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View Full Version : IDEA diff classes


mystic0man
07-06-2009, 12:22 AM
there needs to be more shotguns in pawn cuz i always use med but i want a new class with shotty there needs to be more shotguns or auto-shotgun like a enforcer with shotty and a glock or something like that and here is a example:

[Class]:enforcer
[Armor]medium
[Speed]:65
[Special]: has resistance to explosive by 20%

[Primary Weapon]: m1897 trench gun
[Damage]:20
[Shots Per Discharge]:3
[Maximum Damage Per Discharge]:70
[Cool Down]:400ms
[Max Ammo]:35
[Height]:8
[Accuracy]:1.0
[Bullet Type]:Hallow Point
[Special]:has melee dmg (45)
[description]:

[Secondary Weapon]9 mm
[Damage]: 8
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:15
[Cool Down]:200ms
[Max Ammo]:150
[Height]:7
[Accuracy]:0.8
[Bullet Type]:Hallow Point
[Special]:None
[Description]:

[Auxiliary One]:flash Grenades
[Damage]:0
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:0
[Cool Down]:1000ms
[Max Ammo]:2
[Height]:25
[Accuracy]:4
[Bullet Type]:Explosive
[Special]:flash bang (Radius 200)

MECOOLASS
07-06-2009, 01:27 AM
dude just use support okay don't need another shotgun user because they really powerful when you next to them.

mystic0man
07-06-2009, 01:36 AM
i would like to see another shotty class other then support something that isn't ment for just sitting and healing

Banana
07-06-2009, 02:12 AM
Just use Med its better

X5Marksman
07-06-2009, 02:21 AM
[Class]:Marksman
[Armor]Minimal
[Speed]:90
[Special]: can go invisible if they hold still for 15 seconds

[Primary Weapon]: Black Magnum L6AP1
[Damage]:150
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1900ms
[Max Ammo]:25
[Height]:9
[Accuracy]:10
[Bullet Type]: Fifty caliber armor peircing round
[Special]: Can penetrate thin walls, can also shoot 1 level above the Marksman's current level.
[description]: A large scoped sniper rifle, with a deadly bite and a worse kick. because of it's bolt action style it takes longer to load then most weapons.

[Secondary Weapon]Revolver
[Damage]: 19
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:23
[Cool Down]:400ms
[Max Ammo]:125
[Height]:7
[Accuracy]:1.0
[Bullet Type]:Hallow Point
[Special]:Can be used as a melee weapon when it's ammo is out.
[Description]:

[Auxiliary One]: Dart Grenades
[Damage]:100
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1000ms
[Max Ammo]:4
[Height]:25
[Accuracy]:4
[Bullet Type]:Poison
[Special]:Will launch 6 darts in random directions poisoning anyone caught in there way, even team mate and yourself.

mystic0man
07-06-2009, 05:17 AM
[Class]:Marksman
[Armor]Minimal
[Speed]:90
[Special]: can go invisible if they hold still for 15 seconds

[Primary Weapon]: Black Magnum L6AP1
[Damage]:150
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1900ms
[Max Ammo]:25
[Height]:9
[Accuracy]:10
[Bullet Type]: Fifty caliber armor peircing round
[Special]: Can penetrate thin walls, can also shoot 1 level above the Marksman's current level.
[description]: A large scoped sniper rifle, with a deadly bite and a worse kick. because of it's bolt action style it takes longer to load then most weapons.

[Secondary Weapon]Revolver
[Damage]: 19
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:23
[Cool Down]:400ms
[Max Ammo]:125
[Height]:7
[Accuracy]:1.0
[Bullet Type]:Hallow Point
[Special]:Can be used as a melee weapon when it's ammo is out.
[Description]:

[Auxiliary One]: Dart Grenades
[Damage]:100
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1000ms
[Max Ammo]:4
[Height]:25
[Accuracy]:4
[Bullet Type]:Poison
[Special]:Will launch 6 darts in random directions poisoning anyone caught in there way, even team mate and yourself.
wtf does this have anything to do with my idea????????

d4rklord
07-06-2009, 08:36 AM
there needs to be more shotguns in pawn cuz i always use med but i want a new class with shotty there needs to be more shotguns or auto-shotgun like a enforcer with shotty and a glock or something like that and here is a example:

[Class]:enforcer
[Armor]medium
[Speed]:65
[Special]: has resistance to explosive by 20%

[Primary Weapon]: m1897 trench gun
[Damage]:20
[Shots Per Discharge]:3
[Maximum Damage Per Discharge]:70
[Cool Down]:400ms
[Max Ammo]:35
[Height]:8
[Accuracy]:1.0
[Bullet Type]:Hallow Point
[Special]:has melee dmg (45)
[description]:

[Secondary Weapon]9 mm
[Damage]: 8
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:15
[Cool Down]:200ms
[Max Ammo]:150
[Height]:7
[Accuracy]:0.8
[Bullet Type]:Hallow Point
[Special]:None
[Description]:

[Auxiliary One]:flash Grenades
[Damage]:0
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:0
[Cool Down]:1000ms
[Max Ammo]:2
[Height]:25
[Accuracy]:4
[Bullet Type]:Explosive
[Special]:flash bang (Radius 200)

I like it. Is it an automatic shotgun? Pump-action suck crap.

--------------------
[Class]:Marksman
[Armor]Minimal
[Speed]:90
[Special]: can go invisible if they hold still for 15 seconds

[Primary Weapon]: Black Magnum L6AP1
[Damage]:150
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1900ms
[Max Ammo]:25
[Height]:9
[Accuracy]:10
[Bullet Type]: Fifty caliber armor peircing round
[Special]: Can penetrate thin walls, can also shoot 1 level above the Marksman's current level.
[description]: A large scoped sniper rifle, with a deadly bite and a worse kick. because of it's bolt action style it takes longer to load then most weapons.

[Secondary Weapon]Revolver
[Damage]: 19
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:23
[Cool Down]:400ms
[Max Ammo]:125
[Height]:7
[Accuracy]:1.0
[Bullet Type]:Hallow Point
[Special]:Can be used as a melee weapon when it's ammo is out.
[Description]:

[Auxiliary One]: Dart Grenades
[Damage]:100
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1000ms
[Max Ammo]:4
[Height]:25
[Accuracy]:4
[Bullet Type]:Poison
[Special]:Will launch 6 darts in random directions poisoning anyone caught in there way, even team mate and yourself.

Dude GTFO make a new thread.

mystic0man
07-06-2009, 01:36 PM
its a auto shotty

zagert
07-06-2009, 03:25 PM
[Class]:Marksman
[Armor]Minimal
[Speed]:90
[Special]: can go invisible if they hold still for 15 seconds

[Primary Weapon]: Black Magnum L6AP1
[Damage]:150
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1900ms
[Max Ammo]:25
[Height]:9
[Accuracy]:10
[Bullet Type]: Fifty caliber armor peircing round
[Special]: Can penetrate thin walls, can also shoot 1 level above the Marksman's current level.
[description]: A large scoped sniper rifle, with a deadly bite and a worse kick. because of it's bolt action style it takes longer to load then most weapons.

[Secondary Weapon]Revolver
[Damage]: 19
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:23
[Cool Down]:400ms
[Max Ammo]:125
[Height]:7
[Accuracy]:1.0
[Bullet Type]:Hallow Point
[Special]:Can be used as a melee weapon when it's ammo is out.
[Description]:

[Auxiliary One]: Dart Grenades
[Damage]:100
[Shots Per Discharge]:1
[Maximum Damage Per Discharge]:100
[Cool Down]:1000ms
[Max Ammo]:4
[Height]:25
[Accuracy]:4
[Bullet Type]:Poison
[Special]:Will launch 6 darts in random directions poisoning anyone caught in there way, even team mate and yourself.

go make your own thread you lazy A55.

mystic0man
07-06-2009, 06:26 PM
lol wtf is with the marksman cr4p man that is sad