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PiNGPaWN
05-10-2009, 03:07 AM
o.O Binomial Building O.o
http://i106.photobucket.com/albums/m275/pingpong2012/BinomialBuilding-1.png

V2.
- Changed spawn
- Added tiles
- Canopy theme
- No crouchs
- No grey tiles
http://i106.photobucket.com/albums/m275/pingpong2012/BinomialBuilldingV2.png

Up boxes are F
Tell me what you think

WillyWonka
05-10-2009, 03:14 AM
wow lots of wastedd space and only one fighting area to tight in the middle spot

1/5

PiNGPaWN
05-10-2009, 03:15 AM
The gameplay is very very good... haha
go on pg and try it
people love it

I only see a little bit of wasted space and thats on the top... where there is no gp..?

JoHnPoGi
05-10-2009, 03:29 AM
4/5.Kinda Kewl

djwmsj
05-10-2009, 06:22 AM
how do i play it?

KiteRider
05-10-2009, 11:00 AM
...no comment on the Title

2/5
- Do not like the tile flow, especially what you did with the industrial tiles in the center. Nor the clashing tilesets near the refills. Vary the (F) urban boxes more.
- You could use a lot more room
- Crouch = Ouch, anytime, anywhere
- Spawns are meh, i try to have more than one main exit for each
- Refill positioning...at least remove two of them.

PiNGPaWN
05-10-2009, 03:48 PM
...no comment on the Title

2/5
- Do not like the tile flow, especially what you did with the industrial tiles in the center. Nor the clashing tilesets near the refills. Vary the (F) urban boxes more.
- You could use a lot more room
- Crouch = Ouch, anytime, anywhere
- Spawns are meh, i try to have more than one main exit for each
- Refill positioning...at least remove two of them.


What should I do to middle?
Im gonna use my imagination :/

KiteRider
05-10-2009, 07:10 PM
The appearance is a bit better, but i really don't like how you used the windows in the map. As the main background, in most people's opinion, is not a good idea.

The center looked better as an urban setting. Maybe changing the crane tiles to castle may help, but eh, your decision.

When i was playing, it seemed as if the gameplay was confined. Fast-paced, but the spawns are in an...alright area.
My idea:
Maybe changing the top two screens to another conflict area, and moving the spawns to the top of the building. Open another entrance to either side, probably well placed in the area of the Up-arrow boxes.

Bottom spawns...don't really know how to help there.

DeathAngel
05-10-2009, 11:24 PM
Camping areas.. especially in the middle where they will meet..
But great job too!