View Full Version : assault
NuMbA
05-08-2009, 05:51 PM
well i noticed that many map makers
make assault maps alot, some even
more than TDM's. well im not very
good at them and i want to try and
get better so how should i start
to make one? and what should i look
for when making one?
SmoothCopyCat
05-08-2009, 05:55 PM
all you need is good spawns, a good well layed out path, and a very nice arti location, not too long, not too short, not too hard for red, not too hard for blues, random jumps and obsticals, and good refill placement.
EDIT: normally i start with red spawns, they work on path untill i get till blue spawns and arti.
Villyer
05-08-2009, 05:55 PM
I personally like assaults a lot better. When making an assault, you have to make sure that the game is fair, which is one of the hardest parts. The gameplay and refill placement is also different.
When you start to make one, i usually start with red spawns, put protection around them, and then add arti, then make a path there.
This is all i can say without an example, but i can try to help you along the way if you want.
Killerrrrrr
05-09-2009, 08:25 AM
Don't make arti too easy to reach, because it would be unfair to blues.
*Tricky part ==> Try to make it fair both for reds and for blues (With blue still having a little advantage) (Example : Making 2 paths for red can make it easier for them) (Make the reds climb a ladder to get pass something makes it more difficult for them [See June 6 1944])
Brandon0104
05-09-2009, 01:35 PM
I remember when I started my first assault. It took me a long time to get it going but after that they became fun and easy.
I just looked and looked at other peoples assaults to get an idea and it comes to you. If you want I can start and assault and you can try to finish it for practice.
StrikiNinja
05-09-2009, 01:57 PM
What I do is, first, figure out a path. I then build with the path and try to bend it.
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