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SLAGATHOR
06-16-2009, 04:08 PM
Need some advice about managing clans?

Ask here, so that one of our qualified CM's can answer it.

Ezmoney
06-16-2009, 04:12 PM
Do you think Loyalty or Skill is better to have in a clan?

TheCriminaL
06-16-2009, 04:12 PM
do you think loyalty or skill is better to have in a clan?

loyalty....

SLAGATHOR
06-16-2009, 04:16 PM
Do you think Loyalty or Skill is better to have in a clan?

Definitely loyalty. I feel you need a good balance of both to really be considered a great clan. Skill is great, but then the person might leave quickly before he/she was of any real use. Loyalty goes a long way, but if they suck completely, then it's just dead weight.

Chris
06-16-2009, 04:18 PM
i am trying to make a clan <.< but, i do not know proper requirements should be, or how many members i should start off with, etc. D:

Definitely loyalty. I feel you need a good balance of both to really be considered a great clan. Skill is great, but then the person might leave quickly before he/she was of any real use. Loyalty goes a long way, but if they suck completely, then it's just dead weight.

Ex. Sneak has awesome skill. but hops clans in like 5 minutes. same with Tote, PMR, etc.

and that is one of the problems with me making clans.

FlippysKnife
06-16-2009, 04:19 PM
Is it good to have really nubby Elites that clan jump all the time to have in your clan? But you will get like 50 points?

SLAGATHOR
06-16-2009, 04:24 PM
i am trying to make a clan <.< but, i do not know proper requirements should be, or how many members i should start off with, etc. D:



Ex. Sneak has awesome skill. but hops clans in like 5 minutes. same with Tote, PMR, etc.

and that is one of the problems with me making clans.


A good clan name, about 2-3 peers you would consider loyal, and be original with your clan requirements. You don't need to set up a standard k/d or points requirement to join. To me it shows laziness that you wouldn't take the proper time to evaluate the player. Other players will also notice that it's nothing special to get in, thus making it boring. Create allure, exclusivity.


Is it good to have really nubby Elites that clan jump all the time to have in your clan? But you will get like 50 points?

Can you ask that to where I can understand it?

Xenu
06-17-2009, 12:58 AM
Is it good to have really nubby Elites that clan jump all the time to have in your clan? But you will get like 50 points?

Well, you will get those points which boost your clan up the rankings, but once that guy leaves, you will probably drop like a stone because you lost your most skillful player. I would lean on not having a clan hopper in your clan, unless you know you have decent players who will stay in your clan for a longer time.

SLAGATHOR
06-17-2009, 01:07 AM
Well, you will get those points which boost your clan up the rankings, but once that guy leaves, you will probably drop like a stone because you lost your most skillful player. I would lean on not having a clan hopper in your clan, unless you know you have decent players who will stay in your clan for a longer time.

Clans aren't based on how many points people earn in public games though. You could be an elite and suck. That's not much help.

TehDarkKnife
06-17-2009, 01:15 AM
If ur troops listen to what u say u can succeed, The clan [Lol] is good cuz of the members loyalty to Zeraton, their leader

SLAGATHOR
06-17-2009, 03:33 AM
If ur troops listen to what u say u can succeed, The clan [Lol] is good cuz of the members loyalty to Zeraton, their leader

Ah, but how do you achieve that? I'll wait for you to think of an answer before I do.

GhettoFish
06-17-2009, 04:10 AM
Should a leader be personally biased when managing clan, therefore putting themselves before the clan (Dan) :D

Balddude
06-17-2009, 04:30 AM
Should a leader be personally biased when managing clan, therefore putting themselves before the clan (Dan) :D

If Dan actually did that, then that means this is the secret to leading 2 number 1 ranked clans...However, he doesn't...


A clan leader should be the one who upholds the clan mission and vision in the most appropriate tone. There should be no space allowed for biasness. As long as the certain member is properly qualified (or not qualified), he should be dealt with (or rewarded), accordingly. If a leader were to be biased, the clan will definitely not operate well, as it would draw a lot of criticism.


Of course, if someone pesters the clan leader to moderate him/accept him into the clan, then that is a different story.

Ryuk
06-17-2009, 07:24 AM
Do you think recruiting on solid, upfront stats is better than using judgment?

Balddude
06-17-2009, 07:28 AM
Do you think recruiting on solid, upfront stats is better than using judgment?

Always judgment.


Stats speak nothing of your loyalty and dedication to a clan. You should always pick people who you think will bring the clan to greater heights, get along with other clan members, and most of all uphold the clan mission. There is no point in recruiting members with good stats, but have a lousy attitude etc...


So yeah...Judgment.

arabftw123
06-17-2009, 02:01 PM
Do you think recruiting on solid, upfront stats is better than using judgment?

This is something thats true on PG as well as PT, but stats aren't a sign of skill. I remember back before the reset there were guest farmers that would jump several ranks a day because they farmed (JohnCena) and the stats would say, "Holy hell, this kid must be a beast!" And thats what ended up happening with most of the elites.

The above is why I'm a fan of 'tryouts' or actually playing with the player before making the call. On other games big clans have a 'practice squad' and they let clan application build up until they can have a match with their practice squad to see how they play against players that they know are good. (i.e. other members of the clan)

Xenu
06-17-2009, 08:02 PM
Clans aren't based on how many points people earn in public games though. You could be an elite and suck. That's not much help.

No see he said when you get the clan hopper for a bit, your clan gets 50 CW points. Those are the points I referred to.

aznremx04
06-17-2009, 08:31 PM
No see he said when you get the clan hopper for a bit, your clan gets 50 CW points. Those are the points I referred to.

Why not invest in a clan member who can get you 150 points over time, as opposed to one that will get you a quick 50 and leave? The long term players will suit you the best. I'm no clan leader, but what I've seen through playing this for a while is that you want loyal/good players in your clan. That does 2 BIG things:
1. Gives you a lot of points for a long time
2. Lets your clan gain respect. People will start begging you to join your clan.

The points will come and so will more players if you can get a group of good/tight knit players together. They have to be respectable too.

This is something thats true on PG as well as PT, but stats aren't a sign of skill. I remember back before the reset there were guest farmers that would jump several ranks a day because they farmed (JohnCena) and the stats would say, "Holy hell, this kid must be a beast!" And thats what ended up happening with most of the elites.

The above is why I'm a fan of 'tryouts' or actually playing with the player before making the call. On other games big clans have a 'practice squad' and they let clan application build up until they can have a match with their practice squad to see how they play against players that they know are good. (i.e. other members of the clan)

You should be careful with this. As a clan expands and gets more players, your not the only one going to be trying out members. You'll have a bunch of helpers. Those helpers might have different standards than you. They might say a player is "good" but maybe their standards are low. "Oh he killed so and so 5 times, and lost 5 lives. That's good enough." Or their standards may be too high. They might let a potentially good player slip. That's nothing to worry about if you handle all the recruiting, but I remember in SVG (no offense superstition, you have good standards) some of the mods recruited way way too many noobs or people who weren't good at listening. Keep that in mind.

arabftw123
06-17-2009, 09:30 PM
Why not invest in a clan member who can get you 150 points over time, as opposed to one that will get you a quick 50 and leave? The long term players will suit you the best. I'm no clan leader, but what I've seen through playing this for a while is that you want loyal/good players in your clan. That does 2 BIG things:
1. Gives you a lot of points for a long time
2. Lets your clan gain respect. People will start begging you to join your clan.

The points will come and so will more players if you can get a group of good/tight knit players together. They have to be respectable too.



You should be careful with this. As a clan expands and gets more players, your not the only one going to be trying out members. You'll have a bunch of helpers. Those helpers might have different standards than you. They might say a player is "good" but maybe their standards are low. "Oh he killed so and so 5 times, and lost 5 lives. That's good enough." Or their standards may be too high. They might let a potentially good player slip. That's nothing to worry about if you handle all the recruiting, but I remember in SVG (no offense superstition, you have good standards) some of the mods recruited way way too many noobs or people who weren't good at listening. Keep that in mind.

I wasn't really suggesting that it be implemented here, more like pointing out a system that works on some other games I frequent. But overall, I think the PT clan system works fairly well as it is because they actually have a clan system.

SnipeMe
06-22-2009, 12:14 AM
If you have read the thread for CMS, you would probably realize that I am trying to have it grow quickly. Any suggestions on attracting members to new clans? There is no way I'm just going to sit in a lobby and spam "who wants to join CMS" to get members.

SniperAim
06-22-2009, 12:20 AM
If you have read the thread for CMS, you would probably realize that I am trying to have it grow quickly. Any suggestions on attracting members to new clans? There is no way I'm just going to sit in a lobby and spam "who wants to join CMS" to get members.

1.Pm all your friends
2.The people who are clanless pm also
3.Make really good clan requirements so people don't think its filled with noobs
4.Make a clan site
5.Color code your clan thread

Dax
06-22-2009, 12:24 AM
Ask users who:
1) Don't have a clan.
2) You have known for a while.

Additionally, giving a little "speech" to the user you are trying to recruit is good as well.

Ex: Hey, I'm the leader of the CMS clan. CMS offer's its members a state of the art site, and skills training. Additionally, we are rising in the ranks fast and clan war with great frequency.

Don't spam chat, talk to people one on one. You will have a much greater degree of success.

HWV
06-22-2009, 03:57 AM
Do you think recruiting on solid, upfront stats is better than using judgment?
I believe you are assuming that stats would even be the most important thing when recruiting.
This is wrong.
A clan will not survive without LOYALTY. If someone has great stats, that is a great basis on
which you have to found your judgment (if you don't know the perspective recruit), but you should
still ask if this person is going to be with your clan, or even the game a couple months from now.

If you have read the thread for CMS, you would probably realize that I am trying to have it grow quickly. Any suggestions on attracting members to new clans? There is no way I'm just going to sit in a lobby and spam "who wants to join CMS" to get members.
To be honest, the only way to really do this would be to get someone of high stature
(ie, a high rank, moderator, well-known user, etc) to join your clan. Then have them
make the clan thread here, or have them talk about how great your clan is in chat/irc
or other places. This will create "buzz" for your clan. Prospective members will come
from the woodworks wanting to join your clan.

Balddude
06-22-2009, 05:31 AM
If you have read the thread for CMS, you would probably realize that I am trying to have it grow quickly. Any suggestions on attracting members to new clans? There is no way I'm just going to sit in a lobby and spam "who wants to join CMS" to get members.



Try to have an attraction point to your clan to.


Take for example...SVG. One of the main reasons why I believe they can attract top-notch players is because of the fact that every one of their members is looked upon highly, and they are very tight-knit among themselves. In their case, their attraction is their strong bond.


You got to bring out the main [CMS] attribute to the public. Show them why [CMS] is going to be a success, and not just a typical, unoriginal clan like the dozens being made everyday. I believe that only this will allow your clan to succeed. ;)

nightcold
06-23-2009, 08:24 PM
If you have read the thread for CMS, you would probably realize that I am trying to have it grow quickly. Any suggestions on attracting members to new clans? There is no way I'm just going to sit in a lobby and spam "who wants to join CMS" to get members.


-try talking 1 on 1 and tell them what ur all about, ur values as a leader and ur clans function
-keep a close eye in pulic games for talent, that is a great way 2 spot unknown gem
-remember when a person joins ur clan they are investing in u,and the clan is investing in them.....treat all of ur mems with respect.....and dont view the members as objects that u can push around(i no that alot do thu,the clan is ur as much as it is the members clan)
-dont even bother asking pro's 2 join ur clan, they all lose intrest and hop anyway(they are not as good and usefull as u may think)...and when they leave ,ur clan loses alot of moral and people start leaveing(AMP almost died twice because of this)
-dont have requrements, ask people 2 join because u or other people in ur clan think they are good( 1 vs 1 in a great way 2 learn about a players skill)...and test out players in cwars and base how good they are on that

and the reason SVG is succesfull is because normal clans can only hold a certain number of "famous pros" in mod positions, but SVG has turned it self into a elite community in which people are dieing 2 join(there have been many wana be SVG's in the past...they are all dead now........dont try it)

WolfHowlz
06-23-2009, 08:30 PM
Connections are good. If you have at least 1 mod/admin in your clan more people will want to join. (even if the mod/admin suck)

Join low level games to look for good players w/o clans.

eduardoMEX
06-25-2009, 02:16 AM
How can u get people to stay in a new clan
its hard for me
i need help

superstition
06-25-2009, 04:01 AM
How can u get people to stay in a new clan
its hard for me
i need help


People won't stay in a clan unless they value thier position inside. If they feel the clan means nothing, why shouldn't they leave? Read the guide to clan management.

I suggest you clearly define your clans mission statement, and make sure all your actions as the leader are in line with it. Ask that all members act acordingly.

Also, promote your clans victories and shrugg off the losses. A good player leaves to join another clan? no big deal, your clan is full of good players. A few new recruits join? Thats Epic! What an opportunity for our clan! Your attitude as the leader is the most contagious.

WolfHowlz
06-25-2009, 03:14 PM
How can u get people to stay in a new clan
its hard for me
i need help
•Stay Active
•Choose moderators wisely
•Keep members in line, but joke around
•Host clan wars whenever you have enough people

Brewerx12
06-27-2009, 05:49 PM
Well heres a question im in a pretty good clan but nobody in the clan is ever onlie really or online when i am so its a waste. But my question is, should i stay with the clan that doesn't do anything or should i leave and mke my own?.....i dont know what decision i shoud choose

TheCriminaL
06-27-2009, 06:20 PM
Well heres a question im in a pretty good clan but nobody in the clan is ever onlie really or online when i am so its a waste. But my question is, should i stay with the clan that doesn't do anything or should i leave and mke my own?.....i dont know what decision i shoud choose

No point if they don't do anything. Try starting your own.

superstition
06-30-2009, 04:17 AM
•Stay Active
•Choose moderators wisely
•Keep members in line, but joke around
•Host clan wars whenever you have enough people



I agree with you Wolfhowlz. Theres no better way to gain morale and foster team unity than winning a few clan wars. When you make your team get a few guys together and go challenge a few weak clans to matches. The victories will add some points and get your members feeling good

Swat
06-30-2009, 04:46 AM
I would just like to tell you Mods and Pawn assasints.. u guys are doing an awesome job...helping people out with their clans and giving them postive feedback...i just wanted to show that we appreciate it as a community..Keep up the Gud work:D

Sharpkill
07-06-2009, 03:29 PM
How do you have fun in a clan that is composed totally of perfectionists over a flash game?

WolfHowlz
07-06-2009, 03:36 PM
• Join another clan that's less strict
• Talk about fun stuff in clan chat
• Go clanless

Charles
07-06-2009, 03:37 PM
How do you have fun in a clan that is composed totally of perfectionists over a flash game?

This isn't anything 'Clan making' related

but I'll give you my opinion...


Whatever floats your boat. If you aren't a 'perfectionist' then things could get a little bad for you.
Be yourself, play the 'flash game' normally and if your not accepted or seem to be having fun.
Leave them.

legoseale
07-07-2009, 12:00 AM
id like to know how to make the thread

HWV
07-08-2009, 09:31 PM
id like to know how to make the thread
Look at the stickies and you should see a guide for that.

SneaK
07-11-2009, 07:38 PM
id like to know how to make the thread

Click the "New Thread" button when your on the page that allows you to skim through the clan topics.

NerdyBoi
07-28-2009, 02:01 AM
i have a person in MOM that keeps leavin but i reinvite him because he is good and when he rejoins i mod him is this good or should i stop BTW its almightyloser he is good

Xsniper216
07-28-2009, 02:09 AM
can any of u guys help me with a clan site cuz every1s is better then mine with a chat an music box so can u help me out?:D:D:p

WolfHowlz
07-29-2009, 01:43 PM
can any of u guys help me with a clan site cuz every1s is better then mine with a chat an music box so can u help me out?:D:D:p


If you want a chatbox try Xat.com
Music playlists, try: Dizzler.com or Playlist.com
To insert the code into your website there should be a button or link that says: GET CODE or POST MY PLAYLIST. (something along those lines)
Copy the HTML and paste it on the bottom/top of your website. <center> tags are recommended.

Parma
07-29-2009, 01:57 PM
What should a clan at rank 1 try and prioritise and such to keep it going and active.

SneaK
07-29-2009, 02:01 PM
What should a clan at rank 1 try and prioritise and such to keep it going and active.

Keep good players in the clan.
Don't recruit bad people.
Have a limited number of mods.
Be very active in clan wars.
Don't swich leaders alot.
Listen to the leader.
Have legit rules.

-SneaK
<.<

Parma
07-29-2009, 02:22 PM
Keep good players in the clan.
Don't recruit bad people.
Have a limited number of mods.
Be very active in clan wars.
Don't swich leaders alot.
Listen to the leader.
Have legit rules.

-SneaK
<.<

Okay...


What should I do about keeping clan members interested in the clan.

Hope
07-29-2009, 02:26 PM
Okay...


What should I do about keeping clan members interested in the clan.

If you make you clan fun and a good place to be around then people will stay and if you win because everyone likes to be on the winning team or you can ask your clan what would make the clan better and listen to there suggestions. i hope i helped

Parma
07-29-2009, 02:56 PM
If you make you clan fun and a good place to be around then people will stay and if you win because everyone likes to be on the winning team or you can ask your clan what would make the clan better and listen to there suggestions. i hope i helped

Not really...

I mean the whole reason I came here and asked is because my clan has no suggestions on the matter.

WolfHowlz
07-29-2009, 02:59 PM
Okay...


What should I do about keeping clan members interested in the clan.
Try doing some contest on forums or something. Maybe do chat mod of the week or some graphics prize. Don't keep it all about winning

nightcold
08-05-2009, 05:11 PM
Okay...


What should I do about keeping clan members interested in the clan..

not much u can do,

-try makeing a clan site and building/strengthening ur community
-hope that the clans below u keep pushing and challenging ur clan
-u can give ur clan dead lines 2 reach a goal(point mark)
-one of the reason that SVG was able 2 hold 4 so long was because they hade a elite/exclusive(yet join-abel) image which made it desiabel 4 mass amounts of high profile players 2 go there
-maybe try to strengthen the clans below u behind the curtains if u feel it 2 be necessary


all i can think of, im sure super knows more than me about this....ask him(..actually SIG can be helpful 2 super/SVG if he is willing 2 see things at a long term )

skorge1000
08-06-2009, 08:33 AM
do u think rank is better than friends and loyalty?

http://i42.tinypic.com/2004p4p.jpg

SLAGATHOR
08-06-2009, 05:33 PM
do u think rank is better than friends and loyalty?

http://i42.tinypic.com/2004p4p.jpg

No. Actually, rank means nothing. If it was skills you were talking about, still no.

What should a clan at rank 1 try and prioritise and such to keep it going and active.

I know this one is old, but I need to answer it. DSX went through this similar phase. Our sole goal was to pass WMD, and we did. After DSX did, it slowly died. I was a legend at recruiting, so I kept it going for like 2 more months, but people started leaving right away, and lost interest. Maybe you can pump it back up, with your recruiting, but I haven't seen any promising, loyal recruits in SIG in a long long while. I'm predicting it will die for a bit, then re-establish, like I've seen many other clans do in my long history of powerhouse clans.

blazey85hot
08-13-2009, 09:48 AM
Need some advice about managing clans?

Ask here, so that one of our qualified CM's can answer it.

how do u make clans??

SkyX
08-13-2009, 11:15 AM
To make a clan u need 100k points. after that u go to the clan tab in the game a follow the directions on the right.

willydizzle
08-15-2009, 11:30 PM
i agree with basically everything that was just said... except one. which was how u can get 50 points with one skillfull playa.. basically in my view u need a good team to win not just a great playa. also all good players are in one of the top 25 clans(genneraly speaking) and wont join a new clan unless a mod or incredibly well known player makes it.

Hope
08-19-2009, 05:15 AM
Can anyone tell me how to get my clan name out there? currently its in the top 25 and its not filled with well known players but they are the best in my mind but still i always get low level ppl asking me to join it when i am really wanting the higher ranks to wanna join...any suggestions on how i can get my clan known to the good players so they can join?

HWV
08-19-2009, 05:46 AM
Can anyone tell me how to get my clan name out there? currently its in the top 25 and its not filled with well known players but they are the best in my mind but still i always get low level ppl asking me to join it when i am really wanting the higher ranks to wanna join...any suggestions on how i can get my clan known to the good players so they can join?
It's always a good idea to post a thread in this section. Many of the top/more well known players also frequent the forums.

It is also worth being said that spamming advertisements in the chat lobby makes your clan look bad, so discourage your members/moderators from doing so when trying to recruit.

SLAGATHOR
08-20-2009, 11:41 AM
And just like an up and coming clan like SFI should do, just wait. How do you think the well known players became well known? We didn't just become good as soon as we started playing. (well, I did, but no one else really did)

If you have loyal members, they will get better with time. I mean, let's face it. It's not exactly hard to get good at a flash game.

Hope
08-22-2009, 05:20 AM
It's always a good idea to post a thread in this section. Many of the top/more well known players also frequent the forums.

It is also worth being said that spamming advertisements in the chat lobby makes your clan look bad, so discourage your members/moderators from doing so when trying to recruit.

i do have a forums thread its been there for a while and my clan doesnt spam neither do i but thank you for your advice

And just like an up and coming clan like SFI should do, just wait. How do you think the well known players became well known? We didn't just become good as soon as we started playing. (well, I did, but no one else really did)

If you have loyal members, they will get better with time. I mean, let's face it. It's not exactly hard to get good at a flash game.

clans in pt usually dont last long tbh so its just a race to get as many points as you can till it dies and you never kno when it goin to happen so how long does it take to be known before its to late?

nightcold
08-22-2009, 05:36 AM
clans in pt usually dont last long tbh so its just a race to get as many points as you can till it dies and you never kno when it goin to happen so how long does it take to be known before its to late?


u dont know what ur talking about
if u do it right a clan can last 4 as long as u want(leader)...thu some people have it/develop it and some just make one fail clan after the other

there are a handfull of "rules/guidlines" u have u folow 4 a clan 2 make it.....
thu im not gana tell u what they are, but every leader develops their own(thu they are all more or less the same,in essence)

(btw, dont look at super 4 help...he dose not know what it's like building a clan from scrach and pushing up, he just knows how 2 manage/maintain a very very successful clan...thu that's a art of it's own)

Paradox
08-30-2009, 05:38 AM
One of the biggest things that a clan leader/mod needs to do is give positive reinforcement. you know like if the other teams scores a point say "ok good try its just one point we can still catch up". (that is somthing zeraton really needs to work on.)

Beeker575
09-13-2009, 12:16 AM
i cant invite more ppl its says users invites maxed out what do i do?

HWV
09-13-2009, 12:23 AM
i cant invite more ppl its says users invites maxed out what do i do?
tell the person to delete some of their invites.

superstition
10-02-2009, 04:27 AM
One of the biggest things that a clan leader/mod needs to do is give positive reenforcement. you know like if the other teams scores a point say "ok good try its just one point we can still catch up". (that is somthing zeraton really needs to work on.)


thats not positive reinforcement. thats just being cheerful, good try though paradox.

The concept correctly is as follows:

Positive reinforcement-
Its conditioning people so that events that take place after an interaction cuase the initial interaction to be more likely to happen again. In simpler term, it ts rewarding good behavior.

A Pawn Tactics example:

CLan leader speaks to a new member of the team:

"Player1,I noticed you didn't reply when our opponents called us noobs.
A lesser individual might have shot back with a witty remark but you held your tongue. Goodjob!"

In this example the event was a player's discipled behavior and the reward was the compliment payed to Player1. This reward makes the event that player1 will remain disciplined more likely if he had not recieved the it. This is positive reinforcement. And theres a big difference in effectiveness between this and just being cheerful. PM me if you cant understand it

Paradox
10-05-2009, 01:46 AM
thats not positive reinforcement. thats just being cheerful, good try though paradox.

The concept correctly is as follows:

Positive reinforcement-
Its conditioning people so that events that take place after an interaction cuase the initial interaction to be more likely to happen again. In simpler term, it ts rewarding good behavior.

A Pawn Tactics example:

CLan leader speaks to a new member of the team:

"Player1,I noticed you didn't reply when our opponents called us noobs.
A lesser individual might have shot back with a witty remark but you held your tongue. Goodjob!"

In this example the event was a player's discipled behavior and the reward was the compliment payed to Player1. This reward makes the event that player1 will remain disciplined more likely if he had not recieved the it. This is positive reinforcement. And theres a big difference in effectiveness between this and just being cheerful. PM me if you cant understand it
Dude mine was a perfect example of positive reinforcement...
Sure it was also being cheerful, but what I said is a type of positive reinforcement.

superstition
10-05-2009, 01:55 AM
Dude mine was a perfect example of positive reinforcement...
Sure it was also being cheerful, but what I said is a type of positive reinforcement.

No its not, its not noticing a positive event and cuasing it to happen more often. Its just being cheerful.

Positive reinforcement is more effective than cheerfulness.

Paradox
10-05-2009, 01:57 AM
No its not, its not noticing a positive event and cuasing it to happen more often. Its just being cheerful.

Positive reinforcement is more effective than cheerfulness.
A type of positive reinforcement is backing someone with good comments if they are unable to do a necessary task.