View Full Version : CTF - 4 Teams: HeadQuarterZ
JohnGalt
04-22-2009, 08:24 PM
I was plaaning on posting this on MOTW # 2, but couldn't meet the Requirements on Dimensions.
HeadQuarterZ
20/20
No Height Advantages.
Good GamePlay for Training and Begineers
Applicable for Both- Flag Collectors and Kill Collectors.
http://i42.tinypic.com/35byrrq.png
http://i42.tinypic.com/35byrrq.png
Please Express you Views.
Thanks.
Map Testing Link:
http://www.pawngame.com/pawntactics/play.php?r=2&t=true
Codes are Attached to the Thread
HighFlyJames
04-22-2009, 08:27 PM
pretty sweet
The places with barbed wire removes a passage way to run with the flag, and can be shot through. You should make that another way to the middle. No elevation is nice. Good spray barriers. No point in going to the middle down grades it. Very symmetrical, so all team have a fair chance. This is server worthy. 8/10
JohnGalt
04-22-2009, 08:43 PM
The places with barbed wire removes a passage way to run with the flag, and can be shot through.
I Intended to do that so that- in case someone is Heavying- there is a chance for a Player to Grenade him- and take Quick cover- it adds in to the Tactics.
You should make that another way to the middle.
No. - there won't be any Coverage from opponents- Plus their won't be any point for the lateral Passages to other Bases
No point in going to the middle down grades it.
Actually, The Middle is the Most Fun and Challenging Part.
It Does Not.
PLayers from Opposite Bases have a shot On each other's Flag- Plus its the Tactical Middle Point where Players are Attracted to- For Fun.
No elevation is nice. Good spray barriers. Very symmetrical, so all team have a fair chance. This is server worthy.
Thanks
8/10
You were in some kind of hurrry- or Where Jealous on me- that score is our of Question- Your Suggested COns- are not Correct.
Maybe a Better Score- or Recant My Statements.
I Intended to do that so that- in case someone is Heavying- there is a chance for a Player to Grenade him- and take Quick cover- it adds in to the Tactics.
No. - there won't be any Coverage from opponents- Plus their won't be any point for the lateral Passages to other Bases
Actually, The Middle is the Most Fun and Challenging Part.
It Does Not.
PLayers from Opposite Bases have a shot On each other's Flag- Plus its the Tactical Middle Point where Players are Attracted to- For Fun.
If someone is being a Heavy they can just shoot through that hole since there is no other purpose for them in CTF, and with diagnal lines, you can't cover. I've tried in Xing and Death Funnel.
To me, I would just run horizontal and vertical to get flags. I would never move to the opposite side of the map. And since it can't be used for the Motw, I guess you can add an elevation to the middle to make it worth going to. But you can make sure there is spray control.
But seriously, to me, there is no point in running through the middle. And it seems like a big map, which means long walk.
JohnGalt
04-22-2009, 08:53 PM
If someone is being a Heavy they can just shoot through that hole since there is no other purpose for them in CTF, and with diagnal lines, you can't cover. I've tried in Xing and Death Funnel.
To me, I would just run horizontal and vertical to get flags. I would never move to the opposite side of the map. And since it can't be used for the Motw, I guess you can add an elevation to the middle to make it worth going to. But you can make sure there is spray control.
But seriously, to me, there is no point in running through the middle. And it seems like a big map, which means long walk.
I Suggest that You Look at the Map Again.
About the Middle Thing- There are others- who would like to use the Middle- when the other Bases are Clayed
What do you say?
I wont get to reply to you till 24 hrs- so take your time
ReconReaper
04-26-2009, 11:32 PM
Awesome, but it's a little cramped.
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