View Full Version : knock-back effect
DefyGravity
09-20-2009, 05:28 PM
If you get hit by a projectile or explosive, I believe you should be knocked back. Multiply the damage done by 0.05 to determine how far an enemy is blasted. Ex: 100 damage would send you 5 tiles in the direction in which you were hit. If you happen to fall down a level, multiply the number of levels you fell from by 10 to determine falling damage. If you land on a wall, you take 10 damage. If you guys have another system of how this should work or any other suggestions, feel free to post :D
Deathkiller960
09-20-2009, 05:30 PM
its okay. but i wouldnt want it, what if ur in conquest and you have 1 second left to capture a base? and then a heavy hits u? u don't capture the base.... not cool. AND BTW defy.. U RULE!!! (BTWthanks for hemping me with the IRC mafia.)
DefyGravity
09-20-2009, 05:31 PM
EDIT: melees do not count. And the gatling gun only pushes you back 0.5 spaces. If anyone has a system of how fast an enemy gets blasted back, feel free to post.
theunimportant
09-20-2009, 05:51 PM
i'm just not feelin it :/
Isotonic
09-20-2009, 06:04 PM
This is ok, but i think you should also have to program in the fact that the closer you are the farther you would be pushed back.
speedpower6
09-20-2009, 07:30 PM
ehh. Defy, i guess its okay, and espicially in Trenches when the whole team is behind a guard, and the only people who die are the people who go in front of the guard. so if the guard gets pushed back by bullets, you may get a fair shot, so yea, its ok. Plus im sad Megan Fox is not ur sig =(, Defy.
SkYScorn
09-20-2009, 07:48 PM
It'd be hard to code (To me, anyway.)
And if you were closer, you'd get knocked back farther? Do you know how long that'll take to code?
falc0neye
09-20-2009, 08:12 PM
It's good enough the way it is. The blast effect from 1 nade takes your hp down to like half or less if you get knoced over th enemy could throw another nade and kill you. And if your camping and there attckign your done.
Tarbel
09-20-2009, 08:20 PM
It will be way too cheap in trenches and against guard. I mean for any of the classes too, walking barely works anymore...
dddaaakkk
09-20-2009, 08:40 PM
to hard to program
not much benefit
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