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View Full Version : Things I hope to See in ZED


TopHatMan
09-24-2009, 02:11 PM
Things I hope to see:
1. Drive-able vehicles with health and gasoline requirements.
2. Movable objects, with weight, for barricade ability.
3. Players can make factions, PVP or NoN PVP
4. A large variety of weapons.
5. Clothing?
6. Multiple people in vehicles, being able to shoot out depending what position they are in.
7. Crafting things.
8. Professions, each with strengths and weaknesses, but none being omnipotent at max level. (for re-playability purposes)
9. Trade?
10. A larger variety of rare weapons then you imagined before (not just generic fire axes, or shovels, or RPG's, maybe something like a glaive, hand claws, hunting bows, weird things like that that beyond contrary belief, people do actually own.)
11. Ability to nail things, increasing a objects health, and keeping it in place.
12. Mountable turrets, low on health for pvp purposes, costly to make, harbringers of bullet destruction.
13. Buildings not being "instances" (you don't walk in and have a load screen, and then your inside) meaning, being you walk in the front door, the view goes lowers and closer.
14. Special infected? Not like L4D special infected.
15. Player formed factions.
16. You can spray a custom image onto the ground if you have a spray paint can? (might lead to nono pictures like porn {gmod *cough*})
17. Events, like double exp holidays (like in december, or summer)
18. Currency (thats a DUH)
19. Permanent Weapon/Armor upgrades?
20. A grand daddy boss, and I mean one that takes like 25-40 high equipped people to take down, something awesome, and hard to reach, like in the games largest mall, or on the games tallest building, or something.
21. Players can control buildings, requiring cooperation, like someone whos skilled with electrical systems would be the person to check up on power, or someone whos skilled in barricading, stuff like that. It doesn't have to be complex, but maybe just design the game around the fact that organizations of players can control one building/area without losing it on log out.
22. Smart Log Out systems, so if you log out, and a group of zombies is where you were, you dont spawn on them, and you are ignored by zombies for like 10 seconds.
Will update some later, perhaps.
Amended.
Amended Again.

coolestkings
09-24-2009, 02:13 PM
hmm first off 1 and 8 = very low chances of happening

VarsityPwner
09-24-2009, 02:21 PM
low chances and good idea

Explosive
09-24-2009, 02:29 PM
I hope it has PvP but the others probably won't be added in the game, (hope it does though).

shooter65
09-24-2009, 02:43 PM
Things I hope to see:

PT noobs don't make me facepalm millions of times from being a moron when they come to zed.

And if their is PvP, don't be an 8 year old and cry about weapons. T_T

Damixnarai
09-24-2009, 04:52 PM
Things I hope to see:
1. Drive-able vehicles with health and gasoline requirements.
Yes! Since it's an RPG there's going to be a huge map so they will be a great way of transportation.
2. Movable objects, with weight, for barricade ability.
Yes! Just like in Boxhead Zombie Wars!
3. Players can make factions, PVP or NoN PVP
... I don't really care for this idea.
4. Players can become zombies.
Maybe like for a host infection game, other than that, maybe.
5. Players who are zombies can be special zombies with special traits depending on what tree they follow.
...
6. A large variety of weapons.
Yes! We must have this!!!
7. Clothing?
Yes! I must be the ghetto type of person that I am in the game as the real world!
8. Multiple people in vehicles, being able to shoot out depending what position they are in.
Like in Halo?
Will update some later, perhaps.

In red.

But I really like the barricade idea.

epiccesc
09-24-2009, 05:08 PM
cool ideas

Snoopy
09-24-2009, 06:08 PM
Things I hope to see:
1. Drive-able vehicles with health and gasoline requirements. Sure
2. Movable objects, with weight, for barricade ability. Sure
3. Players can make factions, PVP or NoN PVP. Sure
4. Players can become zombies. No
5. Players who are zombies can be special zombies with special traits depending on what tree they follow. No.
6. A large variety of weapons. Sure
7. Clothing? Sure.
8. Multiple people in vehicles, being able to shoot out depending what position they are in. Maybe.
Will update some later, perhaps.
Answers in Red.

Knux57
09-24-2009, 06:20 PM
4 and 5 wont happen. This isn't just a zombie mode for PT, it's an RPG.

TopHatMan
09-24-2009, 06:23 PM
Updated and amended bump.

Damixnarai
09-24-2009, 08:15 PM
Wow, you've edited it. Well here's the answers in red again (for the new ones).

Things I hope to see:
7. Crafting things.
Explain.
8. Professions, each with strengths and weaknesses, but none being omnipotent at max level. (for re-playability purposes)
Yeah every RPG has to have that.
9. Trade?
As long as Blank doesn't ruin it like the stupid admins did in RS then sure.
10. A larger variety of rare weapons then you imagined before (not just generic fire axes, or shovels, or RPG's, maybe something like a glaive, hand claws, hunting bows, weird things like that that beyond contrary belief, people do actually own.)
Maybe not too much olden day stuff like in D&D. But some would be nice.
11. Ability to nail things, increasing a objects health, and keeping it in place.
Like for the barricade? If so yes.
Will update some later, perhaps.
Amended.

TopHatMan
09-24-2009, 10:14 PM
Wow, you've edited it. Well here's the answers in red again (for the new ones).

I mean crafting things, like weapons, armor (maybe), and props.

TopHatMan
09-25-2009, 12:26 PM
Another Update/Amendation Bump.

TheAkcap
09-25-2009, 03:32 PM
I think this would be a good game for vehicles, but bosses and shooting games don't go together...

Buttercup
09-25-2009, 06:39 PM
1. Drive-able vehicles with health and gasoline requirements.
2. Movable objects, with weight, for barricade ability.
3. Players can make factions, PVP or NoN PVP
4. A large variety of weapons.
5. Clothing?
6. Multiple people in vehicles, being able to shoot out depending what position they are in.
7. Crafting things.
8. Professions, each with strengths and weaknesses, but none being omnipotent at max level. (for re-playability purposes)
9. Trade?
10. A larger variety of rare weapons then you imagined before (not just generic fire axes, or shovels, or RPG's, maybe something like a glaive, hand claws, hunting bows, weird things like that that beyond contrary belief, people do actually own.)
11. Ability to nail things, increasing a objects health, and keeping it in place.
12. Mountable turrets, low on health for pvp purposes, costly to make, harbringers of bullet destruction.
13. Buildings not being "instances" (you don't walk in and have a load screen, and then your inside) meaning, being you walk in the front door, the view goes lowers and closer.
14. Special infected? Not like L4D special infected.
15. Player formed factions.
16. You can spray a custom image onto the ground if you have a spray paint can? (might lead to nono pictures like porn {gmod *cough*})
17. Events, like double exp holidays (like in december, or summer)
18. Currency (thats a DUH)
19. Permanent Weapon/Armor upgrades?
20. A grand daddy boss, and I mean one that takes like 25-40 high equipped people to take down, something awesome, and hard to reach, like in the games largest mall, or on the games tallest building, or something.
21. Players can control buildings, requiring cooperation, like someone whos skilled with electrical systems would be the person to check up on power, or someone whos skilled in barricading, stuff like that. It doesn't have to be complex, but maybe just design the game around the fact that organizations of players can control one building/area without losing it on log out.
22. Smart Log Out systems, so if you log out, and a group of zombies is where you were, you dont spawn on them, and you are ignored by zombies for like 10 seconds.


Red=Yes

Damixnarai
09-25-2009, 07:07 PM
Wow, another update. Answers in red.

Things I hope to see:
12. Mountable turrets, low on health for pvp purposes, costly to make, harbringers of bullet destruction.
Maybe like a decent amount of health. Like, it's enough health to kill a person who is shooting at it, but it's not enough to kill if 2 or more people are shooting at it.
13. Buildings not being "instances" (you don't walk in and have a load screen, and then your inside) meaning, being you walk in the front door, the view goes lowers and closer.
Yes.
14. Special infected? Not like L4D special infected.
Um... explain. I'm a little bit lost here.
15. Player formed factions.
Explain here too.
16. You can spray a custom image onto the ground if you have a spray paint can? (might lead to nono pictures like porn {gmod *cough*})
Yes. It would be nice to spray like territory symbols or something. But what about the inappropriate things people use the can for? Like drawing swears or other... things.
17. Events, like double exp holidays (like in december, or summer)
Must have.
18. Currency (thats a DUH)
Must have. As long as it's not gold.
19. Permanent Weapon/Armor upgrades?
Yes.
20. A grand daddy boss, and I mean one that takes like 25-40 high equipped people to take down, something awesome, and hard to reach, like in the games largest mall, or on the games tallest building, or something.
So like a zombie godfather? HELL YES!!!
21. Players can control buildings, requiring cooperation, like someone whos skilled with electrical systems would be the person to check up on power, or someone whos skilled in barricading, stuff like that. It doesn't have to be complex, but maybe just design the game around the fact that organizations of players can control one building/area without losing it on log out.
It sounds nice, but it will be too complicated to create. Also, is it really necessary to control a building?
22. Smart Log Out systems, so if you log out, and a group of zombies is where you were, you dont spawn on them, and you are ignored by zombies for like 10 seconds.
How about everyone just spawns at a city where there aren't any zombies.
Will update some later, perhaps.

TopHatMan
09-27-2009, 01:06 PM
I meant special infected as in zombies that aren't like the regulars.
Like fast zombies, or maybe tough zombies.

BlackOut
09-27-2009, 02:02 PM
1. Drive-able vehicles with health and gasoline requirements. Yes.
2. Movable objects, with weight, for barricade ability. Yes.

3. Players can make factions, PVP or NoN PVP. No.

4. A large variety of weapons. Yes.

5. Clothing? Yeah.

6. Multiple people in vehicles, being able to shoot out depending what position they are in. Yes.

7. Crafting things. Yes.

8. Professions, each with strengths and weaknesses, but none being omnipotent at max level. (for re-playability purposes) Sure...

9. Trade? Yes.

10. A larger variety of rare weapons then you imagined before (not just generic fire axes, or shovels, or RPG's, maybe something like a glaive, hand claws, hunting bows, weird things like that that beyond contrary belief, people do actually own.) Yes.

11. Ability to nail things, increasing a objects health, and keeping it in place. Sure...

12. Mountable turrets, low on health for pvp purposes, costly to make, harbringers of bullet destruction. Sure...

13. Buildings not being "instances" (you don't walk in and have a load screen, and then your inside) meaning, being you walk in the front door, the view goes lowers and closer. Sure...

14. Special infected? Not like L4D special infected. Yeah.
15. Player formed factions. Maybe.

16. You can spray a custom image onto the ground if you have a spray paint can? (might lead to nono pictures like porn {gmod *cough*})Maybe...

17. Events, like double exp holidays (like in december, or summer)Yes.

18. Currency (thats a DUH) Yes.

19. Permanent Weapon/Armor upgrades? Yeah.

20. A grand daddy boss, and I mean one that takes like 25-40 high equipped people to take down, something awesome, and hard to reach, like in the games largest mall, or on the games tallest building, or something.
Maybe...

21. Players can control buildings, requiring cooperation, like someone whos skilled with electrical systems would be the person to check up on power, or someone whos skilled in barricading, stuff like that. It doesn't have to be complex, but maybe just design the game around the fact that organizations of players can control one building/area without losing it on log out.
Nah...


22. Smart Log Out systems, so if you log out, and a group of zombies is where you were, you dont spawn on them, and you are ignored by zombies for like 10 seconds.
Yeah...



Answers in red.