bubushum
06-17-2009, 09:03 AM
first of all, I canstly see heavys on games. alright I'm cool with poeple playing heavys, I'm just not cool of how over powerd they are. big gun, heavy armour, melee attack, some granades. well sounds nice doesn't it? but what do you choose to kill it? sure assalt would be nice, but on a 1v1 you'll die... soo I choose mauler, yeah like that worked. lancer, ah I got it. but wait still in kills me on a 1v1. so I would like this to change, lancer already isn't the best class at all and I only find use in it killing heavy and on that trench map. so I would like the lancer to simply murder the heavy in some way, 1 shot kill, 2 shot kill, weakens armour, slows them down, something please great admins. I'm sick of the overpowerdness of this class, the other choice is to make it weaker. throw away its melee attack so recons have a chance, make its gun weaker, you know what I mean surely. oh and more over the heavys gun is set by it's side. this means it can stand behind a wall and just spay as it's gun (not shootable) shows and destoyed you, and f it's got a medic next to him, it can spay for ages and you'll just die over and over again before you get a lucky kill. same with the lancer on this too. maybe it would sound silly but have them look the same but bullets come out of there chest sort of, so this issue would be diverted. I'm sure poeple wouldn't notice most of the time.
secondly though going on the oppersite side the recons stab should only be able to one hit kill lancers supperts and other recons. again the recon is so specialisd in close combat it's used to much by poeple. but thinking, whats the point in playing a assalt if a recon can easaly get a K/D rating of 1 everygame with you. but if you play recon you always still get a 1. no point is there, mediam armour, more like light, the difference is nothing.
last but not least a wasted class compleatly, the guard. weak gun with hardly any ammo. who though of that. sure the sheild is amazing if used well, but when you run out of ammo your dead. the heavy has 300 ammo I think with a slower gun. so why doesn't the guard have more ammo with a weaker gun that shots faster. it takes at least about 100/200 to get a kill, and most of the time it's so weak you only get assist. so I would like that to have more ammo or same strengh even as the heavys minigun in dps (damage per second)
over all I think this would make classers closer and not an overuse of just assalt, recon and heavy I see all the times. and please, there are some good class ideas out there, I would like to see :D
secondly though going on the oppersite side the recons stab should only be able to one hit kill lancers supperts and other recons. again the recon is so specialisd in close combat it's used to much by poeple. but thinking, whats the point in playing a assalt if a recon can easaly get a K/D rating of 1 everygame with you. but if you play recon you always still get a 1. no point is there, mediam armour, more like light, the difference is nothing.
last but not least a wasted class compleatly, the guard. weak gun with hardly any ammo. who though of that. sure the sheild is amazing if used well, but when you run out of ammo your dead. the heavy has 300 ammo I think with a slower gun. so why doesn't the guard have more ammo with a weaker gun that shots faster. it takes at least about 100/200 to get a kill, and most of the time it's so weak you only get assist. so I would like that to have more ammo or same strengh even as the heavys minigun in dps (damage per second)
over all I think this would make classers closer and not an overuse of just assalt, recon and heavy I see all the times. and please, there are some good class ideas out there, I would like to see :D