View Full Version : As The Time's Change
Alrighty, my first map. Look, I know it sucks, I want feedback, be as rough to me as you want, it's my first, and I want to improve.
[As The Time's Change v3]
http://i40.tinypic.com/bdw41x.png
Updates:
Fixed the refills next to each other.
Tried to make it not so dull looking.
Fixed flatness (somewhat).
Fixed spawn glitch at bottom (If there actually was one)
Fixed V jump.
Fixed mass amount of stair tiles
Tried to fix the flatness at the top.
WolfHowlz
05-11-2009, 11:23 PM
First off you can spawn glitch with the spawns at the bottom
It's really straight. Not much variety
Tippy top you have to crouch jump I assume..
Don't put 2 refills next to each other
Also go for more decoration.
Whoops!
I was supposed to make the left refils like the right side, but I forgot.
There is no crouch jump at the top, the tiles are able to walk through.
Fill me in on the spawn glitch.
As rough as I want ey, OK.
-Very tight.
-Very flat.
-refill placement is like, weird in a way.
-You have two refills on one side, but the opposite side doesn't. Try and make it symmetrical. [ You fixed that ]
-Spawn Glitch I believe [ villyer said no spawn glitch ]
-Not sure if the top boxes are F type, but if not, that's a crouch jump. That would make it difficult to get to the refill, along with the fact that it's a crouch jump and it shouldn't be there.
-Really plain.
--1/5-- I'm not like some guys that rate based on if it's your first map or not. That's my rating, and it could be better if you fixed some of those things up.
Villyer
05-11-2009, 11:30 PM
You cant glitch at the spawn, that i know of.
This map is very flat, and very tight. There are some crouch jumps (bottom corners, by spawns). Pretty boring to look at.
Work on those, and ill rate.
As rough as I want ey, OK.
-Very tight.
-Very flat.
-refill placement is like, weird in a way.
-You have two refills on one side, but the opposite side doesn't. Try and make it symmetrical. [ You fixed that ]
-Spawn Glitch I believe [ villyer said no spawn glitch ]
-Not sure if the top boxes are F type, but if not, that's a crouch jump. That would make it difficult to get to the refill, along with the fact that it's a crouch jump and it shouldn't be there.
-Really plain.
--1/5-- I'm not like some guys that rate based on if it's your first map or not. That's my rating, and it could be better if you fixed some of those things up.
The boxes at the top are indeed F type, so no crouch jump.
Very plain I can agree with.
Flat, yes.
I was going to make it a 2x2 map so I could make a underground part, and fix it up a bit.
You cant glitch at the spawn, that i know of.
This map is very flat, and very tight. There are some crouch jumps (bottom corners, by spawns). Pretty boring to look at.
Work on those, and ill rate.
Thank you.
Wolfz
05-12-2009, 07:05 AM
A lil bit flat and theres some glitches
Villyer
05-12-2009, 10:31 AM
Better, but their are a few V jumps now (by the bottom spawns and on the top).
Having to jump to grab a ladder is bad.
Near thje top, you have to crouch.
Good idea with those stairs to break up the flatness, but make sure theres not too many in a row, or it causes stair gameplay.
A lil bit flat and theres some glitches
I tried to fix the flatness up little.
Better, but their are a few V jumps now (by the bottom spawns and on the top).
Having to jump to grab a ladder is bad.
Near thje top, you have to crouch.
Good idea with those stairs to break up the flatness, but make sure theres not too many in a row, or it causes stair gameplay.
Dangit! I suck with glitches.
Fixed the V jumps (I think)
Fixed jumping to grab the ladder (In the center)
Crouches, I ment to do.
Got rid of 2 tiles to each stair set.
Killerrrrrr
05-12-2009, 04:00 PM
Remove the floating ladders on the top of the spawns.
Tight near the spawns, wasted space.
\ boxes at top are F tiles or CF? If they're CF, remove the maze jumps. If not, remove them still.
KiteRider
05-12-2009, 05:00 PM
^ He already said all the boxes are F
1/5
- V Jumps still be there. Near spawns, and at the top
- Crouch = Ouch. Anytime, anywhere.
- No like refill posistions
- Bland it still is, try using background tiles, best from the Space or Urban tilesets. Maybe industrial
Glitches and Jumps in map:
Key:
[]= CF Tile
H = Ladder
..= Space
The V Jump
..[]..
......
......
[]..[]
The Somethingwhatevertheeffitisbutitsexploitable (Name Please D= ?)
H....
H[][]
H..[]
Try to avoid using such 'structures'
Edit: My name suits it better
V Jump edited >.<
Villyer
05-12-2009, 05:57 PM
^ He already said all the boxes are F
1/5
- V Jumps still be there. Near spawns, and at the top
- Crouch = Ouch. Anytime, anywhere.
- No like refill posistions
- Bland it still is, try using background tiles, best from the Space or Urban tilesets. Maybe industrial
Glitches and Jumps in map:
Key:
[]= CF Tile
H = Ladder
..= Space
The V Jump
..[]..
......
[]..[]
The Somethingwhatevertheeffitisbutitsexploitable (Name Please D= ?)
H....
H[][]
H..[]
Try to avoid using such 'structures'
Your V jump explaination isnt a V jump. you need an extra space in there. and The Somethingwhatevertheeffitisbutitsexploitable is called a ladderless.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.