Parma
03-20-2009, 06:59 AM
A list of weapons to help you create a class. I will add weapons if they consist on enough information for it to be added.
--Grenades Added.
Current In-Game Weapons(Will not include claymores or Grenades)
M16(Assault Rifle)
[Weapon]: M16
[Damage per bullet]: 17
[Shots per discharge]: 3
[Damage Max]: 51
[Cool down]: 500
[Ammo]: 150
[Projectile Type]: Hallow Point
Glock(HandGun)
[Weapon]: Glock
[Damage]: 20
[Cool down]: 600
[Ammo]: Unlimited
[Projectile Type]: Hallow Point
SPAS (ShotGun)
[Weapon]: SPAS
[Damage per bullet]: 18
[Shots per discharge]: 6
[Damage Max]: 108
[Cool down]: 1400
[Ammo]: 30
[Projectile Type]: Hallow Point
USP (HandGun)
[Weapon]: USP
[Damage]: 15
[Cool down]: 500
[Ammo]: Unlimited
[Projectile Type]: Hallow Point
Vulcan M134A
[Weapon]: Vulcan M134a
[Damage]: 9
[Cool down]: 80
[Ammo]: 200
[Projectile Type]: Explosive
Desert Eagle(HandGun)
[Weapon]: Desert Eagle
[Damage]: 25
[Cool down]: 700
[Ammo]: Unlimited
[Projectile Type]: Armor Piercing
MP5
[Weapon]: MP5
[Damage]: 11
[Cool down]: 140
[Ammo]: 150
[Projectile Type]: Hallow Point
NightHawk(HandGun)
[Weapon]: Nighthawk Pistol
[Damage]: 25
[Cool down]: 700
[Ammo]: 32
[Projectile Type]: Hallow Point
M32 Grenade Launcher
[Weapon]: M32 Grenade Launcher
[Damage]: 80
[Cool down]: 1000
[Ammo]: 20
[Projectile Type]: Explosive
MP9
[Weapon]: MP9
[Damage]: 10
[Cool down]: 100
[Ammo]: 200
[Projectile Type]: Hallow Point
Normal Weapons (Basic Fire Weapons)
Pulse Gun
[Weapon]: Pulse Gun
[Damage]: 30
[Cool down]: 350
[Ammo]: 200
[Projectile Type]: Armor Piercing.
[Extra Information]: N/A
Gauss Rifle (Creator: DeathLancer)
[Weapon]: Gauss Rifle
[Damage per bullet]: 40
[Cooldown]: 550
[Ammo] : 50
[Projectile Type]: Armor Piercing
[Extra Information]: N/A
Splitter Gun
[Weapon]: Splitter Gun
[Damage]: 2 Per Bullet
[Shots Per Discharge]: 5
[Max Damage]: 10
[Cool Down]: 200
[Ammo]: 200
[Projectile Type]: Hallow Point
[Extra Information]: Bullets Spread Like SG.
MM9 (Creator: Cannon12)
[Weapon]: MM 9
[Damage]: -70-
[Cool Down]: 1000
[Ammo]: 25
[Projectile Type]: Explosive
[Extra Information]: Its a slightly downgraded version of the maulers
grenade launcher, got it from Endless War 3.
Advanced Weapons (Weapons with Advance Abilities)
Shock Rifle
[Weapon]: Shock Rifle
[Damage]: 30
[Cool Down]: 1200
[Ammo]: 20
[Projectile Type]: Armor Piercing.
[Extra Information]: The Shock Rifle when hits opponents stops them from moving or shooting for .50 of a second.
Displacer Cannon
[Weapon]: Displacer Cannon
[Damage]: 20
[Cool Down]: 500
[Ammo]: 15
[Projectile Type]: Explosive
[Extra Information]: The Displacer Cannon splash damages a small area and those who get caught in it, get pushed in an outwards direction from where the shot landed. It moves them to a maximum of 5 tiles from there position.
Glug Cannon
[Weapon]: Glug Cannon
[Damage]: 40
[Cool Down]: 700
[Ammo]: 20
[Projectile Type]: Explosive
[Extra Information]: Enemies caught in the splash damage from this weapon get covered in a Green Substance slowing there movements down for 3 seconds.
Link Gun
[Weapon]: Link Gun
[Damage]: 40
[Cool Down]: 750
[Ammo]: 20
[Projectile Type]: Armor Piercing.
[Extra Information]: If the Link gun hits an enemy, it will hit resulting damage to other enemies in a 2 tile radius. Causing half the amount of damage on every second target. It is able to hit 3 enemies at once.
Proton Rifle
[Weapon]: Proton Rifle
[Damage]: 65
[Cool Down]: 1000
[Ammo]: 10
[Projectile Type]:Armour Piercing
[Extra Information]:Able to shoot through objects that are one level higher then the user firing. Also can shoot through multiple targets.
Flare Gun (Creator: DeathLancer)
[Weapon]: Flare Gun
[Damage per bullet]: 40
[Cooldown]:500
[Ammo] :10
[Projectile Type]: Explosive
[Special]: Target burst into flames and takes an extra 10 damage over a small duration of time.
Napalm Launcher (Creator: DeathLancer)
[Weapon]: Napalm Launcher
[Damage per bullet]: 50
[Cooldown]: 1500
[Ammo] : 10
[Projectile Type]: Explosion
[Special]: Splash damage. Small light purple cloud appears over several tiles for every 0.50 seconds an enemy spends in this cloud they take 10 damage. The cloud lasts for 3 seconds.
Dislocator
[Weapon]: Dislocator
[Damage]: 40-60
[Cool Down]: 500
[Ammo]: 30
[Projectile Type]: HP (Hallow Point)
[Extra Information]: This gun is unpredictable, causing a variety of damage. By pressing the F key, the Dislocator will fire its secondary weapon which does no damage but will teleport whoever was hit to a random location on the screen.
Specialty Weapons (Weapons set down or do no damage.)
Translocator
[Weapon]: Translocator
[Damage]: N/A
[Ammo]: Unlimited
[Extra Information]: The Translocator when placed down shines as a small red beacon and shows on the users map as a small red dot. Once placing it on the ground by pressing the F key it will instantly take you back to the beacon from wherever you are on the map. This can be placed on the map various times, if it is placed more then once the last one put down is destroyed. The Translocater is also destroyed when spawning. If the user has a flag the Translocators ability become null. ((Useless)) The Translocator can be destroyed by grenades. After using the Translocator the user becomes invunerable and can't fire for 2 seconds.
Turret Gun
[Weapon]: Turret Gun
[Damage per bullet]: 3
[Shots per discharge]: 3
[Damage Max]: 9
[Cool down]: 500
[Ammo]: 2
[Projectile Type]: Hallow Point
'[Extra Information]: A small turret that is able to be placed down on the ground. The top of the turret has colour on it to indicate team.
-Turret Auto-Fires.
-Targets closest enemy.
-Can't target cloaked Recons.
-100 hp,Light Amour.
-If destroyed it leaves a small pile of rubble behind in the colour of the team.
Teleporter System
[Weapon]: Teleporter System
[Damage]: N/A
[Ammo]: Unlimited
[Extra Information]: A two ended panel based system, once both parts of the Teleporter System have been laid down it is able to transport units who enter it to the other Teleporter Panel. They can easily be destroyed by grenades. If there are two Teleporter Panels laid down and it is used again the first laid Teleporter Panel will be destroyed. Unless the second one placed was already destroyed. Unable to use teleporter with flag.
Laser Tripmine
[Weapon]: Laser Tripmine
[Damage]: 100
[Ammo]: 2
[Projectile Type]: Explosive
[Extra Information]: This is set against a wall, and a Red Trip Line appears. If the trip line is set off the Mine will blow up with the area of damage as the Basic Frag Grenade.
Claymore Mines
[Weapon]: Claymore mines
[Damage]: 100
[Ammo]: 2
[Projectile Type]: Explosive
Knockout Charge
[Weapon]: Knockout Charge
[Damage]: N/A
[Ammo]: 2
[Projectile Type]: Explosive
[Extra Information]: This charge is set onto ground. When impacted by this charge, your screen dims to a deep black, you are completely unable to move or attack for 3 seconds, and 50% of your stamina bar is blown off. Like claymores, this charge can only be detonated by anyone who walks upon it.
Offensive Grenades
Frag Grenade
[Weapon]: Frag Grenade
[Damage]: 130 max
[Projectile Type]: Explosive
[Anti-Claymore]: Yes
[Extra Information]: This is your typical explosive device that is great for taking out clusters of people quickly and also claymore removal.
Shrapnel Grenade
[Weapon]: Shrapnel Grenade
[Damage]: 40 per Shrapnel Piece
[Projectile Type]: Hallow Point
[Anti-Claymore]: No
[Extra Information]: This grenade releases 5 pieces of sharpnel that shoot in different directions unit hitting an enemy or a wall.
Molotov Cocktail
[Weapon]: Molotov Cocktail
[Damage]: 15 Damage
[Projectile Type]: Explosive
[Anti-Claymore]: No
[Extra Information]: A player receives 15 hp of damage for every 0.50 seconds they are caught in its flames. This Inferno of flames burns for 3 seconds covering an area of 4 tiles closest to impact.
Tactical Grenades
Flash Band Grenade
[Weapon]: Flash bang Grenades
[Effect]: This grenade temporarily blinds enemies anywhere in the remote vision of the grenade.
Stun Grenade
[Weapon]: Stun Grenade
[Effect]: This grenade will force anyone caught in it's large radius of effect to walk for 5 seconds, rendering them an easy target for both bullets and recons. As an added effect, you cannot melee/knife or shoot your gun while stunned.
Supplies
[Weapon]: Supplies
[Effect]: Although this is not a grenade at all, it is very useful. This instantly refills 50% of you or a teammate's health, and 75% of you or a teammate's ammo. Left clicking will use it on a teammate that you are aiming at (1 tile range), and secondary fire (F Key) will use it on yourself.
Bullet Types
.::[Bullet Types]::.
[Class]: [Armor Piercing]: (AP)
[Strong Against]: Heavy (200% damage)
[Weak Against]: Light (50% damage)
[Class]: [Explosive]: (EXPL)
[Strong Against]: Light (200% damage)
[Weak Against]: Heavy (50% damage)
[Class]: [Hallow Point]: (HP)
[Strong Against]: None
[Weak Against]: None
[Class]: [Close range]: (CR)
[Strong Against]: Light (200% damage)
[Weak Against]: Heavy (50% damage)
Thread Information
-There is no real point in adding most of the information, as most of the information, people can work out from what Blank has mentioned only gives them a vague outline on how to use it.
-If you wish your name will be placed beside your weapon suggestion please tell me.
-If anyone could get me the statistics for the Scout Rifle. Please PM me.
-Also please post ideas to edit the currently listed weapons.
-When posting guns and special weapons use this code:
[Weapon]:
[Damage]:
[Cool Down]:
[Ammo]:
[Projectile Type]:
[Extra Information]:
-When posting Offensive Grenades use this format:
[Weapon]:
[Damage]:
[Projectile Type]:
[Anti-Claymore]:
[Extra Information]:
-When posting Tactical Grenades use this format:
[code][Weapon]:
(( Note: I still need to add information, for both Guard and the Lancer. It should also be noted that damage reductions ect. did not change just the armour over all did.[From my knowledge] ))
--Grenades Added.
Current In-Game Weapons(Will not include claymores or Grenades)
M16(Assault Rifle)
[Weapon]: M16
[Damage per bullet]: 17
[Shots per discharge]: 3
[Damage Max]: 51
[Cool down]: 500
[Ammo]: 150
[Projectile Type]: Hallow Point
Glock(HandGun)
[Weapon]: Glock
[Damage]: 20
[Cool down]: 600
[Ammo]: Unlimited
[Projectile Type]: Hallow Point
SPAS (ShotGun)
[Weapon]: SPAS
[Damage per bullet]: 18
[Shots per discharge]: 6
[Damage Max]: 108
[Cool down]: 1400
[Ammo]: 30
[Projectile Type]: Hallow Point
USP (HandGun)
[Weapon]: USP
[Damage]: 15
[Cool down]: 500
[Ammo]: Unlimited
[Projectile Type]: Hallow Point
Vulcan M134A
[Weapon]: Vulcan M134a
[Damage]: 9
[Cool down]: 80
[Ammo]: 200
[Projectile Type]: Explosive
Desert Eagle(HandGun)
[Weapon]: Desert Eagle
[Damage]: 25
[Cool down]: 700
[Ammo]: Unlimited
[Projectile Type]: Armor Piercing
MP5
[Weapon]: MP5
[Damage]: 11
[Cool down]: 140
[Ammo]: 150
[Projectile Type]: Hallow Point
NightHawk(HandGun)
[Weapon]: Nighthawk Pistol
[Damage]: 25
[Cool down]: 700
[Ammo]: 32
[Projectile Type]: Hallow Point
M32 Grenade Launcher
[Weapon]: M32 Grenade Launcher
[Damage]: 80
[Cool down]: 1000
[Ammo]: 20
[Projectile Type]: Explosive
MP9
[Weapon]: MP9
[Damage]: 10
[Cool down]: 100
[Ammo]: 200
[Projectile Type]: Hallow Point
Normal Weapons (Basic Fire Weapons)
Pulse Gun
[Weapon]: Pulse Gun
[Damage]: 30
[Cool down]: 350
[Ammo]: 200
[Projectile Type]: Armor Piercing.
[Extra Information]: N/A
Gauss Rifle (Creator: DeathLancer)
[Weapon]: Gauss Rifle
[Damage per bullet]: 40
[Cooldown]: 550
[Ammo] : 50
[Projectile Type]: Armor Piercing
[Extra Information]: N/A
Splitter Gun
[Weapon]: Splitter Gun
[Damage]: 2 Per Bullet
[Shots Per Discharge]: 5
[Max Damage]: 10
[Cool Down]: 200
[Ammo]: 200
[Projectile Type]: Hallow Point
[Extra Information]: Bullets Spread Like SG.
MM9 (Creator: Cannon12)
[Weapon]: MM 9
[Damage]: -70-
[Cool Down]: 1000
[Ammo]: 25
[Projectile Type]: Explosive
[Extra Information]: Its a slightly downgraded version of the maulers
grenade launcher, got it from Endless War 3.
Advanced Weapons (Weapons with Advance Abilities)
Shock Rifle
[Weapon]: Shock Rifle
[Damage]: 30
[Cool Down]: 1200
[Ammo]: 20
[Projectile Type]: Armor Piercing.
[Extra Information]: The Shock Rifle when hits opponents stops them from moving or shooting for .50 of a second.
Displacer Cannon
[Weapon]: Displacer Cannon
[Damage]: 20
[Cool Down]: 500
[Ammo]: 15
[Projectile Type]: Explosive
[Extra Information]: The Displacer Cannon splash damages a small area and those who get caught in it, get pushed in an outwards direction from where the shot landed. It moves them to a maximum of 5 tiles from there position.
Glug Cannon
[Weapon]: Glug Cannon
[Damage]: 40
[Cool Down]: 700
[Ammo]: 20
[Projectile Type]: Explosive
[Extra Information]: Enemies caught in the splash damage from this weapon get covered in a Green Substance slowing there movements down for 3 seconds.
Link Gun
[Weapon]: Link Gun
[Damage]: 40
[Cool Down]: 750
[Ammo]: 20
[Projectile Type]: Armor Piercing.
[Extra Information]: If the Link gun hits an enemy, it will hit resulting damage to other enemies in a 2 tile radius. Causing half the amount of damage on every second target. It is able to hit 3 enemies at once.
Proton Rifle
[Weapon]: Proton Rifle
[Damage]: 65
[Cool Down]: 1000
[Ammo]: 10
[Projectile Type]:Armour Piercing
[Extra Information]:Able to shoot through objects that are one level higher then the user firing. Also can shoot through multiple targets.
Flare Gun (Creator: DeathLancer)
[Weapon]: Flare Gun
[Damage per bullet]: 40
[Cooldown]:500
[Ammo] :10
[Projectile Type]: Explosive
[Special]: Target burst into flames and takes an extra 10 damage over a small duration of time.
Napalm Launcher (Creator: DeathLancer)
[Weapon]: Napalm Launcher
[Damage per bullet]: 50
[Cooldown]: 1500
[Ammo] : 10
[Projectile Type]: Explosion
[Special]: Splash damage. Small light purple cloud appears over several tiles for every 0.50 seconds an enemy spends in this cloud they take 10 damage. The cloud lasts for 3 seconds.
Dislocator
[Weapon]: Dislocator
[Damage]: 40-60
[Cool Down]: 500
[Ammo]: 30
[Projectile Type]: HP (Hallow Point)
[Extra Information]: This gun is unpredictable, causing a variety of damage. By pressing the F key, the Dislocator will fire its secondary weapon which does no damage but will teleport whoever was hit to a random location on the screen.
Specialty Weapons (Weapons set down or do no damage.)
Translocator
[Weapon]: Translocator
[Damage]: N/A
[Ammo]: Unlimited
[Extra Information]: The Translocator when placed down shines as a small red beacon and shows on the users map as a small red dot. Once placing it on the ground by pressing the F key it will instantly take you back to the beacon from wherever you are on the map. This can be placed on the map various times, if it is placed more then once the last one put down is destroyed. The Translocater is also destroyed when spawning. If the user has a flag the Translocators ability become null. ((Useless)) The Translocator can be destroyed by grenades. After using the Translocator the user becomes invunerable and can't fire for 2 seconds.
Turret Gun
[Weapon]: Turret Gun
[Damage per bullet]: 3
[Shots per discharge]: 3
[Damage Max]: 9
[Cool down]: 500
[Ammo]: 2
[Projectile Type]: Hallow Point
'[Extra Information]: A small turret that is able to be placed down on the ground. The top of the turret has colour on it to indicate team.
-Turret Auto-Fires.
-Targets closest enemy.
-Can't target cloaked Recons.
-100 hp,Light Amour.
-If destroyed it leaves a small pile of rubble behind in the colour of the team.
Teleporter System
[Weapon]: Teleporter System
[Damage]: N/A
[Ammo]: Unlimited
[Extra Information]: A two ended panel based system, once both parts of the Teleporter System have been laid down it is able to transport units who enter it to the other Teleporter Panel. They can easily be destroyed by grenades. If there are two Teleporter Panels laid down and it is used again the first laid Teleporter Panel will be destroyed. Unless the second one placed was already destroyed. Unable to use teleporter with flag.
Laser Tripmine
[Weapon]: Laser Tripmine
[Damage]: 100
[Ammo]: 2
[Projectile Type]: Explosive
[Extra Information]: This is set against a wall, and a Red Trip Line appears. If the trip line is set off the Mine will blow up with the area of damage as the Basic Frag Grenade.
Claymore Mines
[Weapon]: Claymore mines
[Damage]: 100
[Ammo]: 2
[Projectile Type]: Explosive
Knockout Charge
[Weapon]: Knockout Charge
[Damage]: N/A
[Ammo]: 2
[Projectile Type]: Explosive
[Extra Information]: This charge is set onto ground. When impacted by this charge, your screen dims to a deep black, you are completely unable to move or attack for 3 seconds, and 50% of your stamina bar is blown off. Like claymores, this charge can only be detonated by anyone who walks upon it.
Offensive Grenades
Frag Grenade
[Weapon]: Frag Grenade
[Damage]: 130 max
[Projectile Type]: Explosive
[Anti-Claymore]: Yes
[Extra Information]: This is your typical explosive device that is great for taking out clusters of people quickly and also claymore removal.
Shrapnel Grenade
[Weapon]: Shrapnel Grenade
[Damage]: 40 per Shrapnel Piece
[Projectile Type]: Hallow Point
[Anti-Claymore]: No
[Extra Information]: This grenade releases 5 pieces of sharpnel that shoot in different directions unit hitting an enemy or a wall.
Molotov Cocktail
[Weapon]: Molotov Cocktail
[Damage]: 15 Damage
[Projectile Type]: Explosive
[Anti-Claymore]: No
[Extra Information]: A player receives 15 hp of damage for every 0.50 seconds they are caught in its flames. This Inferno of flames burns for 3 seconds covering an area of 4 tiles closest to impact.
Tactical Grenades
Flash Band Grenade
[Weapon]: Flash bang Grenades
[Effect]: This grenade temporarily blinds enemies anywhere in the remote vision of the grenade.
Stun Grenade
[Weapon]: Stun Grenade
[Effect]: This grenade will force anyone caught in it's large radius of effect to walk for 5 seconds, rendering them an easy target for both bullets and recons. As an added effect, you cannot melee/knife or shoot your gun while stunned.
Supplies
[Weapon]: Supplies
[Effect]: Although this is not a grenade at all, it is very useful. This instantly refills 50% of you or a teammate's health, and 75% of you or a teammate's ammo. Left clicking will use it on a teammate that you are aiming at (1 tile range), and secondary fire (F Key) will use it on yourself.
Bullet Types
.::[Bullet Types]::.
[Class]: [Armor Piercing]: (AP)
[Strong Against]: Heavy (200% damage)
[Weak Against]: Light (50% damage)
[Class]: [Explosive]: (EXPL)
[Strong Against]: Light (200% damage)
[Weak Against]: Heavy (50% damage)
[Class]: [Hallow Point]: (HP)
[Strong Against]: None
[Weak Against]: None
[Class]: [Close range]: (CR)
[Strong Against]: Light (200% damage)
[Weak Against]: Heavy (50% damage)
Thread Information
-There is no real point in adding most of the information, as most of the information, people can work out from what Blank has mentioned only gives them a vague outline on how to use it.
-If you wish your name will be placed beside your weapon suggestion please tell me.
-If anyone could get me the statistics for the Scout Rifle. Please PM me.
-Also please post ideas to edit the currently listed weapons.
-When posting guns and special weapons use this code:
[Weapon]:
[Damage]:
[Cool Down]:
[Ammo]:
[Projectile Type]:
[Extra Information]:
-When posting Offensive Grenades use this format:
[Weapon]:
[Damage]:
[Projectile Type]:
[Anti-Claymore]:
[Extra Information]:
-When posting Tactical Grenades use this format:
[code][Weapon]:
(( Note: I still need to add information, for both Guard and the Lancer. It should also be noted that damage reductions ect. did not change just the armour over all did.[From my knowledge] ))