kill Coins; this way, if a player does the leave and enter a 2nd time he will be without killcoins. Another thing we can do is not encourage the unfair players to continue. Peer pressure is a strong influence. Players strive hard to be respected in this game. If we see a player cheating in this way we should get on his case about it.

I'm sure theres some bright minds in this game who have something to say about this! Lets hear it pawnlings!

K1LL4
04-23-2007, 06:57 AM
Ok.... i don't really understand what u getting at here.

Bilehd92
04-23-2007, 08:14 AM
Don't you get it? It seems as though the glitchers of Pawngame have found a way to take advantage of the recent update.

TheFrigz
04-23-2007, 08:24 AM
If you ask me, I think health and ammo should also be saved. That way when you rejoin, you have the same health and ammo that you did, as well as killcoins.

</genius>

superstition
04-23-2007, 12:43 PM
Yes Frigz that would work, this way the people leaving wouldn't get a free refill. However thats not the way it is! If we don't create a stir about this nothing will happen.

Chaos
04-23-2007, 04:56 PM
they can still get in the spawn place which isnt that safe if theres people spawn campin

foot1221
04-23-2007, 05:09 PM
Anyone who does that more than 3 times, report them for Game Spamming. (Enter & leaving game repeatedly is considered spam because of the server messages)

superstition
04-23-2007, 05:10 PM
Its a great problem- especially becuase the top ranked players in pawn game are doing it. which will let the newest players to think its ok

Jethr0
04-23-2007, 05:19 PM
How about you can only join a game once every 3 minutes?
Nah, wouldn't work.
Methinks you can only save 3 times?

outlaw5
04-23-2007, 05:40 PM
i was the first one to figure out how to do this, about a minute after the update :D

foot1221
04-23-2007, 05:55 PM
i was the first one to figure out how to do this, about a minute after the update :D

Congratulations. You are the first to abuse the new system :rolleyes:


Anyway with all the suggestions, hopefully blank will also record health and ammo.

Ollivak
04-23-2007, 05:57 PM
Get rid of it is my suggestion.

None of the other suggestions seem to really solve the problem. Even if ammo and health was logged, the person would still appear in his or her spawn and would be able to easily refill.

Dood
04-23-2007, 06:09 PM
they should put a limit to it so people don't abuse this.

krki
04-23-2007, 06:10 PM
what's wrong with pawngame?

outlaw5
04-23-2007, 06:27 PM
Congratulations. You are the first to abuse the new system :rolleyes:

i want a cookie

ollivak, if teh place where teh person was last was saved, then there'd be no problem

Pooshonmyshoos
04-23-2007, 06:43 PM
I am an honest pawngamer! I am in trouble. Those familiar with StickArena will understand. Pawn game is threated by the new features in the last update.

When the admins allowed players KillCoins to be saved if they leave and enter the game they had only positive intentions in mind. However becuase it allows a player costless refills it has devastating effects on the game.

The way it is being used is when a dishonest player gets low on ammo and health, he leaves the game and re enters promptly. The gain is his ammo is refilled along with his health. He is also moved from a potential sticky situation into a safe spawn area. This is a problem becuase it takes kills away from the players in the game who deserve them. The platers missing out on the kills do not earn kill coins. If a player uses this cheating manuver early in the game he can recieve the best guns the quickest and run the show from that point on.

The worst part about this is that the practice has been adopted by the greediest of pawngamers. The pawn elite, who new players look up to, are perpetrators. The300 for example, even allowed me to post his name in this thread, he knows it is unfair but does not care.

This practice allows someone to achieve a better Kill/death ratio than other wise and therefore ruins the integrity of the Top100 lists. Also since a death recieves -3 points a player cuts his death and will climb ranks quicker.

What can we do about this? For one, we could put a one time limit on the saved Kill Coins; this way, if a player does the leave and enter a 2nd time he will be without killcoins. Another thing we can do is not encourage the unfair players to continue. Peer pressure is a strong influence. Players strive hard to be respected in this game. If we see a player cheating in this way we should get on his case about it.

I'm sure theres some bright minds in this game who have something to say about this! Lets hear it pawnlings!


All blank would need to do is put an x amount of times on an x amount of time within a limited amount of x that a player can enter x game.

Il
04-23-2007, 07:07 PM
that would also solve when people who go in and come out really fast. its soo annoying

TheFrigz
04-23-2007, 07:19 PM
Mmm..OK..Let's try this..Log the health, ammo, AND XY coordinates. XD

</supergenius>

Ollivak
04-23-2007, 07:24 PM
i want a cookie

ollivak, if teh place where teh person was last was saved, then there'd be no problemPeople would move, so that would solve nothing.

I seriously doubt that's possible anyway (having someone spawn somewhere that is not a spawn point will likely screw stuff up) and even if, the bandwidth required would be incredible.

A certain number of times that it can be saved per game may work, but it's quickly seeming to defeat the purpose of it.

superstition
04-23-2007, 09:45 PM
even if we did log health, ammo, and XY co ordinates the danger element that the person is avoiding....

but lets not get too into the details! As long as we all recognize that there is a problem and it needs to be fixed promptly we are headed in the right direction.

As for Outlaw, who actually posted in this forum openly admitting to cheating, YOU should be ashamed!

Shredder
04-23-2007, 10:04 PM
wassup justin, trying to win a war correspondent here too? lol.

sY
04-23-2007, 10:45 PM
Why can't blank just make it so that if you log out with less than X amount of health, you automatically take a death, and you can not switch guns until your next death.

superstition
04-23-2007, 10:55 PM
wassup justin, trying to win a war correspondent here too? lol.


You bet I am! If I play a game that needs someone to speak up, I step up.
~~~~

Sharpshooter,

That sounds like a great idea. Good Job man. If the game was fixed so that if someone quit with less than Full or nearly full health they take a death. Although it doesnt give Kill Coins to the opposing team, so its still an advantage to leave for a death rather than die, I think it would deter people from quiting and reentering quickly.

sY
04-23-2007, 11:02 PM
Blank could probably set it so that the kill would go to member on the opposing team with the lowest KC. It defeats the purpose of quitting with low health, not only would you take a death, you wouldn't be able to switch guns.

And in my opinion, the switching guns thing should apply to everyone who quits. You quit, you can't get a new gun until the next death.

God if only the people over on BFU were all like you superstition...

Ollivak
04-23-2007, 11:34 PM
Meh, I'd still rather just get rid of it, but this new suggestion might work.

Well if this is the way to go, I say it only counts as a death if you go back into the game. Like if you are down at a certain health when you die and log out, when you come back it goes to that respawn screen and acts like you just died. That way people can leave empty games without penalty.

sY
04-23-2007, 11:45 PM
Meh, I'd still rather just get rid of it, but this new suggestion might work.

Well if this is the way to go, I say it only counts as a death if you go back into the game. Like if you are down at a certain health when you die and log out, when you come back it goes to that respawn screen and acts like you just died. That way people can leave empty games without penalty.

If the game was empty, there wouldn't be an opponent to give the kill to, therefore no death would be charged.

Ollivak
04-23-2007, 11:49 PM
If the game was empty, there wouldn't be an opponent to give the kill to, therefore no death would be charged.So you're somehow wanting the kill to go to the person that did the most damage to someone before they left? The way superstition explained would work, you just get a death and the other team gets neither a kill nor a point, but I don't see how the server would be able to register who did the most damage to a character before he or she leaves. Well I do, but I would think that would be too much information for each character to hold.

Also, there are sometimes games that are basically empty, but not really. Like those "zombies" that just keep their dead bodies in the games.

Fatality
04-24-2007, 12:02 AM
By telling people not to do this. He's just told more people about (and how to do)it.

sY
04-24-2007, 12:05 AM
So you're somehow wanting the kill to go to the person that did the most damage to someone before they left? The way superstition explained would work, you just get a death and the other team gets neither a kill nor a point, but I don't see how the server would be able to register who did the most damage to a character before he or she leaves. Well I do, but I would think that would be too much information for each character to hold.

Also, there are sometimes games that are basically empty, but not really. Like those "zombies" that just keep their dead bodies in the games.

No, it goes to the person with the lowest KC on the opposing team, charity, if you will. The server already registers that, might as well put it to use...

Ace2cool
04-24-2007, 06:58 AM
All blank would need to do is put an x amount of times on an x amount of time within a limited amount of x that a player can enter x game.

Anyone who does that more than 3 times, report them for Game Spamming. (Enter & leaving game repeatedly is considered spam because of the server messages)

These all work, because it doesn't take so much bandwith. It's also easier to use with honest pawn players. (with reference to foot's post).



Get rid of it is my suggestion.

None of the other suggestions seem to really solve the problem. Even if ammo and health was logged, the person would still appear in his or her spawn and would be able to easily refill.


THAT does not work. People will be fighting p90s, shotguns, and heavies with just a pistol. It is not fair.

LaidbackLuke
04-24-2007, 11:45 AM
the only good suggestion is the one frigz made. the other ones are pointless :\

Dood
04-24-2007, 06:04 PM
I like sharpshooters Idea

SketchZ
04-24-2007, 06:19 PM
Yep... I was thinking what frigz posted :eek: and it's mostly smooth and outlaw5 >_< I don't do anything about it. (I just get revenge by doing the same :p)but I don't do it :|

TheFrigz
04-24-2007, 06:55 PM
Smooth and Outlaw5 are the same person.

fire23150
04-24-2007, 07:05 PM
hehehehe nice arguement here dont mind me :)

sY
04-24-2007, 07:11 PM
the only good suggestion is the one frigz made. the other ones are pointless :\

rofl, Frigz idea will cause soooo much lag...

LaidbackLuke
04-24-2007, 07:48 PM
i was the first one to figure out how to do this, about a minute after the update :D

lol thats why u got such high scores XD



http://img264.imageshack.us/img264/5083/smooth1en3.png (http://imageshack.us)



btw nice trick the "change area-shootwithshotgun-rechange area" thing XD


and if i am not mistaken rules say something like this

====----$ *PAWNGAME RULES* $----====

9. No cheating/hacking.

superstition
04-24-2007, 08:00 PM
yup thats the problem- why not just go back to the way it was? unsaved data

Shredder
04-24-2007, 09:30 PM
yo sharp. its jamie/sHaDoW over on bfunity. and after i submitted my post, i thought "wait, justin wants to win lb dot and wc all in one entry" lol.

superstition
04-24-2007, 10:10 PM
ive come close to doing that ya know :)

Ollivak
04-24-2007, 10:23 PM
THAT does not work. People will be fighting p90s, shotguns, and heavies with just a pistol. It is not fair.;o and how long have we had it on there like that? A few months?

I assumed most people had stopped complaining about it, but apparently not.

Plus it's your decision if you leave the game (unless your internet dies out or something, which isn't the fault of the game) so you chose to come back with the pistol. And that whole lowest kill coin thing is supposed to combat the 0 kill coin starting.

I still say get rid of it, but no one else will agree. The problem created by this will always be greater than not having the luxury of being able to return to your game with the amount of kill coins you had before.

sY
04-24-2007, 10:28 PM
ive come close to doing that ya know :)

Yeah, I think I get the lb superstition :O

SketchZ
04-24-2007, 10:32 PM
;o and how long have we had it on there like that? A few months?

I assumed most people had stopped complaining about it, but apparently not.

Plus it's your decision if you leave the game (unless your internet dies out or something, which isn't the fault of the game) so you chose to come back with the pistol. And that whole lowest kill coin thing is supposed to combat the 0 kill coin starting.

I still say get rid of it, but no one else will agree. The problem created by this will always be greater than not having the luxury of being able to return to your game with the amount of kill coins you had before.



I agree. :P I liked it the way it was. I mean if you just get out, don't join that game knowing you'd get owned by lots and lots of higher cost weapons. So if it went back to the old way, I'd say, "If there are people with lots of Kill Coins, I suggest you don't play it and look for a game with less people with a lesser amount of Kill Coins. :p"

Ollivak
04-24-2007, 10:34 PM
:D Well thank you. No one else had agreed with me yet (well, I think superstition just changed his mind and said to revert back to not having any saved data, but oh well).

jklu
04-24-2007, 10:56 PM
i think frigz has the best idea

sY
04-24-2007, 11:02 PM
:D Well thank you. No one else had agreed with me yet (well, I think superstition just changed his mind and said to revert back to not having any saved data, but oh well).

Olli, I've agreed with you the whole time, I just don't think blank will go for it, that's why i came up with my idea.

Ollivak
04-24-2007, 11:41 PM
All right, I just started thinking. You know how in MMORPGs you can't log out for a certain amount of time after taking damage? Maybe that could be incorporated into Pawngame. Yeah, people could still run away and screen hop and such but maybe you have to be standing still for a certain amount of time before you can leave too?

I don't know the programming involved, so I wouldn't know how this would be done, but yeah. It seems like it would work to me, but what do you guys think?

And I'm really sorry if someone already suggested this, I looked and couldn't find it.

sY
04-24-2007, 11:42 PM
I personally like my idea better. That or just get rid of it.

flipthemaster
04-26-2007, 09:30 AM
I still say get rid of it, but no one else will agree. The problem created by this will always be greater than not having the luxury of being able to return to your game with the amount of kill coins you had before.

I really wouldn't mind getting rid of it. However, I don't like the idea of giving a penalty each time somebody leaves and joins a game. Sometimes I do that to join the other team if the teams are uneven or something like that (usually early in the game). Then theres also the case that they lost their connection.

Bns
04-26-2007, 05:05 PM
;o and how long have we had it on there like that? A few months?

I assumed most people had stopped complaining about it, but apparently not.

Plus it's your decision if you leave the game (unless your internet dies out or something, which isn't the fault of the game) so you chose to come back with the pistol. And that whole lowest kill coin thing is supposed to combat the 0 kill coin starting.

I still say get rid of it, but no one else will agree. The problem created by this will always be greater than not having the luxury of being able to return to your game with the amount of kill coins you had before.

that is true. But if you didn't have it and you left for a while. When and if you went back others could own you with metter guns.

by putting a a death for coming back is great, UNLESS, you just wanted to take a break from that game to play a diffrent one so when you come back to that game you get a death. So i think putting a time limit would solve it. Alhough that would put more weight on the information server holds.

LaidbackLuke
04-27-2007, 11:21 AM
that is true. But

by putting a a death for coming back is great


this is an awesome idea. but i still prefer frigz'



OR



mods could start banning people who get out and in from games just to increase kd ratio

MaFiA
04-27-2007, 04:16 PM
The best way to solve this problem would be to put a 5-10 second limit on how fast one can join a game.

People cannot leave and join immediately, they must wait a certain amount of time.

It would be good because people do this for the speed of the health and ammo refilling.

If there was a 5 second interval in which the player could not join, that would give others a chance to join a game.

A combination with maybe something that only allows players to join one certain game X times over the period of 1 minute could also be helpful.

I think people that are really good at pawn would find it more efficient to just stay in the game, use the ingame refill, to get points

superstition
04-27-2007, 05:58 PM
nice well thought out post mafia, I'm glad all of pawn is recognizing the problem and coming together for a solution

sY
04-27-2007, 06:26 PM
The best way to solve this problem would be to put a 5-10 second limit on how fast one can join a game.

People cannot leave and join immediately, they must wait a certain amount of time.

It would be good because people do this for the speed of the health and ammo refilling.

If there was a 5 second interval in which the player could not join, that would give others a chance to join a game.

A combination with maybe something that only allows players to join one certain game X times over the period of 1 minute could also be helpful.

I think people that are really good at pawn would find it more efficient to just stay in the game, use the ingame refill, to get points

I don't think that's enough, you could still easily abuse it.

MaFiA
04-28-2007, 09:26 PM
It's still abusable, but not as efficiently.

Sure, getting your health and ammo back, but at the cost of maybe losing your spot.

When I play, I think good enough so that I would get more points dying and respawning than, lets say, waiting 10 seconds, then going back into the game.

In a 10 people game, it is pretty fast paced.

Maybe, instead of setting a absolute limit, it could be changed to match the number of players in one game.

If it were a 2 v 2, the limit might be 20 seconds, instead of something lower, such as 10 seconds, for a 5 v 5

BENJE
09-02-2008, 08:03 PM
I am an honest pawngamer! I am in trouble. Those familiar with StickArena will understand. Pawn game is threated by the new features in the last update.

When the admins allowed players KillCoins to be saved if they leave and enter the game they had only positive intentions in mind. However becuase it allows a player costless refills it has devastating effects on the game.

The way it is being used is when a dishonest player gets low on ammo and health, he leaves the game and re enters promptly. The gain is his ammo is refilled along with his health. He is also moved from a potential sticky situation into a safe spawn area. This is a problem becuase it takes kills away from the players in the game who deserve them. The platers missing out on the kills do not earn kill coins. If a player uses this cheating manuver early in the game he can recieve the best guns the quickest and run the show from that point on.

The worst part about this is that the practice has been adopted by the greediest of pawngamers. The pawn elite, who new players look up to, are perpetrators. The300 for example, even allowed me to post his name in this thread, he knows it is unfair but does not care.

This practice allows someone to achieve a better Kill/death ratio than other wise and therefore ruins the integrity of the Top100 lists. Also since a death recieves -3 points a player cuts his death and will climb ranks quicker.

What can we do about this? For one, we could put a one time limit on the saved Kill Coins; this way, if a player does the leave and enter a 2nd time he will be without killcoins. Another thing we can do is not encourage the unfair players to continue. Peer pressure is a strong influence. Players strive hard to be respected in this game. If we see a player cheating in this way we should get on his case about it.

I'm sure theres some bright minds in this game who have something to say about this! Lets hear it pawnlings!
Only people who are scared they might get killed do that so i don't pay them no minf but to give them headshots.

Eiliosdraye
09-02-2008, 08:23 PM
WTF necropost.

UreOnMyHitList
09-02-2008, 08:28 PM
Only people who are scared they might get killed do that so i don't pay them no minf but to give them headshots.

way to bump an old thread ya bum

killeratlarge
09-02-2008, 08:50 PM
ya um we leave old threads like this alone...

Hyjal
09-02-2008, 08:54 PM
Dont bump old 1 Year old Threads,Benje...
...

killeratlarge
09-02-2008, 08:56 PM
actualy gunnindownyou bumped it, but deleted his post so no one could see it
lol@Mod powers.

gunnindownyou: BUMP!!!
^^That was his post before he deleted it.

EduardoIceddude
09-02-2008, 08:56 PM
I am an honest pawngamer! I am in trouble. Those familiar with StickArena will understand. Pawn game is threated by the new features in the last update.

When the admins allowed players KillCoins to be saved if they leave and enter the game they had only positive intentions in mind. However becuase it allows a player costless refills it has devastating effects on the game.

The way it is being used is when a dishonest player gets low on ammo and health, he leaves the game and re enters promptly. The gain is his ammo is refilled along with his health. He is also moved from a potential sticky situation into a safe spawn area. This is a problem becuase it takes kills away from the players in the game who deserve them. The platers missing out on the kills do not earn kill coins. If a player uses this cheating manuver early in the game he can recieve the best guns the quickest and run the show from that point on.

The worst part about this is that the practice has been adopted by the greediest of pawngamers. The pawn elite, who new players look up to, are perpetrators. The300 for example, even allowed me to post his name in this thread, he knows it is unfair but does not care.

This practice allows someone to achieve a better Kill/death ratio than other wise and therefore ruins the integrity of the Top100 lists. Also since a death recieves -3 points a player cuts his death and will climb ranks quicker.

What can we do about this? For one, we could put a one time limit on the saved Kill Coins; this way, if a player does the leave and enter a 2nd time he will be without killcoins. Another thing we can do is not encourage the unfair players to continue. Peer pressure is a strong influence. Players strive hard to be respected in this game. If we see a player cheating in this way we should get on his case about it.

I'm sure theres some bright minds in this game who have something to say about this! Lets hear it pawnlings!

Lol I used this once when i played longgone.

it was a game of cheap vs the cheapest.

I remember I think I lost D:!

whynotman
09-02-2008, 09:00 PM
Ok ok ok i say it all the time WE ARENT GONG TO GET A UPDATE! The last time we got a update was like 5-7 months ago.... i want one so badly! BLANK COME BACK AND PLEAZZ GIVE US A HUGE UPDATE AND WE WILL LOVE YOU MORE THEN ANYTHING IN THE WORLD! :D:D:D

M1dnightCobra
09-02-2008, 09:00 PM
umm..

ya i thought of tht when we first got tht update...

but not many ppl do it anyways <_<

no why?

because it takes alot of..wats it called...time...if u add all of it up...thts if the person sux anyways..if the person is good...than ya...

th3mast3r
09-02-2008, 09:02 PM
Luls.

Big Bumpage.

BENJE
09-02-2008, 09:05 PM
Oh my bad i just signed up like 1 month ago i didn't know -.-

UreOnMyHitList
09-02-2008, 09:16 PM
Ok ok ok i say it all the time WE ARENT GONG TO GET A UPDATE! The last time we got a update was like 5-7 months ago.... i want one so badly! BLANK COME BACK AND PLEAZZ GIVE US A HUGE UPDATE AND WE WILL LOVE YOU MORE THEN ANYTHING IN THE WORLD! :D:D:D

i didnt think he was asking for an update, btw WHY ARE YOU YELLING!!!!!?

EduardoIceddude
09-02-2008, 09:18 PM
Oh my bad i just signed up like 1 month ago i didn't know -.-
its ok, you werent the bumper anyway.

EduardoIceddude
09-02-2008, 09:27 PM
im sorry kal for bumping i just wanted a good laugh thats all i apoligized everyone i know i will get flamed at but i said i was sorry. im sorry and i wont do it ever again.
ANGRY FACE ANGRY FACE FLAME FLAME ANGRY FACE ANGRY FACE FLAME FLAME ANGRY FACE FLAME FLAME ANGRY FACE

now was that so bad?

COOLBEANS
09-02-2008, 11:29 PM
I don't really see many people do that and even though it is cheating it will go unpunished.

drunkdestroyer
09-03-2008, 05:02 AM
It is especially common for Blue team in June (Assault) Allwing them to spawn exactly where they need to be to get up their k/d

Nightmare
09-03-2008, 05:10 AM
guys stop replying to this. the thread was started LAST YEAR. thats why its called necroposting... stop it, the topics dead -_-

Balmung
09-03-2008, 06:26 PM
Only people who are scared they might get killed do that so i don't pay them no minf but to give them headshots.

Thanks for the huge bump. Now we can all read about the past, just like in history class.

Don't you love learning?