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View Full Version : [2 more votes] Orbit [3.50]


Villyer
06-28-2009, 12:46 PM
I came up with a name for one of my maps.

Thats a first


http://img2.raidpic.com/93Orbit.bmp



Its tight. Only way to remove it is too get rid of the lining, but I'm not gonna do that. So its staying tight.

SeasonalTNT
06-28-2009, 12:51 PM
It's not THAT tight.

But red can shoot art before going into bottom left screen.

UreOnMyHitList
06-28-2009, 12:51 PM
Pretty good map, I got a chance to play it.

4/5.

Villyer
06-28-2009, 12:53 PM
It's not THAT tight.

But red can shoot art before going into bottom left screen.


Ah, i missed that.
Thanks for pointing it out.

NuMbA
06-28-2009, 03:26 PM
first off all this map is not tight... don't know where you got that idea
you should move the arti 2 blocks to the left of the red spawn and take out the block under it so it's not as easy for the reds. 4/5

Villyer
06-28-2009, 04:29 PM
you should move the arti 2 blocks to the left of the red spawn and take out the block under it so it's not as easy for the reds.



I dont understand what you mean by this. =/



I fixed shooting the arti from the room above, and i closed the bottom of the arti room so you cant shoot it from below.
Im not bothering to keep the old pic, its a minor change.

NuMbA
06-28-2009, 04:33 PM
you know the red spawn to the left?
2 blocks to the left of it, put the arti there
then remove the block under it for people to shoot

Villyer
06-28-2009, 04:45 PM
you know the red spawn to the left?
2 blocks to the left of it, put the arti there
then remove the block under it for people to shoot



That wouldnt do much. People would just have to go that extra step.

NuMbA
06-28-2009, 04:50 PM
but then this way the reds can't run away as easily to the refill
and since it's not close to a ladder, the red won't end up camping the blues when they come down the ladder

Villyer
06-28-2009, 05:12 PM
but then this way the reds can't run away as easily to the refill
and since it's not close to a ladder, the red won't end up camping the blues when they come down the ladder


I thought about it a bit, and if you move it, blues will camp reds by falling down, shoot, and going back up the ladder. Reds are defenceless, so they can be picked off, or escape to the right. And then theyd go around the map again, get off a few shots, then be forced away again.

Its better where it is.

jfella91
06-28-2009, 05:17 PM
I love the concept and tile placement. 5/5

DefyGravity
06-28-2009, 07:12 PM
nice map vill. Also, shadowreaver said u sucks in chat lul.

Villyer
06-28-2009, 10:15 PM
NOOOOOOO! I was thought map like this! Gah. ,_.


-----------woo!----------
100 posts!


This is my win theme >.<


And you reminded me...
What did I pass 1k posts? o.O


nice map vill. Also, shadowreaver said u sucks in chat lul.


Thanks.

And he does that everytime I log on.

DefyGravity
06-28-2009, 10:19 PM
This is my win theme >.<


And you reminded me...
What did I pass 1k posts? o.O





Thanks.

And he does that everytime I log on.

he was spamming it. Lul.

Cowdude
06-29-2009, 02:37 AM
Can you post it in submissions so I can vote on it.
It is win. It has good gameplay...Looks smexy...and is not tight.

Villyer
06-29-2009, 08:30 AM
Can you post it in submissions so I can vote on it.
It is win. It has good gameplay...Looks smexy...and is not tight.


Wish granted.

(Ill just move it)


Start voting MMT.

Wolfz
06-29-2009, 08:59 AM
Nice Map.. I never seen you make a TDM -.-" ...

I guess i would not have a chance..

Brandon0104
06-29-2009, 12:33 PM
Map looks pretty cool but gameplay is eh. I think the path is too short for a 2x2 and I don't like the arti place...

<<3/5>>

SmoothCopyCat
06-29-2009, 02:23 PM
There's something about this map i don't like, i think it's just the way it looks, im not sure.
But, i think that the path is too, campable, just because of the ackward screen switch's.
Im not diggin the refill placement either.
3/5 from me.