View Full Version : KR - Keystone
KiteRider
05-25-2009, 09:52 PM
Many tilesets were violently harmed in the making of this map.
Act surprised. A map by Kite is rare to be put here. 0.0
Simply to prove that I can still make a map, without being a hypocrite.
http://img29.imageshack.us/img29/332/keystone.png (http://img29.imageshack.us/my.php?image=keystone.png)
Something i threw together, see key in picture for refills/F blocks. Paint text ftw.
Floating ladders, I know. If they were not present, gameplay there would be awkward...IMO, and would you prefer long ladders of doom there?
I think not >.<.
Rate it, hate it, or shove it up your nose.
Your choice.
UreOnMyHitList
05-25-2009, 10:06 PM
Nice map.
http://i43.tinypic.com/k03j9j.jpg
I think you should put the rest of the bridge there.
Floating grass?
I don't like them thing, especially with the gray tiles around.
I think you should put F blocks there.
Purely my opinion, do what you want.
SmoothCopyCat
05-25-2009, 10:32 PM
i agree with ure on the floating grass, and the random whatcha tiles..(lol)
but thos f blocks wouldnt matter because its almost imposs if not imposs to get there anyway.. the jump is way to long, and i think that might be a troph fall.. :/
and i am not a big fan of the jungle ladder juss randomly in the map..
possible should be the open space ladder... idk thats juss me..
and i dont like the floating ladders either..
overall..
3/5
Villyer
05-25-2009, 10:37 PM
All those things ure circled in yellow completely ruin the tile flow. The top screens are a waste. Nobody would ever go up there since theres only one way up. The red hanging stuff is only there 4 times. looks kinda weird. Put some refills on the top screens. And just put a block under the floating ladders, and put refills in area underneath. On the bottom, ladder on that jungle box is weird. What ure said about rest of bridge, i disagree with. Floating grass is unnatural tho. Theres more in middleish area, on the other drops. And grass does not grow out of steel tiles.
(hypocrite)
StrikiNinja
05-25-2009, 10:41 PM
All those things ure circled in yellow completely ruin the tile flow. The top screens are a waste. Nobody would ever go up there since theres only one way up. The red hanging stuff is only there 4 times. looks kinda weird. Put some refills on the top screens. And just put a block under the floating ladders, and put refills in area underneath. On the bottom, ladder on that jungle box is weird. What ure said about rest of bridge, i disagree with. Floating grass is unnatural tho. Theres more in middleish area, on the other drops. And grass does not grow out of steel tiles.
(hypocrite)
Let's say there could be a land tile behind the chute.
Grass could grow there, could it not?
It just gives the map depth as it would if it were 3D.
KiteRider
05-25-2009, 10:46 PM
let's say there could be a land tile behind the chute.
Grass could grow there, could it not?
It just gives the map with depth as it would if it were 3d.
win. In KiteRider-world, Grass grows everywhere.
...>.<
Industrial tiles, to me, work well. Its an 'homage' to warehouse, and i rarely see anyone else you it :P
@Villyer
If i were to bring the refills up higher, that would be closer to the spawns.
Therefore spawn rape.
I also tried your idea with the broken ladder problem...to an extent, and it didn't like the effect it had on gameplay. When I did this it made manuvering around the map a bit harder,
but whatever >.<
Villyer
05-25-2009, 10:49 PM
Let's say there could be a land tile behind the chute.
Grass could grow there, could it not?
It just gives the map depth as it would if it were 3D.
Pfft. Theres no third dimension in a 2d game >_<
StrikiNinja
05-25-2009, 10:51 PM
Pfft. Theres no third dimension in a 2d game >_<
Let's say there could be a land tile behind the chute.
Grass could grow there, could it not?
It just gives the map depth as it would if it were 3D.
My explanation in the quote.
Villyer
05-25-2009, 10:56 PM
My explanation in the quote.
It would work, but there is no zoom. The grass looks the same above the hole as it does on the land next to it, so they would be in the same plane, making the grass float.
win. In KiteRider-world, Grass grows everywhere.
...>.<
Industrial tiles, to me, work well. Its an 'homage' to warehouse, and i rarely see anyone else you it :P
@Villyer
If i were to bring the refills up higher, that would be closer to the spawns.
Therefore spawn rape.
I also tried your idea with the broken ladder problem...to an extent, and it didn't like the effect it had on gameplay. When I did this it made manuvering around the map a bit harder,
but whatever >.<
The industrial tiles would work well if they werent black, IMO. but they arent, so they dont.
And it wouldnt be spawn rape since you have the spawning pawn players be able yo just drop to the bottom.
StrikiNinja
05-25-2009, 10:58 PM
It would work, but there is no zoom. The grass looks the same above the hole as it does on the land next to it, so they would be in the same plane, making the grass float.
The grass wouldn't float, it would just decrease in size.
Villyer
05-25-2009, 11:00 PM
The grass wouldn't float, it would just decrease in size.
But the grass didnt decrease in size.
SmoothCopyCat
05-25-2009, 11:04 PM
lol.
villyer your wrong on so many levels..
juss backdown now, before a flamewar actually starts.
EDIT:strike juss stop now..
:/
StrikiNinja
05-25-2009, 11:04 PM
But the grass didnt decrease in size.
Let's say that the grass was originally the big grass type, so that means that it did shrink in size.
Villyer
05-25-2009, 11:06 PM
lol.
villyer your wrong on so many levels..
juss backdown now, before a flamewar actually starts.
EDIT:strike juss stop now..
:/
I cant backdown till im proved wrong. I liek arguing too much. Its like a drug.
Let's say that the grass was originally the big grass type, so that means that it did shrink in size.
The grass is the big type. So it would have to start off as the giant type.
Which doesnt exist.
KiteRider
05-25-2009, 11:09 PM
The grass is the big type. So it would have to start off as the giant type.
Which doesnt exist.
What about the two-tile F grass-thing?
In my mind, giant grass exists.
And you can't argue with a sick mind, right?
Don't make me steal your drugs > : (
Wannabe
05-25-2009, 11:10 PM
I like this map...
Maybe change the support Thingys in the middle of the Map where there is gray tiles for background..
To Space supports..
Floating Grass too..
Kinda random ladder switch in middle of map
Overall Nice map
3.5/5
SmoothCopyCat
05-25-2009, 11:12 PM
I cant backdown till im proved wrong. I liek arguing too much. Its like a drug.
The grass is the big type. So it would have to start off as the giant type.
Which doesnt exist.
you are wrong.. your starting a flamewar..
and is considered spam..
i request a lock.
:/
Villyer
05-25-2009, 11:14 PM
I came up with new point. The grass is F, so it must be in front. But if it were, you would be able to see the block supporting it.
StrikiNinja
05-25-2009, 11:15 PM
you are wrong.. your starting a flamewar..
and is considered spam..
i request a lock.
:/
No need for lock, but the deleting of posts is now enforced.
KiteRider
05-26-2009, 07:25 PM
Thread Re-opened.
All posts unrelated to the map will be deleted, by me, or other MMT members/mods (If they would please).
Any posts referring to floating grass will be ignored.
V2 will be up soon
Also, an angry faic for the person who were responsible for locking this > : (
NEW MAP IS UP :D
http://img34.imageshack.us/img34/2914/keystonev2.png (http://img34.imageshack.us/my.php?image=keystonev2.png)
Doesn't feel like my style anymore. Feels full of fail.
Floating grass of awesomeness be gone, random ladders be changed, and mythic ladders have gained supports.
F boxes are same as before, but center 4 boxes are now CF
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