View Full Version : 3rd Map By Kara
Wannabe
05-29-2009, 03:47 PM
This is My 3rd Map..
Had Fun making
Rate and Advice Please..
v1
http://i43.tinypic.com/a9y0ax.png
v2
http://i40.tinypic.com/2wr2o2r.png
-Kara
NinjaEx
05-29-2009, 03:54 PM
2.9/5
Backround=?
Wannabe
05-29-2009, 04:04 PM
2.9/5
Backround=?
The BackGround is 3..
Thanks for advice >.<
Try not to have touching refills. (there is some in the center)
Also, the tile flow is not bad, but the space tiles make it look weird. (like when it cuts off where grass should be.)
It's very easy to spawn camp because of the ladder that goes both up and down near the spawns.
The ladder near the top middle go a tile above the minimum and it looks a lot better cut down to the minimum.
The drop near the boxes is 2 blocks high so that means people can't get back up and it could lower the gameplay a bit.
But good job on the map. :)
SmoothCopyCat
05-29-2009, 04:12 PM
dont forget to look for thos ladderless's..
:/
nice map..
this cant be your acutal 3rd map...
old main?
Villyer
05-29-2009, 04:17 PM
Tight and flat on the top.
Few maze jumps. (ladderless, V)
I dont like the one-way steps in the outside middle ish area.
Refills too close to spawns.
Space ladders dont fit here.
The bottom spawns seems odd, how its surrounded on both sides. Just put block there and spawn on top.
Wannabe
05-30-2009, 02:49 PM
Try not to have touching refills. (there is some in the center)
Also, the tile flow is not bad, but the space tiles make it look weird. (like when it cuts off where grass should be.)
It's very easy to spawn camp because of the ladder that goes both up and down near the spawns.
The ladder near the top middle go a tile above the minimum and it looks a lot better cut down to the minimum.
The drop near the boxes is 2 blocks high so that means people can't get back up and it could lower the gameplay a bit.
But good job on the map. :)
Ok Thanks for the advice..
dont forget to look for thos ladderless's..
:/
nice map..
this cant be your acutal 3rd map...
old main?
This is my first accont..
I just used too mess around with Map alot I used to make them..
And stuff but I really didnt have a accont...
This is like my third offical map..
Tight and flat on the top.
Few maze jumps. (ladderless, V)
I dont like the one-way steps in the outside middle ish area.
Refills too close to spawns.
Space ladders dont fit here.
The bottom spawns seems odd, how its surrounded on both sides. Just put block there and spawn on top.
Thanks Weres the Mazes jumps again?
NuMbA
05-30-2009, 06:33 PM
its an okay map
but too tight at the bottom
and flat at the top middle
can i have map code?
KiteRider
05-30-2009, 08:45 PM
http://img199.imageshack.us/img199/8027/karamap.png (http://img199.imageshack.us/my.php?image=karamap.png)
Here are the rest of the maze jumps. (http://www.pawngame.com/forum/showthread.php?t=52361)
Its mainly these two, the X fall, and the Partykilla that I see a lot of.
All of them I can see immediately. Yayz for paint.
Avoid touching refills, flatness, especially at the top.
Overall funky gameplay,
2~2.5/5
UreOnMyHitList
05-30-2009, 09:09 PM
Not to bad.
http://i41.tinypic.com/es9kzn.jpg
Here's what I didn't like:
Flat.
I don't like the tiles there.
Missed the red hanging stuff.
Change the to the jungle one with grass on it.
Maybe make a V2, without that whole part.
Villyer
05-31-2009, 12:14 AM
Not to bad.
http://i41.tinypic.com/es9kzn.jpg
Here's what I didn't like:
Flat.
I don't like the tiles there.
Missed the red hanging stuff.
Change the to the jungle one with grass on it.
Maybe make a V2, without that whole part.
I would have to disagree with some of this.
The top thing he circled is flat, but the others seem fine.
Maybe change to jungle blocks with grass on them, but it alsop loooks fine as it is.
Leave that whole bottom row. Without it, you can see your feet under the grass. Looks weird.
But you should remove those industrial drop tiles. unless you make the spawn areas space.
Wannabe
06-01-2009, 01:27 AM
Just put in v2..
Please rate/hate v2..
Villyer
06-01-2009, 10:34 AM
You can now spawn rape the bottom spawns.
The diagonal blocks can cause bad gameplay when you shoot through them.
Get rid of the spawns closer to the spawns.
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