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View Full Version : My FFAKOTH


Villyer
07-24-2009, 10:46 PM
Tried out a different map type.

http://i26.tinypic.com/2e4ahpj.jpg


The red squares are spawns.

The blue squares are at level 1. I did that so you could get behind those and avoid being sprayed by the people on the hill. (like when you spawn)


Normal number of spawns here?



http://i26.tinypic.com/9qidu8.jpg

I added 10 tiles each side.

I didnt add the spawns cause im lazy. Their in the same general spot though.

The red outlined thing on the outsides are at level 1. But I dont think the things I have around them are slope tiles, since the guy doesnt gradually get bigger.

The hills all fine now?



35&25&field&4$29,4^4$32,4^4$2,5^4$28,6^4$33,7^4$24,8^4$10,16^4 $1,17^4$6,18^4$32,19^4$2,20^4$5,20&3,0$99,1021,0,0^4,0$98,1201,0,0^5,0$98,1201,0,0^6, 0$98,1201,0,0^7,0$98,1201,0,0^8,0$99,1201,0,0^11,0 $11,2112,0,0^12,0$0,2112,1,0^13,0$0,2112,1,0^14,0$ 0,2112,1,0^15,0$84,2112,1,0^16,0$0,2112,1,0^17,0$0 ,2112,1,0^18,0$0,2112,1,0^19,0$0,2112,1,0^20,0$11, 0110,0,0^24,0$84,2112,0,0^25,0$55,2112,0,0^26,0$55 ,2112,0,0^27,0$55,2112,0,0^28,0$55,2112,0,0^29,0$5 5,2112,0,0^30,0$55,2112,0,0^31,0$55,2112,0,0^32,0$ 55,2112,0,0^33,0$90,2112,0,0^34,0$91,2112,0,0^1,1$ 110,2112,0,0^2,1$109,2112,0,0^3,1$109,2112,0,0^4,1 $109,2112,0,0^5,1$109,2112,0,0^6,1$109,2112,0,0^7, 1$110,1201,0,0^11,1$21,2112,0,0^12,1$0,2112,1,0^13 ,1$0,2112,1,0^14,1$0,2112,1,0^15,1$0,2112,1,0^16,1 $0,2112,1,0^17,1$0,2112,1,0^18,1$84,2112,1,0^19,1$ 0,2112,1,0^20,1$21,0110,0,0^24,1$56,1021,0,0^25,1$ 58,0110,0,0^26,1$56,0110,0,0^27,1$56,0110,0,0^28,1 $58,1021,0,0^29,1$55,2112,0,0^30,1$84,2112,0,0^31, 1$55,2112,0,0^32,1$55,2112,0,0^33,1$92,2112,0,0^34 ,1$93,2112,0,0^1,2$109,1021,0,0^2,2$84,2112,1,0^3, 2$55,2112,1,0^4,2$55,2112,1,0^5,2$55,2112,1,0^6,2$ 55,2112,1,0^7,2$111,1201,0,0^11,2$21,2112,0,0^12,2 $0,2112,1,0^13,2$84,2112,1,0^14,2$0,2112,1,0^15,2$ 0,2112,1,0^16,2$0,2112,1,0^17,2$0,2112,1,0^18,2$0, 2112,1,0^19,2$0,2112,1,0^20,2$21,0110,0,0^24,2$57, 0110,0,0^25,2$57,1201,0,0^27,2$84,2112,0,0^28,2$56 ,1021,0,0^29,2$55,2112,0,0^30,2$55,2112,0,0^31,2$5 5,2112,0,0^32,2$55,2112,0,0^33,2$94,2112,0,0^34,2$ 95,2112,0,0^1,3$109,1021,0,0^2,3$55,2112,1,0^3,3$5 5,2112,1,0^4,3$55,2112,1,0^5,3$55,2112,1,0^6,3$55, 2112,1,0^7,3$109,1201,0,0^11,3$11,2112,0,0^12,3$0, 2112,1,0^13,3$0,2112,1,0^14,3$0,2112,1,0^15,3$0,21 12,1,0^16,3$0,2112,1,0^17,3$84,2112,1,0^18,3$0,211 2,1,0^19,3$0,2112,1,0^20,3$11,0110,0,0^22,3$84,211 2,0,0^28,3$56,1021,0,0^29,3$55,2112,0,0^30,3$55,21 12,0,0^31,3$55,2112,0,0^32,3$55,2112,0,0^33,3$96,2 112,0,0^34,3$97,2112,0,0^1,4$109,1021,0,0^2,4$55,2 112,1,0^3,4$55,2112,1,0^4,4$84,2112,1,0^5,4$55,211 2,1,0^6,4$55,2112,1,0^7,4$109,1201,0,0^11,4$23,102 1,0,0^12,4$22,2112,0,0^13,4$0,2112,1,0^14,4$0,2112 ,1,0^15,4$0,2112,1,0^16,4$0,2112,1,0^17,4$0,2112,1 ,0^18,4$0,2112,1,0^19,4$22,1021,0,0^20,4$23,0110,0 ,0^28,4$56,1021,0,0^29,4$55,2112,0,0^30,4$55,2112, 0,0^31,4$55,2112,0,0^32,4$55,2112,0,0^33,4$55,2112 ,0,0^34,4$55,2112,0,0^1,5$109,1021,0,0^2,5$55,2112 ,1,0^3,5$55,2112,1,0^4,5$55,2112,1,0^5,5$84,2112,1 ,0^6,5$55,2112,1,0^7,5$109,1201,0,0^12,5$23,1021,0 ,0^13,5$21,1021,0,0^14,5$21,1021,0,0^15,5$22,2112, 0,0^16,5$0,2112,1,0^17,5$0,2112,1,0^18,5$22,1021,0 ,0^19,5$23,0110,0,0^25,5$1,1201,0,0^26,5$2,2112,0, 0^27,5$57,1021,0,0^28,5$58,2112,0,0^29,5$55,2112,0 ,0^30,5$55,2112,0,0^31,5$55,2112,0,0^32,5$55,2112, 0,0^33,5$55,2112,0,0^34,5$55,2112,0,0^0,6$84,2112, 0,0^1,6$110,1021,0,0^2,6$109,0110,0,0^3,6$109,0110 ,0,0^4,6$111,0110,0,0^5,6$109,0110,0,0^6,6$109,011 0,0,0^7,6$110,0110,0,0^15,6$23,1021,0,0^16,6$21,10 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$23,2112,0,0^14,9$22,1201,0,0^15,9$0,2112,1,7^16,9 $22,0110,0,0^17,9$11,1201,0,0^18,9$22,1201,0,0^19, 9$0,2112,1,7^20,9$22,0110,0,0^21,9$23,1201,0,0^22, 9$5,2112,0,0^28,9$1,2112,0,0^31,9$56,1021,0,0^32,9 $58,0110,0,0^33,9$56,0110,0,0^34,9$56,0110,0,0^1,1 0$34,2112,0,0^2,10$35,2112,0,0^3,10$36,2112,0,0^4, 10$37,2112,0,0^5,10$38,2112,0,0^9,10$4,2112,0,0^10 ,10$99,2112,0,0^13,10$21,2112,0,0^14,10$0,2112,1,7 ^15,10$84,2112,1,7^16,10$0,2112,1,7^17,10$0,2112,1 ,7^18,10$0,2112,1,7^19,10$0,2112,1,7^20,10$0,2112, 1,7^21,10$21,0110,0,0^22,10$6,1021,0,0^23,10$4,102 1,0,0^24,10$99,2112,0,0^31,10$57,0110,0,0^32,10$57 ,1201,0,0^33,10$84,2112,0,0^1,11$39,2112,0,0^2,11$ 40,2112,0,0^3,11$41,2112,0,0^4,11$42,2112,0,0^5,11 $43,2112,0,0^10,11$98,2112,0,0^13,11$23,1021,0,0^1 4,11$22,2112,0,0^15,11$0,2112,1,7^16,11$0,2112,1,7 ^17,11$0,2112,1,7^18,11$0,2112,1,7^19,11$84,2112,1 ,7^20,11$22,1021,0,0^21,11$23,0110,0,0^24,11$98,21 12,0,0^25,11$84,2112,0,0^1,12$44,2112,0,0^2,12$45, 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09,1201,0,0^0,20$55,2112,0,0^1,20$55,2112,0,0^2,20 $55,2112,0,0^3,20$55,2112,0,0^4,20$55,2112,0,0^5,2 0$55,2112,0,0^6,20$56,1201,0,0^14,20$23,2112,0,0^1 5,20$22,1201,0,0^16,20$0,2112,1,0^17,20$0,2112,1,0 ^18,20$0,2112,1,0^19,20$0,2112,1,0^20,20$0,2112,1, 0^21,20$0,2112,1,0^22,20$22,0110,0,0^23,20$23,1201 ,0,0^27,20$109,1021,0,0^28,20$55,2112,1,0^29,20$55 ,2112,1,0^30,20$84,2112,1,0^31,20$55,2112,1,0^32,2 0$55,2112,1,0^33,20$109,1201,0,0^0,21$90,2112,0,0^ 1,21$91,2112,0,0^2,21$55,2112,0,0^3,21$55,2112,0,0 ^4,21$55,2112,0,0^5,21$55,2112,0,0^6,21$56,1201,0, 0^12,21$84,2112,0,0^14,21$11,2112,0,0^15,21$0,2112 ,1,0^16,21$0,2112,1,0^17,21$84,2112,1,0^18,21$0,21 12,1,0^19,21$0,2112,1,0^20,21$0,2112,1,0^21,21$0,2 112,1,0^22,21$0,2112,1,0^23,21$11,0110,0,0^27,21$1 09,1021,0,0^28,21$55,2112,1,0^29,21$55,2112,1,0^30 ,21$55,2112,1,0^31,21$55,2112,1,0^32,21$55,2112,1, 0^33,21$109,1201,0,0^0,22$92,2112,0,0^1,22$93,2112 ,0,0^2,22$55,2112,0,0^3,22$55,2112,0,0^4,22$55,211 2,0,0^5,22$55,2112,0,0^6,22$56,1201,0,0^7,22$84,21 12,0,0^9,22$57,1021,0,0^10,22$57,2112,0,0^14,22$21 ,2112,0,0^15,22$0,2112,1,0^16,22$0,2112,1,0^17,22$ 0,2112,1,0^18,22$0,2112,1,0^19,22$0,2112,1,0^20,22 $0,2112,1,0^21,22$84,2112,1,0^22,22$0,2112,1,0^23, 22$21,0110,0,0^27,22$111,1021,0,0^28,22$55,2112,1, 0^29,22$55,2112,1,0^30,22$55,2112,1,0^31,22$55,211 2,1,0^32,22$84,2112,1,0^33,22$109,1201,0,0^0,23$94 ,2112,0,0^1,23$95,2112,0,0^2,23$55,2112,0,0^3,23$5 5,2112,0,0^4,23$84,2112,0,0^5,23$55,2112,0,0^6,23$ 58,1201,0,0^7,23$56,2112,0,0^8,23$56,2112,0,0^9,23 $58,2112,0,0^10,23$56,1201,0,0^14,23$21,2112,0,0^1 5,23$0,2112,1,0^16,23$84,2112,1,0^17,23$0,2112,1,0 ^18,23$0,2112,1,0^19,23$0,2112,1,0^20,23$0,2112,1, 0^21,23$0,2112,1,0^22,23$0,2112,1,0^23,23$21,0110, 0,0^27,23$110,1021,0,0^28,23$109,0110,0,0^29,23$10 9,0110,0,0^30,23$109,0110,0,0^31,23$109,0110,0,0^3 2,23$109,0110,0,0^33,23$110,0110,0,0^0,24$96,2112, 0,0^1,24$97,2112,0,0^2,24$55,2112,0,0^3,24$55,2112 ,0,0^4,24$55,2112,0,0^5,24$55,2112,0,0^6,24$55,211 2,0,0^7,24$55,2112,0,0^8,24$55,2112,0,0^9,24$55,21 12,0,0^10,24$84,2112,0,0^14,24$11,2112,0,0^15,24$0 ,2112,1,0^16,24$0,2112,1,0^17,24$0,2112,1,0^18,24$ 0,2112,1,0^19,24$84,2112,1,0^20,24$0,2112,1,0^21,2 4$0,2112,1,0^22,24$0,2112,1,0^23,24$11,0110,0,0^26 ,24$99,1021,0,0^27,24$98,1201,0,0^28,24$98,1201,0, 0^29,24$98,1201,0,0^30,24$98,1201,0,0^31,24$99,120 1,0,0&

Toxic
07-24-2009, 10:52 PM
Yea, the spawn amount is normal. Looks like a good map. Should be a map in-game. This is a 10/10 for me. It's unique, and at the same time, well done.

FoxSamus
07-25-2009, 05:37 AM
Good tile flow.
Need to make the zone more then 5 tiles though...
Which means you'll have to resize the whole map. :o
Fairly easy to spawn kill. ;o
No need to make those boxes level 1, they have a natural height of 1.
Walls also have a natural height of 4 or 5.
So just make them zero.
Also, in FFA(DM) make the spawns black.
Also, when you make trenches and what not, make it so that they have actual use.
Don't see much use in them.
Also, in small maps, people tend to Heavy like noobs.
Small map + Lots of Heavies = Major Lag.

Villyer
07-25-2009, 10:30 AM
Yea, the spawn amount is normal. Looks like a good map. Should be a map in-game. This is a 10/10 for me. It's unique, and at the same time, well done.

Thanks. ; D


Good tile flow.
Need to make the zone more then 5 tiles though...
Which means you'll have to resize the whole map. :o
Fairly easy to spawn kill. ;o
No need to make those boxes level 1, they have a natural height of 1.
Walls also have a natural height of 4 or 5.
So just make them zero.
Also, in FFA(DM) make the spawns black.
Also, when you make trenches and what not, make it so that they have actual use.
Don't see much use in them.
Also, in small maps, people tend to Heavy like noobs.
Small map + Lots of Heavies = Major Lag.


Ill make the map twice its current size.

With the boxes. I made them level 1 so that when you go to shoot over them from the top of the hills, they stop those bullets. Like, taller boxes.
I tested that with one crate at level 1, one at level 0 and from the hill, I could shoot over the level 0 one but not the level 1 one.
So, isnt that still a purpose?
But I understand why the walls dont have to be level 1.

Spawns black. Got it.

And, none of those are trenches. My boring map here onyl has two levels.
Their intended use was to be able to return fire on the hill.


Thanks for the advice. =D

AlfaCharger
07-25-2009, 11:42 AM
ITs a pretty well made map, the spawns are good, and the KOTH area looks really well placed, this map should be servered.

Hunter
07-25-2009, 12:46 PM
the center hill looks like it goes downwards, not uppy O.o.

its a decent map for ffa,

also make 2 other very competitive spots for control that have spawn camping powers, so people can get sidetracked to do that as well.

Villyer
07-25-2009, 12:48 PM
ITs a pretty well made map, the spawns are good, and the KOTH area looks really well placed, this map should be servered.

Thanks. =)

the center hill looks like it goes downwards, not uppy O.o.

its a decent map for ffa,

also make 2 other very competitive spots for control that have spawn camping powers, so people can get sidetracked to do that as well.


Their all uppys.

What do you mean by competitive spots?



Oh. On another note, the work required to double the size, isnt gonna happen.

So its gonna be larger, but not quite that large.

FoxSamus
07-25-2009, 05:24 PM
Thanks. ; D





Ill make the map twice its current size.

With the boxes. I made them level 1 so that when you go to shoot over them from the top of the hills, they stop those bullets. Like, taller boxes.
I tested that with one crate at level 1, one at level 0 and from the hill, I could shoot over the level 0 one but not the level 1 one.
So, isnt that still a purpose?
But I understand why the walls dont have to be level 1.

Spawns black. Got it.

And, none of those are trenches. My boring map here onyl has two levels.
Their intended use was to be able to return fire on the hill.


Thanks for the advice. =D

What hills are you talking about?
I don't see any hills...
If you're talking about the things in the middle top and bottom, you have your slopes turn the wrong way.
Also, also the way the tiles are made, you're going to have to make the hills grass instead of dirt.

Toxic
07-25-2009, 05:26 PM
Thanks. ; D

Not problem, seems like you actually spent time on this one. Like I said, maps like this should be put into game play, looks unique, but at the same time, original.

Villyer
07-25-2009, 05:27 PM
What hills are you talking about?
I don't see any hills...
If you're talking about the things in the middle top and bottom, you have your slopes turn the wrong way.
Also, also the way the tiles are made, you're going to have to make the hills grass instead of dirt.


xD
No way those are backwards.
It all seemed to make sense when it was tested.

Oh well.
I completely redid the entire map anyway.
But I still used dirt as a hill.


I have to change all the dirt into grass hills?

Villyer
07-25-2009, 07:57 PM
Ok, updated with V2.

Tipit
07-25-2009, 08:01 PM
decent map

Villyer
07-25-2009, 09:06 PM
decent map



Thats more spam than help..

But thanks.

LeLoi
07-25-2009, 09:54 PM
Wow amazing bounds from first to second try. The first one was like the bow and arrow, the second is a heat seaking missle. I would have prefered to see a TDM KOth in V2 but as FFA it works just as well. GJ

Villyer
07-26-2009, 12:30 AM
Wow amazing bounds from first to second try. The first one was like the bow and arrow, the second is a heat seaking missle. I would have prefered to see a TDM KOth in V2 but as FFA it works just as well. GJ


Yea, I realized it was a bit more of a TKOTH, but it works just fine as a FAA I think.


Anyone one the ptMMT have anything to say?