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Guy
05-09-2009, 08:17 PM
This is one of my 1rst maps
Maybe my second or thrid getting the hang of it
Discuss..
http://i44.tinypic.com/33ek21z.png

V2
http://i41.tinypic.com/eal2yt.png

DefyGravity
05-09-2009, 08:20 PM
the path is a bit plain. 3/5

PiNGPaWN
05-09-2009, 08:27 PM
I like your style, what is your old account??

Guy
05-09-2009, 09:47 PM
I like your style, what is your old account??

Dont Have old accont
And thanks.

PiNGPaWN
05-09-2009, 09:49 PM
Dont Have old accont
And thanks.
I was just saying because you joined within the past 9 days and your making
better maps than most n00bs would...

WillyWonka
05-09-2009, 09:50 PM
needs another blue spawn next to arti and you should make a bigger one thats sort of the same style but is like 3*2

Guy
05-09-2009, 09:53 PM
I was just saying because you joined within the past 9 days and your making
better maps than most n00bs would...


Ohh I had a accont like in 2007
but i didnt know about Froums..
He got deleted then i went to other forums sites.
and then i made this one.


And giggles If i put another spawn near artifact.
someone could attack them to easy

KiteRider
05-09-2009, 10:34 PM
Eh

1/5
- Short path is short. Little opportunity for real game play.
- Avoid ever using crouch jumps in maps >.>
- In theory, the destructible tiles are good, but leave a clashing with the background.
- Bland map, try to vary the grass tiles used. For the space area, the urban window tiles look good in unison, but use them sparingly.
- Really don't like the refill positioning.

You've room for improvement.
I lol'd at the random crane tiles

Edit: In my mind, you did, yervill.
Chaze is an imposter.

Guy
05-09-2009, 10:47 PM
needs another blue spawn next to arti and you should make a bigger one thats sort of the same style but is like 3*2


Eh

1/5
- Short path is short. Little opportunity for real game play.
- Avoid ever using crouch jumps in maps >.>
- In theory, the destructible tiles are good, but leave a clashing with the background.
- Bland map, try to vary the grass tiles used. For the space area, the urban window tiles look good in unison, but use them sparingly.
- Really don't like the refill positioning.

You've room for improvement.
I lol'd at the random crane tiles



Ya Still Kinda trying to develop my map making
thanks for advice tho.

Villyer
05-09-2009, 11:29 PM
Very boring path. Not much too it. Crouch jump under red spawn, and crouch jump if you only destroy one of those destructables. And when you do destroy one of them, background would be white, which would look weird. Pointless refill by red spawn. Other refill too close to arti. Flat all around. On bottom left, theres a one square hole.

But i dont see any major things wrong with the appearance, besides random crane. Thats impressive for a newbie. You could vary your grass a little tho (some short, some long, one or two those 2 peice ones you can hide behind).

2/5


Edit: in the future, dont really listen to Cahze too much about assault advise >.<


It sounds like itd be spelled Chaze. and, i did not copy you.

KiteRider
05-09-2009, 11:55 PM
^ You copied me, fool :P
And at least spell my name right, yervill

Guy
05-10-2009, 08:40 PM
V2
Edit Rate
http://i41.tinypic.com/eal2yt.png

420
05-10-2009, 08:55 PM
Like other people said, it's quite plain, make it bigger.

It's to wide open, needs more "hiding" spots.

2/5

Guy
05-10-2009, 09:02 PM
Like other people said, it's quite plain, make it bigger.

It's to wide open, needs more "hiding" spots.

2/5

Im just saying but assualts arent really for hiding.
There for Defending and attacking and your mostly moving the whole time.
Hiding spots just = campers
which I think is unfair in gameplay.

PiNGPaWN
05-10-2009, 09:33 PM
make it 1 red spawn, and 2 blue ones, both with easy access to the artifact in case somebody gets by.

Note: Your red spawns are crammed... (1 tile high...)

And WOW. you cant attack the artifact from red spawn... Big whoops there...
Your first one was better :/

Guy
05-10-2009, 09:44 PM
make it 1 red spawn, and 2 blue ones, both with easy access to the artifact in case somebody gets by.

Note: Your red spawns are crammed... (1 tile high...)

And WOW. you cant attack the artifact from red spawn... Big whoops there...
Your first one was better :/

Its called destructive tiles!
K about the spawns

PiNGPaWN
05-10-2009, 09:48 PM
No, you can attack the artifact from the red spawn.. and wow...
you forgot to add a block..

DeathAngel
05-11-2009, 01:47 AM
Nicemap but too short for an assault map..

Vive
05-11-2009, 07:04 PM
Wow!
First?
Your going to be pretty good at map making.
Well...
You need to make the path shorter, make destructs less, and closer spawn.
That's pretty much it.
EDIT: Didn't see 2nd version. You can attack from spawn if you crouch and get your gun in their.
kthxbai.

NuMbA
05-11-2009, 07:07 PM
take out the top canopy tiles. looks weird.
plus add a box 1 up and 1 to the left of the arti.
looks kinda flat so i say 3.5/5

Brandon0104
05-11-2009, 07:15 PM
Gameplay seems ok on the top but on the bottom it's
meh. And there is a huge arti shortcut O_O. Take out
the ladder beside the right red spawn and take out the
crouches from when you spawn on red. Layout of
your map seems to be nice.

2/5.

Guy
05-11-2009, 08:01 PM
Gameplay seems ok on the top but on the bottom it's
meh. And there is a huge arti shortcut O_O. Take out
the ladder beside the right red spawn and take out the
crouches from when you spawn on red. Layout of
your map seems to be nice.

2/5.

Relize ShortCut O.O

Killerrrrrr
05-11-2009, 08:20 PM
Relize ShortCut O.O

In the red base, they can attack arti with a long gun.