View Full Version : Night's Jungle By Kara
Wannabe
05-25-2009, 10:41 PM
I been looking into Map Making for my hobbie here on PawnGame.
I thought it was intresting the first time I saw it..
I saw a guide on the Pawn Map Making section
Read through and understanded more about Map Making
So I tired to contruct a map that followed the guide..
Can you give me advice?
v1
http://i41.tinypic.com/saz3wz.png
v2
http://i42.tinypic.com/nb3lds.png
SmoothCopyCat
05-25-2009, 10:47 PM
try to fill up the open space with some obsticals like jumps and drops.
try not to have alota flat spaces.. it creates flat gameplay..
learn some of the mazing glitches and jumps... and try to avoid putting them in your map.. the most common glitch everyone puts in is a ladderless..
and yes.. you do have one ladderless in bottem right and bottem left corner..
try not to have crouches and crouch camp spots..
other than what i said.. very good for a first timmer..
2/5
more maps you make, the better you get.
and the better score you will have.
Villyer
05-25-2009, 10:47 PM
Flat & tight in a few places.
You should add some spawns on the bottom.
Looks like a pain to get to middle refills.
Are the ^ boxes F? ( if so, make them CF)
Some long ladders.
Nice tile usage, but the trees and long/short grass doesnt have to be the same on each side, since their just decoration.
UreOnMyHitList
05-25-2009, 10:50 PM
Nice first map, Don't really believe it's your first.
http://i44.tinypic.com/sw5mqt.jpg
Remove one set of the spawns.
Put spawns there.
I don't like them ladders with space tile set.
Kinda open there, an a lil flat.
Wannabe
05-25-2009, 10:53 PM
try to fill up the open space with some obsticals like jumps and drops.
try not to have alota flat spaces.. it creates flat gameplay..
learn some of the mazing glitches and jumps... and try to avoid putting them in your map.. the most common glitch everyone puts in is a ladderless..
and yes.. you do have one ladderless in bottem right and bottem left corner..
try not to have crouches and crouch camp spots..
other than what i said.. very good for a first timmer..
2/5
more maps you make, the better you get.
and the better score you will have.
Do you know were I can find out what Ladderless is?
And Thanks for the advice Im trying to get myself into higher ranks of Map Making.
Flat & tight in a few places.
You should add some spawns on the bottom.
Looks like a pain to get to middle refills.
Are the ^ boxes F? ( if so, make them CF)
Some long ladders.
Nice tile usage, but the trees and long/short grass doesnt have to be the same on each side, since their just decoration.
And the boxes arent F there CF
About the Long ladders I relized that but didnt take out >.>
Ill shuffle up the grass next time too
Thanks for the advice.
Nice first map, Don't really believe it's your first.
http://i44.tinypic.com/sw5mqt.jpg
Remove one set of the spawns.
Put spawns there.
I don't like them ladders with space tile set.
Kinda open there, an a lil flat.
Thanks
And do you not believe anything about me
Ya messed around with maps before with my friend.,
But never really nade a whole map.
Thanks again
StrikiNinja
05-25-2009, 10:56 PM
Do you know were I can find out what Ladderless is?
And Thanks for the advice Im trying to get myself into higher ranks of Map Making.
Thanks again
You could find out at the mazing section.
A ladderless is a mazing glitch.
Wannabe
05-25-2009, 10:57 PM
You could find out at the mazing section.
A ladderless is a mazing glitch.
Ok Thanks
Ill check it out..
KiteRider
05-25-2009, 10:57 PM
Masterpiece of a first map.
However-
2/5
-Avoid using 'maze jumps' in maps. They can be exploited by people, and work against the gameplay you intended.
Avoid these:
'ladderless'
[]=CF
H = Ladder
..= Open Space
H....
H[][]
H..[]
Some tile flow issues. Like ure said, urban ladders --> Space. There's two types, one for inside, one for outside.
Probably the most used tileset, you'll fall in love with it >.<.
Still, coolio job.
Edit: Stop posting faster than me, Striking >.<
Wannabe
05-25-2009, 11:05 PM
'ladderless'
[]=CF
H = Ladder
..= Open Space
H....
H[][]
H..[]
This is what I really need to Remember
Cause I found out what the glitch was but not really how it worked..
Thanks..
StrikiNinja
05-25-2009, 11:06 PM
Masterpiece of a first map.
However-
2/5
-Avoid using 'maze jumps' in maps. They can be exploited by people, and work against the gameplay you intended.
Avoid these:
'ladderless'
[]=CF
H = Ladder
..= Open Space
H....
H[][]
H..[]
Some tile flow issues. Like ure said, urban ladders --> Space. There's two types, one for inside, one for outside.
Probably the most used tileset, you'll fall in love with it >.<.
Still, coolio job.
Edit: Stop posting faster than me, Striking >.<
Though that ladderless is the most common as mistakes in maps, there are lots of other variations.
H[ ]
H...[ ]
SmoothCopyCat
05-25-2009, 11:10 PM
This is what I really need to Remember
Cause I found out what the glitch was but not really how it worked..
Thanks..
a ladderless will allow you to hide you body within the CF blocks and the only way to kill the person within the blocks, are 1) a proto... or 2)headshots..
and with the high grass placement, it is almost imposs to actually see the person's head.. you might only be able to see the rank and thats it.. expecillay if they are crouching..
Toxic
05-25-2009, 11:12 PM
You're new here and already know how to make decent maps? Well, anyways, nice job. I give it a 4/5 because the middle ladder to the left has a position for someone to camp and hide in. Other than that, you did a nice job on this map. :)
Wannabe
05-25-2009, 11:13 PM
a ladderless will allow you to hide you body within the CF blocks and the only way to kill the person within the blocks, are 1) a proto... or 2)headshots..
and with the high grass placement, it is almost imposs to actually see the person's head.. you might only be able to see the rank and thats it.. expecillay if they are crouching..
basically a Crouch jump that owns
Thanks Advice Keep Coming...
SmoothCopyCat
05-25-2009, 11:16 PM
yeah.. i guess you can consider it that...
the only exception, is that it is harder to get in to..
but once there.. massive advantage for you.
To start off I noticed in the building since the spawns are close and ladders have easy access so that pretty much guarantees spawn camping.
To fix this in my opinion you should get rid of the topmost ladders.
Another thing I noticed is flat ground. Flat ground adds no obstacles to dodge with thus reducing gameplay.
To help fix this add a few pyramids E.G .:. and as for the little tunnels at the bottom, my suggestion is you raise it by 1 square (and keep raising the blocks but stop at the second floor in the big building)
And like a lot of other people said take out the maze jumps. (people gace more detail into this awhile ago.)
Personally I think it's a great first map and I hope you keep going.
SeasonalTNT
05-26-2009, 06:10 PM
The type of Ladderless that fully protects yourself is the one found in a few of the server maps, more significant in Valediction. This map doesn't have it; it'd just be foolish to Ladderless here anyway, so I won't be talking abotu that.
What I find wrong about this map?
: only way up is via extreme sides of the map.
: tight bottom corners.
: I'm guessing the [^] crate is F, just fill it in.
: it's too open in the bottom middle.
I guess it's justified that your spawns are located at the top that gameplay does not necessarily have to go all the way to the bottom, but make most use of the map and add another route up the map, and relocate one set of spawns to the bottom. I suggest the middle two, and reconstruct that whole area too.
Wannabe
06-01-2009, 01:29 AM
Just put in v2
Rate/hate v2...
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.