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Zed Developer Blog

Dev Blog Update -- Feb 14, 2010
By Blank101


Hey guys. I know it's been a while since the last post wisnoskij made. The reason behind this is because wisnoskij is no longer actively contributing to Zed. As a result the blog will not be as active as before. However, the slow down in posts will, in turn, mean longer and more detailed posts from JPillz and myself in the future.

In other news Zed is starting to come together. We should have a game play video to demonstrate the game soon. It's still pretty early so this video will just highlight some basic game play elements.

Cheers. :)

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Skill: Quick Draw -- Jan 26, 2010
By wisnoskij


Quick Draw is one of the Duelist's skills.

This skill decreases the time it takes to ready a weapon.
After years of honing his skills in duels and in arena the duelist is able to near instantly ready any weapon, enabling him to get a few shots off before any one else has even picked up their guns.
This can come in handy when switching to another weapon during a fight.

What we are currently working on:
Blank101 - Inventory
JPillz - Zombie & Character Models
wisnoskij - Skills

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Skill Examples -- Jan 23, 2010
By wisnoskij


While we continue to work on the skills that will be in Zed, we currently have some skills that are well defined and ready to showcase.

I intend to start debuting these skills here, so check back soon for the next skill post.

Combat Training
Combat Training is one of the Commando's skills.
This skill adds base damage to all of the Commando's attacks. This represents the shear deadlines of the Commando in all situations. Whether he is fracturing bones and breaking skulls with his fists, stabbing with his always handy combat knife, or shooting them from afar you know he will do so in the most effective way possible.

What we are currently working on:
Blank101 - Inventory
JPillz - Zombie & Character Models
wisnoskij - Skills

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Weapon Mods -- Jan 15, 2010
By wisnoskij


All weapons will have a specified number of mod slots into which mods can be added.
Mods will be permanent and cannot be removed after they are added.
Different mods take up different number of slots.

Here are a few weapon mods that we are thinking of having in the game:

Silencer: Reduced noise and damage.
Hairpin Trigger: Increased rate of fire.
Laser Pointer: Increased accuracy.
Scope: Allows access to scope mode and decreased accuracy while out of scoped mode.
Grip: Decreased weapon recoil.
Grenade Launcher: Allows the weapon to fire grenades.
Extended Clip: Increased clip size.
Sight: Increased weapon accuracy while stationary.
Gun Mount: Increased weapon accuracy while stationary.
Motion Sensor: Ability to see all enemies in radius that are moving.
Heat Sensor: Ability to see all enemies in radius
Bayonet: Increased melee damage.
Chainsaw: Greatly increased melee damage.


What we are currently working on:
Blank101 - Terrain & Environment
JPillz - Zombie & Character Models
wisnoskij - Skills & Weapons

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Ailments -- Jan 08, 2010
By wisnoskij


When a player is attacked or attacks direct damage is not the only possible result. He can cause or be effected by a number of ailments.

These Ailments Are:

Broken Bones: Unit is slowed and suffers damage if it moves.
Cripple: Unit is slowed.
Open Wounds: The units maximum health is reduced until this ailment is cured and cannot gain health through health regen.
Infected: When a player is infected, and is on the way to becoming a zombie, he suffers a loss in accuracy and hallucinations. (humans only)
Fear: Zombies are generaly a scary bunch and some situations and types are even more scary then others. when the player is afraid he has reduced accuracy and increased speed.
Stunned: The unit is rendered immobile temporary.
Bleeding: Heath loss over time
Blind: The temporary loss of vision (blood splatter, etc.).


What we are currently working on:
Blank101 - Terrain & Environment
JPillz - Zombie & Character Models
wisnoskij - Skills & Weapons

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Weapons -- Jan 02, 2010
By wisnoskij


The weapons in Zed are separated into general categories. These categories are:

Side Arms(SA): Pistols, Handguns, ect. They can be quickly readied in emergencies and have reletivly plentiful ammo.
Sub Machine Guns(SMG): Uses the same ammo type as side arms but uses it at a much faster rates as these weapons are fully automatic.
Shotguns(SG): A powerful weapon with a wide spread, hard to miss with this firearm.
Sniper Rifles(SR): Very accurate, powerful, and great at long range. Unfortunately, it has a rather slow rate of fire.
Assault Rifles(AR): Second only to the Sniper Rifle in accuracy. these rifle is fairly powerful and ranges from semi to full automatic.
Light Machine Guns(LMG): The most powerful fully automatic mobile gun.
Heavy Machine Guns(HMG): Very powerful and capable of extreme rates of fire, but with power comes a price this weapon is far to powerful to use when not bolted to the ground.
Explosive(EXPL): Anything that explodes and causes AOE damage: granades, mines, ect..
Knives(KN): easy to use and quick to ready. while they are only useful for close range combat they do not use ammo.
Swords(SWD): More of a speciality item then the knives, swords are more powerful then knives but take a lot of skill to draw with any amount of efficiency.
Blunt Objects(BO): Needs a lot of strength to wield effectively. Compared to the edged weapons this category is relatively slow but is very powerful and has a far better chance of knockback.
Mechanical(MECH): Chainsaws, nuf said.

Weapons will have randomly generated stats (damage, accuracy, ect.).

Weapons will have mod slots where mods can be added to the gun to modify its stats/attributes.
Examples of mods: Laser Sight (increased accuracy), Bayonet (increased melee damage).

What we are currently working on:
Blank101 - Weapons & Items
JPillz - Zombie & Character Models
wisnoskij - Skills

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Walkthrough of Student Branch -- Dec 17, 2009
By wisnoskij


Medic: All the studying the student has done has finally paid off, as he is now able to to heal his allies.

Emergency Medicine Practitioner: An profession in reviving fallen comrades and emergency on-site medicine.
Physician: Your everyday family doctor. While he is not skilled at reviving patients, he does have more experience in general patient health.
Pharmacist: The Pharmacist, as you would expect, is exceptionally skilled at using and creating medication.

Surgeon: The Surgeon is able to very quickly heal abnormalities in his comrades.
Radiologist: The radiologist uses radiation to cure infection in his comrades, allowing him to almost instantly cure whole groups of them.
Pathologist: The leading expert in destroying the infection.



What we are currently working on:
Blank101 - Weapons & Items
JPillz - Zombie & Character Models
wisnoskij - Skills

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Student Branch -- Dec 10, 2009
By wisnoskij


The student branch contains the most intelligent classes. While they are not great at dealing direct damage and they definitely should not be on the front line, but they are excellent support classes.



What we are currently working on:
Blank101 - GUI (Graphical User Interface)
JPillz - Zombie & Character Models
wisnoskij - General Concept

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Walkthrough of Mechanic Branch -- Dec 05, 2009
By wisnoskij


Engineer: Skilled at designing both mechanical devices and structures.
Construction Worker: Skilled building fast and efficiently both wooden and metal structures.

Electrical Engineer: Professional in circuitry, electronics, and computers.
Mechanical Engineer: Very skilled at creating and maintaining all mechanical devices.
Construction Engineer: Expert in constructing structures.

Roboticist: Expert in robotic machinery.
Structural Engineer: The ultimate in building and maintaining structures.



What we are currently working on:
Blank101 - Zed Server
JPillz - Zombie & Character Models
wisnoskij - General Concept

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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Mechanic Branch -- Nov 28, 2009
By wisnoskij


The Mechanic branch are workers skilled in making, using, and repairing machines, structures, and tools. They can build barricades to slow the zombie horde and turrets to defend key locations.



What we are currently working on:
Blank101 - Zed Server
JPillz - Zombie & Character Models
wisnoskij - Skills

** Note: These ideas are preliminary. We cannot guaranty that everything said here will make it into the final product.

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