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View Full Version : IDEA Claymores should be 1 hit KO's?


Balddude
08-27-2009, 11:19 AM
Well, before you pass this idea as completely ludicrous and unneeded, I would like to put up a few points for consideration.



From a realistic view:


In real life, if someone is to activate a claymore by stepping on it, it would send hundreds of grenade shards, as well as the composite of the ground flying to the enemies body. Of course, the initial blast of the claymore would probably be more than enough to blow up any enemy, regardless of their armor, to smithereens.

However, in PT currently, only Recons are feeling the full blast of the claymore. All Medium and Heavy armor classes can withstand a claymore blast, which is very strange. A Heavy is even left with half the health left after stepping on a claymore, which is absolutely ridiculous.




From a player's perspective:


Claymores are big, noticeable, and easy to detonate. Even though it is rather easy to hide them in crevices, most people know where they are hidden, and steer clear of them. From a personal perspective, I almost never get hit by a claymore, unless I do it purposely. Also, when you hide claymores in the walls, most people would probably grenade you because you are standing so near to the claymore, considering that claymores will detonate if you stand too far away from them. Another point to note is that when you see a Mauler around, it is rather easy to know that a claymore is bound to be somewhere, therefore most people will keep an extra eye on the look out.



Therefore, in order to counter the realistic and gameplay cons of the claymore, I feel that claymores should be a 1 hit-KO to all classes. Period.

UniteD
08-27-2009, 11:22 AM
Finally, someone makes a good idea.
+rep

adrw
08-27-2009, 11:45 AM
good idea.

humandalek
08-27-2009, 11:56 AM
good idea, and you've also based an argument form a realistic view. Well done.

Villyer
08-27-2009, 09:32 PM
It would obviously be realistic, but I would say the main point of claymores is to keep back recons.
So not killing other classes in one hit is not as important. Also, at least for medium armor classes, They would have to have not taken much shots yet if they are to survive, and if not it wouldnt be hard for the mauler to clean up.


And by your same 'realistic' argument, nades should kill every class in one shot as well.

ConArtist
08-27-2009, 09:35 PM
I think this is a good idea. But not everything in this game is realistic...

Add a poll?

HybriX
08-27-2009, 09:53 PM
yea, that would be cool...

more realistic ya know lol ;)...

keep everything out not just recons...

Villyer
08-27-2009, 09:57 PM
yea, that would be cool...

more realistic ya know lol ;)...

keep everything out not just recons...


Everything but recons can just nade the clay...


Also, if you want to make this game realistic, lets make them recons visible.
Im pretty sure in real life theres not invisible soldiers, who suddenly appear when they slash the air witha knife.

aznremx04
08-27-2009, 09:57 PM
yes good idea.

How about we add effects like, body parts fly off XD

Jk. Yea I like it though, one hit kills are FTW.

Timeline
08-27-2009, 10:00 PM
You have a very good point, I have thought the same thing myself.

I support :p

mondo909
08-27-2009, 10:03 PM
Nah i don't really like the idea..
Clays are perfect how they are right now.

daridmetch1
08-27-2009, 10:08 PM
Yeah, I have to agree on this. The mauler is way underpowered. The knife is wicked slow, the support weapon is week, and the grenade launcher can kill yourself so there's no point in not to agree. The mauler needs a boost and this is exactly what it needs. It would also bring more maulers in symetrical dm's and assualts :D
*Supportsssss :P*


Also, if you want to make this game realistic, lets make them recons visible.
Im pretty sure in real life theres not invisible soldiers, who suddenly appear when they slash the air witha knife.

Dude, you made me LOL so hard :D
Rep up for you and bladdude

Zz
08-27-2009, 10:13 PM
Primary Weapon: Not very accurare and can kill yourself
Secondary: Weak.
Knife: Is slow.

Therefore *Support*.

Villyer
08-27-2009, 10:28 PM
Primary Weapon: Not very accurare and can kill yourself
Secondary: Weak.
Knife: Is slow.

Therefore *Support*.


The primary wep can 1-hit ko medium armor. (I think. =/)

And anyway, if a medium walks over a clay it would have so little health, it would only take one shot to kill anyway.

Balddude
08-28-2009, 12:19 AM
It would obviously be realistic, but I would say the main point of claymores is to keep back recons.
So not killing other classes in one hit is not as important. Also, at least for medium armor classes, They would have to have not taken much shots yet if they are to survive, and if not it wouldnt be hard for the mauler to clean up.


And by your same 'realistic' argument, nades should kill every class in one shot as well.



Firstly, grenades should 1-Hit KO enemies in a realistic view, I believe you. However, the grenade can currently 1-hit KO Recons and Medium armor classes. But a point to note is that the grenade has to be DIRECTLY under the opponent, which almost never happens.




As for your Recon point, cloaking is not unrealistic. In fact, the Recon's cloaking is not even future technology. I am pretty sure that many people have discovered body armor's which can blend into any background.



Nonetheless, thanks for the feedback. :)

mreitz
08-28-2009, 12:22 AM
I agree that they should be more powerful and I think we should bump up the power.

But I have seen assaults and meds getting 1 hit K.Oed, but even then, it was a direct shot.

Also, Grenades in PT SUCK! They are so unrealistic, you can throw a grenade at a heavy and it doesn't even lose half of its health.

Charles
08-28-2009, 12:36 AM
No. <_<

Claymores already take a huge amount of life.
Games aren't realistic, otherwise i wouldn't play them.
1 hit kills on heavies are ftl, shoot if they have that power they should withstand nades.

no @ all power increasing threads. You power hungry maniacs!

Laginator
08-28-2009, 12:58 AM
I like this idea, its more realistic then the way we already have it. Supports

AlfaCharger
08-28-2009, 01:11 AM
I like the idea, it makes sense, and it's much more realistic. Claymores, however, were designed to keep recons away, which is what it already does. I like the idea, because any heavy could easily walk through a claymore for a recon teammate, so I support this idea. It sounds like it could work.

TeleBelly
08-28-2009, 12:40 PM
LOL @ your point about the game being more realistic. Have you not noticed yet that NOTHING about this game is realistic? I say 100% no. The game isnt suppose to resemble real life at all, that's why its called a game. If you wan't to go blow people up in real life then have fun.


-sorry if i sounded mean, but this is one of the worst suggestions I have ever heard. This is also coming from a person who almost always ONLY plays the recon class.

stuffu
08-28-2009, 12:42 PM
i agree. nice thread. + rep.

d4rklord
08-28-2009, 01:27 PM
Claymores are suppose to be donated by hand. Anyways good idea.

*support*

EDIT: WHERES THE POLL!

woohoo
08-28-2009, 06:30 PM
win idea is win

Ilikeshooting
08-28-2009, 07:28 PM
I agree it would be realistic, but this game is hardly focused on realism. Seriously, if you think a medic can heal a person completely from getting shot repeatedly and naded THROUGH A WALL...yeah.

But it's an okay idea, I'm not sure we really need to make clays better, and as was mentioned, their main purpose is to keep recons off your territory, or to make people waste nades. Oh, and clay sitting, which is aimed at recons as well.

I'm neutral on it, I kind of like when I am fatso and have a med just charging the clay and then healing, but clays ARE stilling vulnerable to nading, so it's not completely overpowered...Oooh, and this would make mauler all the scarier to guards...

Xenocide
08-28-2009, 07:33 PM
Good idea! +rep and /support.

TheZombie
08-28-2009, 07:34 PM
Thats why it's called a 'game', not life.
Doesn't support.

Midnightkitsune
08-28-2009, 07:39 PM
they 1 hit killz on cons and if they were one hit killz on all that would unbalance the classes

Weewoo
08-29-2009, 11:31 AM
they 1 hit killz on cons and if they were one hit killz on all that would unbalance the classes


Well, not really. Because you only get two claymores, so you could only get two claymore kills for every death. *Support* :)

Ryuk
08-29-2009, 11:47 AM
Sure, if you just keep your eyes open you could quite possibly never step on one of those ever. Too bad I'm not that good. xD

TopHatMan
08-29-2009, 11:55 AM
It would obviously be realistic, but I would say the main point of claymores is to keep back recons.
So not killing other classes in one hit is not as important. Also, at least for medium armor classes, They would have to have not taken much shots yet if they are to survive, and if not it wouldnt be hard for the mauler to clean up.


And by your same 'realistic' argument, nades should kill every class in one shot as well.

No claymore was made for everyone, but since we buffed the crap out of the classes (except con) the claymores were oversighted.

Villyer
08-29-2009, 01:38 PM
No claymore was made for everyone, but since we buffed the crap out of the classes (except con) the claymores were oversighted.


As of right now though, I see no unbalance between the classes.

Maybe more damage to heavy armored people so that they are in easy killing range, but for mediums its perfectly fine.

NuMbA
08-29-2009, 01:42 PM
If it was 1 hit KO then that would change gameplay alot. people would be droping them everywhere and people would bve walking and die all of sudden.

cheeseyrecon
08-29-2009, 10:02 PM
good idea :D baldy